-
Notifications
You must be signed in to change notification settings - Fork 80
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Patches: Various additions and improvements #221
Merged
Merged
Changes from 3 commits
Commits
Show all changes
4 commits
Select commit
Hold shift + click to select a range
6b05b43
Patches: Add 60/50 FPS patches to all the remaining versions of The S…
CRASHARKI c7e7f50
Patches: Fix Max Payne patches to use correct CRCs
CRASHARKI c28aac5
Patches: Add WS and 60 FPS patches to Shrek 2 + correct CRC
CRASHARKI d418c62
Patches: Add comments to main CRC pnachs for Max Payne and Shrek 2
CRASHARKI File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
gametitle=Max Payne [PAL-M4] (SLES_503.26) | ||
|
||
[Widescreen 16:9] | ||
gsaspectratio=16:9 | ||
author=El_Patas | ||
comment=Widescreen Hack | ||
|
||
//Gameplay 16:9 | ||
//ELF file is called "MAIN_P.RUN" | ||
patch=1,EE,0050eae0,word,3c013f40 //00000000 (Increases hor. axis) | ||
patch=1,EE,0050eae8,word,4481f000 //00000000 | ||
patch=1,EE,0050eaec,word,0c04821c //00000000 | ||
patch=1,EE,0050eaf0,word,00000000 //0c04821c | ||
patch=1,EE,0050eaf4,word,461e0003 //00000000 | ||
patch=1,EE,0050eb04,word,461e0082 //c68201f8 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
gametitle=Shrek 2 (Spain) (SLES_523.82) | ||
//Main CRC 4CF48A70 | ||
//SHREK2.ELF CRC 76C01D41 | ||
|
||
[Widescreen 16:9] | ||
gsaspectratio=16:9 | ||
author=CRASHARKI | ||
comment=Patches the game to run at 16:9 Widescreen Aspect Ratio. (Original NTSC-U pnach by Arapapa) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
gametitle=Shrek 2 (Spain) (SLES_523.82) | ||
//Main CRC 4CF48A70 | ||
//SHREK2.ELF CRC 76C01D41 | ||
|
||
[Widescreen 16:9] | ||
gsaspectratio=16:9 | ||
author=CRASHARKI | ||
comment=Patches the game to run at 16:9 Widescreen Aspect Ratio. (Original NTSC-U pnach by Arapapa) | ||
|
||
//Wide 16:9 (EA4ED1BC 00000000 7FAAAA3F 00000000) | ||
patch=1,EE,20379A30,word,3F800000 // 3FAAAA7F | ||
|
||
//00 00 80 3F 00 00 80 3F 00 00 00 00 | ||
patch=1,EE,20367674,extended,3f400000 //3f800000 HUD fix |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
gametitle=Simpsons Game, The (PAL-M4) SLES-54904 4C7BB3C8 | ||
|
||
[50 FPS] | ||
author=CRASHARKI | ||
comment=Unlocked at 50 FPS. Set EE Cycle Skipping to Mild Underclock to prevent framedrops and 130% EE Overclock to be stable. | ||
patch=1,EE,00215954,word,00000000 //1440FFFA | ||
patch=1,EE,003603B4,word,00000000 //1040FFF8 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
gametitle=Simpsons Game, The (PAL-F) SLES-54905 5C1EBF61 | ||
|
||
[50 FPS] | ||
author=CRASHARKI | ||
comment=Unlocked at 50 FPS. Set EE Cycle Skipping to Mild Underclock to prevent framedrops and 130% EE Overclock to be stable. | ||
patch=1,EE,00215904,word,00000000 //1440FFFA | ||
patch=1,EE,0036033C,word,00000000 //1040FFF8 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
gametitle=Simpsons Game, The (PAL-G) SLES-55020 5C1EBD61 | ||
|
||
[50 FPS] | ||
author=CRASHARKI | ||
comment=Unlocked at 50 FPS. Set EE Cycle Skipping to Mild Underclock to prevent framedrops and 130% EE Overclock to be stable. | ||
patch=1,EE,00215904,word,00000000 //1440FFFA | ||
patch=1,EE,0036033C,word,00000000 //1040FFF8 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
gametitle=Max Payne (NTSC-U) | ||
|
||
[Widescreen 16:9] | ||
gsaspectratio=16:9 | ||
author=ElHecht | ||
comment=Widescreen Hack | ||
|
||
// 16:9 | ||
// ELF file is called "MAIN.RUN" | ||
patch=1,EE,0050e030,word,3c013f40 // 00000000 hor fov | ||
