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Upstream merge 02/03/2024 #11

Merged
merged 479 commits into from
Mar 2, 2024
Merged

Upstream merge 02/03/2024 #11

merged 479 commits into from
Mar 2, 2024
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Commits on Feb 21, 2024

  1. Add new stairs (space-wizards#25212)

    * Add new stairs
    
    * Resprite
    
    * Resprite again
    
    * empty
    Ko4ergaPunk committed Feb 21, 2024
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  2. Upgrade trash bag max item size to Normal (space-wizards#25241)

    * Upgrade trash bag size to Normal
    
    * let the belt and trash bag box hold the buffed trash bags
    
    ---------
    
    Co-authored-by: Jessica M <[email protected]>
    jessicamaybe and Jessica M committed Feb 21, 2024
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  3. Uplink hardsuit bundles rework (space-wizards#25189)

    Change of the hardsuit bundles to be better
    
    Co-authored-by: AlexUm <[email protected]>
    AlexUm418 and AlexUm committed Feb 21, 2024
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  4. add troll conducting gloves to uplink (space-wizards#25227)

    * add conducting gloves
    
    * add conducting gloves to uplink
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas committed Feb 21, 2024
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  6. train update (space-wizards#25428)

    * train update
    
    * argh
    
    * forgor
    Emisse committed Feb 21, 2024
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  7. Add guidebook page for the RTG (space-wizards#25040)

    The Radioisotope Thermoelectric Generator (RTG) isa power source that
    players may encounter in the game that doesn't have an entry in the
    guidebook yet. This commit fixes that.
    veliebm committed Feb 21, 2024
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  9. Remove contests (space-wizards#25425)

    - Not mentioned anywhere ingame.
    - Stupid.
    metalgearsloth committed Feb 21, 2024
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  16. Spaceman's Trumpet and Lily (space-wizards#25090)

    * trumpet + lily +polypy
    
    * trumbet
    potato1234x committed Feb 21, 2024
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  19. Remove Acidifier from Syndie Uplink and Increase Price to 4tc (space-…

    …wizards#25039)
    
    * Blacklist Acidifier from Nukie Uplink and Increase Price to 4tc
    
    * Removing Category to just disappear it from uplinks while keeping the item?
    
    * Price 4, Nukie Uplink Only
    
    * Update uplink_catalog.yml
    
    * Added one backspace
    FungiFellow committed Feb 21, 2024
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  20. Add option for admins to disable bwoink (space-wizards#25008)

    * Add option for admins to disable bwoink
    
    In a vain attempt to get people to ahelp more, provide the possibility
    for admins to not play the bwoink sound if they don't want to scare the
    player.
    
    * Add silent indicator to discord relay
    
    * Use string interpolation
    dffdff2423 committed Feb 21, 2024
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  22. Voice trigger fixes, death acidifier typos (space-wizards#24941)

    * Fixed length check, added attempt event, added popups on failure
    
    * Fixed file name typo, fixed description
    
    * Converted to else-if
    Krunklehorn committed Feb 21, 2024
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  23. Updates to Packed (space-wizards#24907)

    Removed Chef counter windoors, added RD dresser, put bedsheets in all head dressers except captain's
    Krunklehorn committed Feb 21, 2024
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  25. fix: space-wizards#25102 cryo pod now uses health-analyzer system to …

    …update body state in UI (space-wizards#25109)
    
    * fix: cryo pod now uses health-analyzer system to update body state in UI
    
    * refactor: use EntityEventRefHandler instead ComponentEventRefHandler in CryoPodComponent subscribe on EntRemovedFromContainerMessage
    
    ---------
    
    Co-authored-by: pa.pecherskij <[email protected]>
    Fildrance and pa.pecherskij committed Feb 21, 2024
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  28. Moves muted to shared (space-wizards#25374)

    * moves muted to shared
    
    * fixes usings
    
    * Update MutedComponent.cs
    
    funny webedit
    
    * Update MutedComponent.cs
    
    oops using statement webedit
    keronshb committed Feb 21, 2024
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  29. Fix bwoink sounds (space-wizards#25441)

    * Fix bwoink sounds
    
    Didn't get a chance to test with 2 clients as I'm about to sleep but otherwise I'll check tomorrow.
    
