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Turret update

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@NoImageAvailable NoImageAvailable released this 06 May 00:15
· 3 commits to master since this release

Additions

  • Added more in-depth loadout AI: pawns will prioritize updating their loadout depending on work settings, proximity, fill percent and other factors
  • Pawns now aggressively remove items not part of their assigned loadout from their inventory, items are dropped and hauled to nearest storage as soon as the current job is finished, equipped weapons are unequipped if they're not part of the loadout
  • Disabled automatic meal pickup for pawns
  • Re-added improvised turret: changed name to auto-turret, requires automated turret research to unlock and is crafted at machining table, added hold fire toggle and ammunition requirement
  • Pawns with the hauling job enabled will automatically reload auto-turrets whenever they are below 25% capacity or haven't fired for one minute real-time
  • Mortars have been consolidated into one 81mm mortar
  • Mortar can switch dynamically between HE, incendiary and EMP shells
  • Added new loading bench for crafting ammo
  • Added new arrow types, steel and plasteel tipped for improved armor penetration

Rebalance

  • Increased HP for torso
  • Various balance changes to tribal weapons
  • Increased cost of ammo by about a third, change affects both market value and crafting recipes
  • Reduced stack counts for certain larger ammo types
  • Rebalanced LMG stats based on DPM machine gun, since that is the closest match to the ingame sprite
  • Rebalanced recoil patterns, recoil now grows exponentially instead of linear
  • Increased warmup on Centipede weapons, decreased warmup on grenades
  • Slightly reduced base damage of various charge weapons
  • Misc rebalance

Fixes

  • Fixed traders selling ammo for $0.50 a piece
  • Fixed trade price rounding, price is now rounded in favor of the trader (i.e. on a buying transaction final price is rounded up, on selling rounded down)
  • Fixed traders not buying certain types of ammo
  • Fixed raiders not switching weapons when out of ammo
  • Misc fixes

Defence Pack

  • Added new graphic for embrasures
  • Fully integrated ammo system into turrets
  • Added aim and fire modes to manned turrets
  • Added crafting recipes and research requirements for producing turrets at the machining table