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[COC] Support usage of multiple spawn_loadout
sections in character descriptions.
#1590
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src/xrGame/alife_object.cpp
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loadout_index += 1; | ||
string32 buf; | ||
loadout_section = strconcat(sizeof(buf), buf, "spawn_loadout", std::to_string(loadout_index).c_str()); |
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xr_sprintf(loadout_section, "spawn_loadout%d", loadout_index);
-Support usage of multiple spawn_loadout sections in character descriptions (OpenXRay#1590) -Support for linear space rendering in R4 renderer (OpenXRay#1576) -Fixed "Naruto run" -Fog affects npc vision -Smopth peak -Landscape render phase (IXRAY) -Volumetric light optimization (fixed light flickering by Graff46) -Fixed visual memory manager formula -Optimazed light renderer (https://github.com/OpenXRay/xray-16/pull/1600/files) -Fixed HOM cache (dsh2dsh) -Fixed CKinematics::LL_SetBoneVisible (Anomaly)
-Support usage of multiple spawn_loadout sections in character descriptions (OpenXRay#1590) -Support for linear space rendering in R4 renderer (OpenXRay#1576) -Fixed "Naruto run" -Fog affects npc vision -Smopth peak -Landscape render phase (IXRAY) -Volumetric light optimization (fixed light flickering by Graff46) -Fixed visual memory manager formula -Optimazed light renderer (https://github.com/OpenXRay/xray-16/pull/1600/files) -Fixed HOM cache (dsh2dsh) -Fixed CKinematics::LL_SetBoneVisible (Anomaly)
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Can it be updated? Or it has been already merged as a part of #1751 (or it does add new feature)? |
Will take a look later. |
Allows addition of sections
spawn_loadout
,spawn_loadout2
...spawn_loadoutN
for stalkers items randomization.Definition of rifle + pistol character description becomes simpler and more readable.
Related
#1529
Changes
Todo / future
Regarding script callback:
CSE_ALifeObject_spawn_supplies
- prettier/shorter variant could be usedai_stalker
fileIt is just few lines of code, but I am not sure about naming of the callback.