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Update mover2.cs
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AvivShevach authored Mar 8, 2024
1 parent 917dd3c commit 94efbee
Showing 1 changed file with 7 additions and 5 deletions.
12 changes: 7 additions & 5 deletions Assets/mover2.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,29 +3,31 @@
public class MoverByClickWASD : MonoBehaviour
{
public float speed = 10f;
public float dist = 0.7f;
public float zeroMove = 0;

private void Update()
{
if (Vector3.Distance(transform.position, GameObject.Find("player1").transform.position) < 0.7f)
if (Vector3.Distance(transform.position, GameObject.Find("player1").transform.position) < dist)
{
Destroy(GameObject.Find("player2"));
}

if (Input.GetKey(KeyCode.D))
{
transform.position += new Vector3(speed * Time.deltaTime, 0f, 0f);
transform.position += new Vector3(speed * Time.deltaTime, zeroMove, zeroMove);
}
if (Input.GetKey(KeyCode.A))
{
transform.position -= new Vector3(speed * Time.deltaTime, 0f, 0f);
transform.position -= new Vector3(speed * Time.deltaTime, zeroMove, zeroMove);
}
if (Input.GetKey(KeyCode.W))
{
transform.position += new Vector3(0f, speed * Time.deltaTime, 0f);
transform.position += new Vector3(zeroMove, speed * Time.deltaTime, zeroMove);
}
if (Input.GetKey(KeyCode.S))
{
transform.position -= new Vector3(0f, speed * Time.deltaTime, 0f);
transform.position -= new Vector3(zeroMove, speed * Time.deltaTime, zeroMove);
}
}
}

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