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WiseTiming v1.1.0

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@NibbleByte NibbleByte released this 11 Mar 20:29
  • Time is now stored in milliseconds instead of float. Float API is kept.
  • Coroutines are now scheduled in different queues: next frame, fixed update, timed, end of frame. The timed queue is sorted by the remaining time and only ones that time expired are updated.
  • Added support for WaitForFixedUpdate.
  • Fixed compilation errors when Unity is not available.
  • Memory optimizations