patch=1,EE,0050e038,word,4481f000 // 00000000 | ||
patch=1,EE,0050e03c,word,0c04821c // 00000000 | ||
patch=1,EE,0050e040,word,00000000 // 0c04821c | ||
patch=1,EE,0050e044,word,461e0003 // 00000000 | ||
patch=1,EE,0050e054,word,461e0082 // c68201f8 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -2,15 +2,5 @@ gametitle=Max Payne (NTSC-U) | |
|
||
[Widescreen 16:9] | ||
gsaspectratio=16:9 | ||
comment=Widescreen hack by ElHecht | ||
|
||
// 16:9 | ||
// ELF file is called "MAIN.RUN" | ||
patch=1,EE,0050e030,word,3c013f40 // 00000000 hor fov | ||
patch=1,EE,0050e038,word,4481f000 // 00000000 | ||
patch=1,EE,0050e03c,word,0c04821c // 00000000 | ||
patch=1,EE,0050e040,word,00000000 // 0c04821c | ||
patch=1,EE,0050e044,word,461e0003 // 00000000 | ||
patch=1,EE,0050e054,word,461e0082 // c68201f8 | ||
|
||
|
||
author=ElHecht | ||
comment=Widescreen Hack | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Where did the patch go? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same as the other one. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,13 +1,18 @@ | ||
gametitle=Shrek 2 (U) (SLUS_207.45) | ||
//Main CRC 11D7EC66 | ||
//SHREK2.ELF CRC 9C41124B | ||
|
||
[Widescreen 16:9] | ||
gsaspectratio=16:9 | ||
comment=Widescreen hack by Arapapa | ||
author=Arapapa | ||
comment=Patches the game to run at 16:9 Widescreen Aspect Ratio. | ||
|
||
//Wide 16:9 (EA4ED1BC 00000000 7FAAAA3F 00000000) | ||
patch=1,EE,203792B0,word,3F800000 // 3FAAAA7F | ||
|
||
//00 00 80 3F 00 00 80 3F 00 00 00 00 25 64 20 00 | ||
patch=1,EE,203604B4,extended,3f400000 //3f800000 HUD fix | ||
|
||
|
||
|
||
|
||
|
||
[60 FPS] | ||
author=asasega | ||
comment=Patches the game to run at 60 FPS. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
gametitle=Shrek 2 (U) (SLUS_207.45) | ||
//Main CRC 11D7EC66 | ||
//SHREK2.ELF CRC 9C41124B | ||
|
||
[Widescreen 16:9] | ||
gsaspectratio=16:9 | ||
author=Arapapa | ||
comment=Patches the game to run at 16:9 Widescreen Aspect Ratio. | ||
|
||
//Wide 16:9 (EA4ED1BC 00000000 7FAAAA3F 00000000) | ||
patch=1,EE,203792B0,word,3F800000 // 3FAAAA7F | ||
|
||
//00 00 80 3F 00 00 80 3F 00 00 00 00 25 64 20 00 | ||
patch=1,EE,203604B4,extended,3f400000 //3f800000 HUD fix | ||
|
||
[60 FPS] | ||
author=asasega | ||
comment=Patches the game to run at 60 FPS. | ||
patch=1,EE,2014B6C8,word,24040001 | ||
patch=1,EE,202ADFA8,word,3C013F00 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
gametitle=Simpsons Game, The (NTSC-U) SLUS-21665 BBE4D862 | ||
|
||
[60 FPS] | ||
author=asasega | ||
comment=Unlocked at 60 FPS. Set EE Cycle Skipping to Mild Underclock to prevent framedrops and 130% EE Overclock to be stable. | ||
patch=1,EE,002158DC,word,00000000 //1440FFFA | ||
patch=1,EE,0035FEA4,word,00000000 //1040FFF8 |
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Where did the patch go?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It's one of those situations where the main ELF isn't the one to apply the patch to, but it's required for the game to show the patches and be able to activate them. It is better explained here: PCSX2/pcsx2#9243 (comment)
More specific:
I've tested it and this way it shows the patches on the game settings and applies the chosen patches on the right ELFs.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
oh one of those... well that's kind of annoying. Alright, maybe put a comment in the patch file mentioning the filename of the one it's enabling, and why that one is there, same for the other one.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Done