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Done some bug fixes for the merge.
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Update #5
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fvgoulet committed Jun 23, 2014
2 parents b7f618b + 56e45b9 commit 0b088b4
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Showing 54 changed files with 3,598 additions and 62 deletions.
9 changes: 2 additions & 7 deletions SEConfigTool/SEConfigTool.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,12 +4,12 @@
using System.Linq;
using System.Windows.Forms;
using System.IO;
using System.Diagnostics;

using SEModAPI;
using SEModAPI.API;
using SEModAPI.API.Definitions;
using SEModAPI.API.Definitions.CubeBlocks;
using SEModAPI.API.ProcessWrapper;
using SEModAPI.API.SaveData;
using SEModAPI.API.SaveData.Entity;
using SEModAPI.Support;
Expand All @@ -18,7 +18,6 @@
using Sandbox.Common.ObjectBuilders;
using Sandbox.Common.ObjectBuilders.Definitions;
using VRageMath;
using System.Diagnostics;

namespace SEConfigTool
{
Expand All @@ -29,8 +28,6 @@ public partial class SEConfigTool : Form
private string m_standardSavePath;
private bool m_isClosing;

private ProcessWrapper m_processWrapper;

private SectorManager m_sectorManager;

private BlocksManager m_blockDefinitionsManager;
Expand Down Expand Up @@ -63,8 +60,6 @@ public SEConfigTool()
{
InitializeComponent();

m_processWrapper = new ProcessWrapper();

m_numberFormatInfo = CultureInfo.GetCultureInfo("EN-US").NumberFormat;
m_decimalSeparator = m_numberFormatInfo.CurrencyDecimalSeparator;
m_groupSeparator = m_numberFormatInfo.NumberGroupSeparator;
Expand Down Expand Up @@ -1189,7 +1184,7 @@ private void CHK_SavedGame_Events_Enabled_CheckedChanged(object sender, EventArg

private void BTN_SavedGame_LaunchGame_Click(object sender, EventArgs e)
{
m_processWrapper.StartGame();
//TODO - Finish this to only launch the game client
}

#endregion
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10 changes: 6 additions & 4 deletions SEConfigTool/SEConfigTool.csproj
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Expand Up @@ -23,6 +23,7 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<UseVSHostingProcess>true</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
Expand All @@ -35,11 +36,12 @@
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="Sandbox.Common">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SEModAPI\GameLibraries\Sandbox.Common.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Common.XmlSerializers">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SEModAPI\GameLibraries\Sandbox.Common.XmlSerializers.dll</HintPath>
</Reference>
<Reference Include="System" />
Expand All @@ -52,15 +54,15 @@
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="VRage.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="VRage.Common">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SEModAPI\GameLibraries\VRage.Common.dll</HintPath>
</Reference>
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="VRage.Library">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SEModAPI\GameLibraries\VRage.Library.dll</HintPath>
</Reference>
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="VRage.Math">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\SEModAPI\GameLibraries\VRage.Math.dll</HintPath>
</Reference>
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