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Manual variable handling
If you love performance (like me) probably you didn't like the idea of using the get()
method every time that you need to access a variable and set()
every time that you need to change it. For those people landb offers a way to manually handle the variables, as c++ variables.
One easy way to manually handle variables in landb, is by getting their data pointers, that's where the get_p()
method comes to our code!
It works exactly as get()
, but instead of returning values, it returns pointes.
First we create a landb variable (we can also pull it from a file)
// Creating a variable
database.set< std::string >("myFruit", "mango", lan::String);
Creating a c++ pointer to handle the variable
// Creating a C++ string pointer
std::string (*myFruit);
Linking the pointer to landb variable
// Getting our landb variable to handle manually
myFruit = database.get_p< std::string >("myFruit", lan::String);
Right now, every change we made to the cpp version will change the landb version and vice-versa.
// Printing our C++ variable witch is linked to our landb variable
std::cout << (*myFruit) << std::endl;
return 0;
}
#include <iostream>
#include "landb.hpp"
int main(int argc, const char * argv[]) {
// Database
lan::db database;
// Creating a variable
database.set< std::string >("myFruit", "mango", lan::String);
// Creating a C++ string pointer
std::string (*myFruit);
// Getting our landb variable to handle manually
myFruit = database.get_p< std::string >("myFruit", lan::String);
// Printing our C++ variable witch is linked to our landb variable
std::cout << (*myFruit) << std::endl;
return 0;
}
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