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Ammunition

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@NoImageAvailable NoImageAvailable released this 25 Apr 19:51
· 38 commits to master since this release

New Additions

Inventory
  • Added new inventory system, pawns have maximum carry weight and inventory capacity (bulk)
  • Items have weight and bulk stats
  • Having high weight/bulk gives penalties to move/work speed
  • Apparel has worn weight and bulk stats, most items are weight-/bulkless while worn but things like armor vests will still weigh you down
  • Added tactical vest, backpack which can be worn on top of most other apparel and increase inventory capacity
  • Added new loadout manager akin to outfit manager
  • Assigning loadouts to pawns makes them automatically fill up their inventory with the selected items
Ammunition
  • Firearms use ammunition
  • Firearms can switch between different types of ammunition with different stats
  • Ammunition can be bought from combat suppliers and pirate merchants or crafted at the machining table
  • Added Prometheum resource for crafting incendiary ammo
  • Added Blazebulb plant which yields Prometheum but ignites at temperatures above 21°C
  • Added FSX resource for crafting explosives
  • Boomalopes can be milked for FSX
Other
  • Added new hold fire aim mode to stop pawns from shooting entirely

Balancing Changes

  • Rebalanced power armor, gives large boost to carry weight as well as boosts shooting stats when worn
  • Rebalanced most projectiles and weapons
  • Suppression builds faster
  • Pawns can't use aimed shot while suppressed
  • Misc changes to the armor system
  • Misc balance changes

Fixes

  • Misc fixes

Other

  • Temporarily disabled auto-turrets until ammo for turrets is implemented

Known issues

  • Tactical vest and backpack occasionally exhibit z-fighting
  • Pilum displays wrong graphics
  • Formatting issues with pawn gear tab and loadout editor