    * a
    metalgearsloth committed Feb 21, 2024
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  30. Dispenser jug fix (space-wizards#25450)

    * Resprite of Nettle & Death Nettle. Corrected R & L hand locations for all orientations of both plants.
    
    * Removes chemdispensible type from DrinkBase entity
    
    * Updated drink jug names to differentiate from chem jugs
    
    * Add FitsInDispenser type to DrinkGlassBase. Re-allows glasses into beaker slots
    MjrLandWhale committed Feb 21, 2024
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  32. Fix EVA helmets quickequip (space-wizards#25448)

    fix quickequip
    Killerqu00 committed Feb 21, 2024
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Commits on Feb 22, 2024

  1. Crop harvest int cast fix (space-wizards#25453)

    * deleted int cast on solution amount
    
    * deleted int cast on solution amount for real
    genderGeometries committed Feb 22, 2024
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  3. Little rework of existing yaml flatpacks (space-wizards#24814)

    * Little rework of existing yaml flatpacks
    
    * comit 2
    
    * 55
    
    * 66
    
    * 77
    
    * WRAAAA
    
    * done mr sloth
    
    * Update flatpack.yml
    
    * fix??
    lzk228 committed Feb 22, 2024
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    PJBot committed Feb 22, 2024
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  6. Changed radio jammer wattage from 6 -> 2 (space-wizards#25432)

    Changed wattage from 6 -> 2
    beck-thompson committed Feb 22, 2024
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    PJBot committed Feb 22, 2024
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  8. Remove obs kit (space-wizards#24768)

    Syndi handheld crew monitor got removed. Give them their own content instead of reskinning NT stuff.
    metalgearsloth committed Feb 22, 2024
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  9. Revert "Remove handheld crew monitor (space-wizards#24761)" (space-wi…

    …zards#25439)
    
    * Revert "Remove handheld crew monitor (space-wizards#24761)"
    
    This reverts commit bbc6d29.
    
    # Conflicts:
    #	Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
    #	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
    #	Resources/Prototypes/Research/biochemical.yml
    #	Resources/migration.yml
    
    * changes
    
    * zeweh
    
    * dergs
    metalgearsloth committed Feb 22, 2024
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    PJBot committed Feb 22, 2024
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  11. Fix space-wizards#22933 - Job-specific Uplink items leaking to non-jo…

    …b minds (space-wizards#23179)
    
    Fix for 22933 - SharedMindSystem now checks for VisitingMindComponent too.
    DrMelon committed Feb 22, 2024
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    PJBot committed Feb 22, 2024
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  15. Add RequiresGrid component (space-wizards#23394)

    * saving working code
    
    * add checks for deletion
    HoofedEar committed Feb 22, 2024
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  16. Make even more items good looking in inventory + size changing (space…

    …-wizards#25461)
    
    * Make even more items good looking in inventory
    
    * holoprojecrots
    lzk228 committed Feb 22, 2024
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  18. Add Large Wood Floors (space-wizards#25462)

    Large Wood Floors
    ps3moira committed Feb 22, 2024
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    PJBot committed Feb 22, 2024
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  23. Predict doors and airlocks (space-wizards#25419)

    * predict doors and airlocks
    
    * prying, too
    
    * ack
    
    * eek
    EmoGarbage404 committed Feb 22, 2024
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Commits on Feb 23, 2024

  1. Fix examine text bug for Openable Drinkables (space-wizards#25478)

    Break up Opened/Closed and fill level onto separate lines
    Tayrtahn committed Feb 23, 2024
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  2. Make galoshes obtainable and slowing you (space-wizards#25484)

    * make galoshes obtainable and slowing you
    
    * Update specific.yml
    lzk228 committed Feb 23, 2024
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  4. Add prediction to Openable (space-wizards#25477)

    * Fix formatting problem with FullOpened
    
    * Moved to Shared and networked
    
    * Revert "Fix formatting problem with FullOpened"
    
