Releases: NibbleByte/UnityWiseTiming
Releases · NibbleByte/UnityWiseTiming
WiseTiming v1.1.0
- Time is now stored in milliseconds instead of float. Float API is kept.
- Coroutines are now scheduled in different queues: next frame, fixed update, timed, end of frame. The timed queue is sorted by the remaining time and only ones that time expired are updated.
- Added support for WaitForFixedUpdate.
- Fixed compilation errors when Unity is not available.
- Memory optimizations
WiseTiming v1.0.1
- WiseTimingComponent.StartCoroutine(IEnumerator routine) is now obsolete and causes error.
- Adding sample scene & script with some explanations.
WiseTiming v1.0.0
- Initial release...