Releases: Pooquer/d2gl-mxl
v0.9
Latest d2gl version, notes here: D2GL releases, MXL version below 👇
- Draw item quantity doesnt work (and probably never gonna work)
mxl version:
- esc text now atleast shows what's being hovered(not sure about color choice)
- small text fixes
inb4 I messed up something again
v0.8
SGD2FreeRes doesnt really work with mxl and it has tile culling patch which pretty much needed with motion prediction feature and not vanilla resolution, so I just ctrl+c, ctrl+v Tile Culling edits from SGD2FreeRes.
Thanks to Mir Drualga.
That should fix(well, almost) all the annoying triangles that are popping on the screen border.
It was omega noticable in Scosglen, since it has backdrop from Arreat Summit.
This does not fix the tile drawing limits, so you will still see missing tiles on the ground from time to time. That's happening even without any wrappers on normal mxl.
v0.7
v0.6.1
v0.6
v0.5
D2GL v1.2.1 notes (DO NOT DOWNLOAD FROM HERE) -> Update notes v1.2.1
Median XL version link below "Release.zip"
v0.4 minimap
D2GL v1.2.0 notes here: https://github.com/bayaraa/d2gl/releases/tag/v1.2.0
- minimap works
- fixed esc bug
- more text fixes :pepepains:
v0.3
D2GL v1.2.0 notes here: https://github.com/bayaraa/d2gl/releases/tag/v1.2.0
text allignment fix
fixed jumping text(gold, merc name, char name)
idk about custom fonts
v0.3
fixed crash if non english version on create game
v0.2
D2GL v1.2.0 notes here: https://github.com/bayaraa/d2gl/releases/tag/v1.2.0
text allignment fix
fixed jumping text(gold, merc name, char name)
idk about custom fonts