    This reverts commit f835340.
    Tayrtahn committed Feb 23, 2024
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  5. Add Ratvar (space-wizards#24958)

    * Create ratvar.yml
    
    * restore balance to the universe
    
    * scale issues
    
    mfw nar-sie is smaller
    
    * spawner + spawn anim
    
    a shitty spawn anim is better than no spawn anim
    
    * undenseify
    
    no longer as dense as a dying neutron star
    MACMAN2003 committed Feb 23, 2024
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  6. Switch project files to C# 12. (space-wizards#25487)

    Just unlocks new language features like primary constructors.
    PJB3005 committed Feb 23, 2024
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  7. Make department / job list sorting consistent. (space-wizards#25486)

    * Make department / job list sorting consistent.
    
    This makes late join, crew manifest and character profile all apply consistent sorting for jobs and departments.
    
    We use the already-defined weights for departments (so command, then sec, then station specific, then just sort by prototype ID). Jobs also use weight (so heads are always at the top) then prototype ID, then character name (for manifest).
    
    Removed the crewmanifest.ordering CVar as doing it via prototype weight is just easier, and that CVar was already a mess anyways.
    
    * Fix jittery job icons in lists.
    
    They were set to KeepCentered in TextureRect. This has issues because the allocated space is actually an odd number of pixels, so it tries to position the draw at a half pixel offset.
    
    Now, yes, fixing this in TextureRect would make much more sense, but get off my back. (Ok seriously we need better helper functions for doing that in the engine. Don't wanna deal with that right now and I already have this patch made.)
    
    Instead I'm just gonna fix the issue by using VerticalAlignment in all these places instead which ends up doing exactly the same thing YIPPEE.
    
    Also gave a margin next to the icon on the crew manifest. Margins people!
    PJB3005 committed Feb 23, 2024
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  9. Buff emergency welder (space-wizards#25483)

    fuel count
    liltenhead committed Feb 23, 2024
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  12. Optimise DecalOverlay (space-wizards#25266)

    ChunkSize is still 32 so doesn't cut down on heaps of decals atm though we avoid passing many decals to drawing with the coordinates bounds check now.
    metalgearsloth committed Feb 23, 2024
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  13. Fix attribution (space-wizards#25495)

    Update attributions.yml
    TheShuEd committed Feb 23, 2024
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  14. Fix centcom and other jobs with setPreference set to false showing up…

    … anyway (space-wizards#25496)
    
    * God dammit pjb
    
    * Smol cleanup
    VasilisThePikachu committed Feb 23, 2024
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  17. Minor cookie fortune fix (space-wizards#25503)

    minor locale fix
    lapatison committed Feb 23, 2024
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Commits on Feb 24, 2024

  1. Fix a single grammar error (space-wizards#25512)

    Update food-component.ftl
    
    why was I the only one that noticed it
    Erisfiregamer1 committed Feb 24, 2024
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Commits on Feb 25, 2024

  1. Update Credits (space-wizards#25532)

    Co-authored-by: PJBot <[email protected]>
    github-actions[bot] and PJBot committed Feb 25, 2024
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  4. Remove the ability for command or any antag-safe role from being init…

    …ial infected in zombie mode (space-wizards#25529)
    
    Remove the ability for command to be initial infected in zombie mode
    ArchPigeon committed Feb 25, 2024
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  9. pAI map button sprite change (space-wizards#25384)

    * add
    
    * ya
    
    * add
    UbaserB committed Feb 25, 2024
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  10. Made ordering multiple crates at cargo order multiple crates (space-w…

    …izards#25518)
    
    * please tell me this is empty
    
    * it wasn't empty, fixing that
    
    * This should fix it
    
    * fix for the fix
    
    * address changes
    
    * fix
    
    * Added some comments, hoping that failed test was a fluke.
    PolterTzi committed Feb 25, 2024
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    PJBot committed Feb 25, 2024
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  12. Selectively revert gun penetration (space-wizards#25551)

    The collision layer check doesn't work and I don't have time to fix it.
    metalgearsloth committed Feb 25, 2024
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  13. Cleanup ExecutionSystem (space-wizards#24382)

    * Creat Execution Component and add to sharp items
    
    * Kill Server ExecutionSystem. Create ExecutionSystem in shared. Create ActiveExecution Component.
    Transferred the Execution system into shared. Heavily re-wrote the system in order to reduce duplication,
    and remove gun code from the system.
    The melee weapon modifier which was dependant on swing rate was removed.
    
