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Releases: NibbleByte/UnityWiseTiming

WiseTiming v1.1.0

11 Mar 20:29
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  • Time is now stored in milliseconds instead of float. Float API is kept.
  • Coroutines are now scheduled in different queues: next frame, fixed update, timed, end of frame. The timed queue is sorted by the remaining time and only ones that time expired are updated.
  • Added support for WaitForFixedUpdate.
  • Fixed compilation errors when Unity is not available.
  • Memory optimizations

WiseTiming v1.0.1

09 Dec 15:07
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  • WiseTimingComponent.StartCoroutine(IEnumerator routine) is now obsolete and causes error.
  • Adding sample scene & script with some explanations.

WiseTiming v1.0.0

07 Dec 20:44
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  • Initial release...