You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
The key has expired.
New features:
Introducing support for new framework format - XCFramework:
it contains all the necessary device and simulator architecture slices
no neeed to remove simulator slices before distributing your app to the App Store as described here
for now, only available from this repo, not available on Cocoapods
We have translated complete SDK to following languages: Croatian, Czech, English, French, German, Italian, Portuguese, Slovak, Spanish, Malay, Dutch, Hungarian, Indonesian, Arabic(UAE), Romanian, Chinese traditional, Chinese simplified, Thai, Hewbrew and Vietnamese
We added disableMicroblinkLogging method to MBLogger for easier implementation
This also enables disabling Microblink logging in Swift
iOS version support change:
From now on, we are not supporting iOS 8 version.
Major API change:
We added errorCallback on MBMicroblinkSDK methods which needs to be implemented for properly setting up the license key.
Minor API changes:
Methods pauseScanning and resumeScanningAndResetState in MBRecognizerRunnerViewController do not return anymore BOOL
use isScanningPaused to check if scanning is paused
We renamed MBRecogitionMode to MBRecognitionDebugMode in MBRecognizerCollection
Swift:
We renamed all sharedInstance to shared
All enums are now Int
All unsigned integers are now Int
Bugfixes:
Fixed issue where recognizer's result state would not be the same as recognizer's runner state after finished scanning
Fixed issue when pressing immediately close button on overlay view controllers would freeze for couple of seconds SDK
Fixed memory leaks that could cause crashes in some cases
Fixed Torch activation for all iOS versions
We removed OpenGL entirely which was causing unexpected crashes
Large memory consumption introduced is due to 4K video session on all 4K eligible iPhones; we introduced new camera presets 1080p and 4K, so to reduce your app memory consumption set camera preset on 1080p or 720p
We added a nullable attribute to the recognizerRunnerViewControllerWithOverlayViewController to fix a force unwrapping issue in Swift that could occur if the camera is broken or not working
We fixed race conditions and camera asserts that could sometimes cause crashes