    The ActiveExecutionComponent was created in order to apply the damage modifier to the shot from a gun execution.
    It is added just before the gun fires and removed after an attempt is made.
    
    * Fix bugs
    
    The execution completed text will now only show up if the gun fires.
    
    The client also no longer crashes because I forgot to network the component.
    
    * Remove clumsy text
    
    * Make BaseSword abstract
    
    * Add ExecutionComponent to every weapon
    
    * Fix bug
    
    * Remove execution comp from battery weapons
    
    Currently the gun system does not have a way to alter hitscan damage like it does with projectiles.
    
    * Cleanup
    
    * Revert "Remove clumsy text"
    
    This reverts commit a46da64.
    
    * Actually fix the ExecutionSystem
    
    Everything about the shot goes through the gun system now.
    The Damage multiplier is only applied when a projectile impacts the target so people that get in the way don't get hit
    with 9 times damage for no reason.
    
    In order to make suicides work I needed to create fake EntityCoordinates because the gun system and the projectile
    system do not play well with a projectile that has the same start and end position.
    
    * Make launchers able to execute
    
    * Fix prediction bug
    
    The OnAmmoShotEvent is only raised on the server.
    
    * Readd ability for clowns to accidentally shoot themselves while executing
    
    * Cleanup
    
    * Reset melee cooldown to initial value
    
    * Address reviews fix bug
    
    Addressed reviews on overriding messages.
    Now I actually mark doafters as handled.
    Return normal cooldown to some meleeweapons I forgot on the previous commit.
    
    * Address Reviews
    
    Remove duplication
    
    * Exorcise codebase
    
    Remove evil null coercion that I was sure I removed a while ago
    
    * Address reviews again
    
    * Remove melee weapon attack logic and rely on the system. Remove gun and
    melee checks.
    
    * Make system functional again and cleanup
    
    * Remove code I forgot to remove
    
    * Cleanup
    
    * stalled
    
    * Selectively revert gun penetration
    
    The collision layer check doesn't work and I don't have time to fix it.
    
    * Fixes
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    nikthechampiongr and metalgearsloth committed Feb 25, 2024
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  14. Revert "Cleanup ExecutionSystem (space-wizards#24382)" (space-wizards…

    …#25555)
    
    * Revert "Cleanup ExecutionSystem (space-wizards#24382)"
    
    This reverts commit bcbe2ec.
    
    * Revert "Executions (space-wizards#24150)"
    
    This reverts commit 2e83f5a.
    
    # Conflicts:
    #	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
    metalgearsloth committed Feb 25, 2024
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  16. Fix candy bowls (space-wizards#25514)

    * Before SharedItemSystem
    
    * Fixes mispredict, removed unused
    
    * Fix physics
    Krunklehorn committed Feb 25, 2024
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  19. Toggleable items shape change on toggle state (space-wizards#25392)

    * Toggleable items now can change their shape depends on toggle state
    
    * Update Content.Shared/Item/SharedItemSystem.cs
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    MilenVolf and metalgearsloth committed Feb 25, 2024
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  20. Juice that makes you Weh! (but real!) (space-wizards#25132)

    * Juice that makes you Weh!
    
    * Remove dupe
    
    * updated the localization files
    
    * try to fix error
    QuietlyWhisper committed Feb 25, 2024
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  21. Added ContainerSpawnPoint check for integration test (space-wizards#2…

    …5446)
    
    * Added logic for ContainerSpawnPoint checks
    
    * Improved with template function
    
    * fixed nullable
    
    * hehe
    
    * hehe T?
    
