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@Pooquer Pooquer released this 17 Jul 23:04
· 45 commits to master since this release
1ea8cba

SGD2FreeRes doesnt really work with mxl and it has tile culling patch which pretty much needed with motion prediction feature and not vanilla resolution, so I just ctrl+c, ctrl+v Tile Culling edits from SGD2FreeRes.
Thanks to Mir Drualga.

That should fix(well, almost) all the annoying triangles that are popping on the screen border.
It was omega noticable in Scosglen, since it has backdrop from Arreat Summit.

This does not fix the tile drawing limits, so you will still see missing tiles on the ground from time to time. That's happening even without any wrappers on normal mxl.