Ammunition
Pre-release
Pre-release
NoImageAvailable
released this
25 Apr 19:51
·
38 commits
to master
since this release
New Additions
Inventory
- Added new inventory system, pawns have maximum carry weight and inventory capacity (bulk)
- Items have weight and bulk stats
- Having high weight/bulk gives penalties to move/work speed
- Apparel has worn weight and bulk stats, most items are weight-/bulkless while worn but things like armor vests will still weigh you down
- Added tactical vest, backpack which can be worn on top of most other apparel and increase inventory capacity
- Added new loadout manager akin to outfit manager
- Assigning loadouts to pawns makes them automatically fill up their inventory with the selected items
Ammunition
- Firearms use ammunition
- Firearms can switch between different types of ammunition with different stats
- Ammunition can be bought from combat suppliers and pirate merchants or crafted at the machining table
- Added Prometheum resource for crafting incendiary ammo
- Added Blazebulb plant which yields Prometheum but ignites at temperatures above 21°C
- Added FSX resource for crafting explosives
- Boomalopes can be milked for FSX
Other
- Added new hold fire aim mode to stop pawns from shooting entirely
Balancing Changes
- Rebalanced power armor, gives large boost to carry weight as well as boosts shooting stats when worn
- Rebalanced most projectiles and weapons
- Suppression builds faster
- Pawns can't use aimed shot while suppressed
- Misc changes to the armor system
- Misc balance changes
Fixes
- Misc fixes
Other
- Temporarily disabled auto-turrets until ammo for turrets is implemented
Known issues
- Tactical vest and backpack occasionally exhibit z-fighting
- Pilum displays wrong graphics
- Formatting issues with pawn gear tab and loadout editor