    * added type check before cast
    
    * another nullable fix
    
    * and another one
    
    * return to old code (found typo)
    
    * Code cleanup
    
    ---------
    
    Co-authored-by: metalgearsloth <[email protected]>
    778b and metalgearsloth committed Feb 25, 2024
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  23. Fix ItemSlots prediction (space-wizards#25552)

    IDK what this arg is for but seems okay with guns. Without it it always thinks the insertion can work.
    metalgearsloth committed Feb 25, 2024
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  28. Add server name into the replay final (space-wizards#25564)

    Turns out this is not what serverid was for... i guess you can find server familys with this so im not gonna remove it. Best we get for server name is the admin logs server name.
    VasilisThePikachu committed Feb 25, 2024
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  29. Panic bunker fix (space-wizards#25538)

    * Panic bunker fix
    
    I admin
    
    * tired
    metalgearsloth committed Feb 25, 2024
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  30. Add a container display to dispenser UI (space-wizards#25391)

    * Implemented contents display for dispenser UI
    
    * Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
    
    Co-authored-by: Nemanja <[email protected]>
    
    * Resolve the netent into a euid first
    
    ---------
    
    Co-authored-by: Nemanja <[email protected]>
    Tayrtahn and EmoGarbage404 committed Feb 25, 2024
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  33. Satchel empty space is now fully transparent (space-wizards#25147)

    * add
    
    * thin spaces
    
    * update
    UbaserB committed Feb 25, 2024
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  35. add "missing spacepen" poster (space-wizards#25502)

    * add missing spacepen poster
    
    adds missing spacepen poster
    
    * Update meta.json
    
    ---------
    
    Co-authored-by: Ed <[email protected]>
    hiucko and TheShuEd committed Feb 25, 2024
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  36. Flora anomaly nerf (space-wizards#25499)

    * Update kudzu.yml
    
    * Update living_light.yml
    
    * files
    
    * Update flora.yml
    
    * Update kudzu.yml
    
    * bul
    
    * Update kudzu.yml
    
    * Update living_light.yml
    
    * bullet immune
    TheShuEd committed Feb 25, 2024
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Commits on Feb 26, 2024

  1. Character profile sanitization improvements (space-wizards#25579)

    Validate that job and antag prototypes can actually be set in character profiles, rather than just checking if the prototype exists.
    
    Make preferences system just call existing validation code when loading prototype from database, instead of some hacked-together stuff.
    
    Also I made the character profile validation logic take dependencies in via parameter because fuck resolves.
    PJB3005 committed Feb 26, 2024
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  2. [Tweak] Everything can read (space-wizards#25580)

    Everything can read (kinda)
    OctoRocket committed Feb 26, 2024
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  3. Remove self-uncuff spam suicide, damage changes (space-wizards#25161)

    * Initial commit
    
    * Remove damage from cuffs entirely
    
    * Changed from Action uncuffing cooldown to UseDelay cooldown
    
    * Minor merge conflict fix
    
    * Edit the actual correct line
    
    * Submodule fix
    SlamBamActionman committed Feb 26, 2024
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  5. Use new ComponentPauseGenerator (space-wizards#25183)

    Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
    PJB3005 committed Feb 26, 2024
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  8. Syringe UI cached updates (space-wizards#25581)

    Injector status UI cached values
    
    Co-authored-by: Plykiya <[email protected]>
    Plykiya and Plykiya committed Feb 26, 2024
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  9. swapped icons for RCD crates (space-wizards#25600)

    swapped icons for crates
    Boaz1111 committed Feb 26, 2024
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  10. Cleans up base crates for mapping clarity (space-wizards#25618)

    * Cleans up base crates for mapping clarity
    
    * migration
    
    ---------
    
    Co-authored-by: Jeff <[email protected]>
    IamVelcroboy and BurningRash committed Feb 26, 2024
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  13. Lathe-able LED light tubes and LED bulbs (space-wizards#25616)

    let there be (led) light
    MACMAN2003 committed Feb 26, 2024
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  15. Fixed a few small typos in ghost role information. (space-wizards#25613)

    Co-authored-by: botanySupremist <[email protected]>
    botanySupremist and botanySupremist committed Feb 26, 2024
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  16. Add weh to: Anomalies, Artifacts, random puddles (space-wizards#25611)

    * Add weh to: Anomalies, Artifacts, random puddles
    
    * also change weh to wehs!
    QuietlyWhisper committed Feb 26, 2024
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  17. Buff/Nerf Gases Cost (space-wizards#25608)

    * Nerf/Buff Gases cost
    
    * Nerf/Buff Gases cost
    
    * Nerf/Buff Gases cost
    
    ---------
    
    Co-authored-by: CyberDuck <[email protected]>
    CyberDuck-Git and CyberDuck committed Feb 26, 2024
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  19. ERT PDA Fixup (space-wizards#25606)

    meat and potatoes
    
    ayup
    Hanzdegloker committed Feb 26, 2024
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  22. macrobomb 20->13 TC (space-wizards#25585)

    Update uplink_catalog.yml
    Ilya246 committed Feb 26, 2024
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  23. handcuff replacements are faster to escape from (space-wizards#25601)

    makeshift handcuffs are easier to escape from
    QuietlyWhisper committed Feb 26, 2024
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  24. Behonker Lobby Art (space-wizards#25455)

    * Behonker Lobby
    
    * Change to WebP
    
    * More PostProcessing!
    PoorMansDreams committed Feb 26, 2024
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  25. Added several cosmetic items to the Medidrobe (space-wizards#25582)

    Update medidrobe.yml
    GNF54 committed Feb 26, 2024
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  27. Fancy table (space-wizards#25562)

    * blue
    
    * others
    
    * add white table
    
    * add crafting carpets
    
    * finish carpets
    
    * tags
    
    * crafting
    
    * pip
    
    * finish
    TheShuEd committed Feb 26, 2024
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  30. add NanoTrasen balloon (space-wizards#25543)

    nt balloon
    
    surprised one didn't exist already
    MACMAN2003 committed Feb 26, 2024
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  32. Handheld Mass Scanner (space-wizards#25526)

    * handheld
    
    * Update meta.json
    
    * Update meta.json
    
    * Update cargo.yml
    
    * research
    
    * add to borg
    
    * bruh
    
    * borg to T2
    
    * fix
    TheShuEd committed Feb 26, 2024
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  34. More windoors (starring directional window) (space-wizards#25501)

    * Added Plasma and Uranium Windoors, plus uranium directional windows
    
    * I forgor the locked proto's too ;-;
    
    * Skill issue, forgot to remove something that was a test
    
    * Please dear git tests, let me sleep (ShardGlassRUranium indeed does not exist)
    
    * No more static prices for windows/windoors
    
    * I wish I knew how to run the tests locally ;-;
    SphiraI committed Feb 26, 2024
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  35. Whisper bleed update v3 (space-wizards#25434)

    * Whisper bleed update v3
    
    * missed a few
    
    * Add bleeding message to health analyzer.
    
    * Fix bleed notification not updating.
    
    * Apparently this either doesnt exist
    QuietlyWhisper committed Feb 26, 2024
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  38. Adjusts wallmount arcs and partially fix nanomed issues (space-wizard…

    …s#25451)
    
    * Adjusts wallmount arcs and partially fix nanomed issues
    
    * wall closets
    
    * Guess it wants this
    
    * Adjust arc to 175
    
    ---------
    
    Co-authored-by: Jeff <[email protected]>
    IamVelcroboy and BurningRash committed Feb 26, 2024
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  39. Minor test fixes (space-wizards#25423)

    * Minor test fixes
    
    c
    
    * fix?
    metalgearsloth committed Feb 26, 2024
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  41. Zombie Diona Fixes (space-wizards#25404)

    No reform, zombie nymphs
    LankLTE committed Feb 26, 2024
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  43. Adds minable salt "ore" (space-wizards#25324)

    * Added salt to ore.yml
    Added salt to ores.yml
    Added salt walls to asteroid.yml
    Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
    Added OreSalt to biome_ore_templates.yml
    Added salt to guaranteed salvageLoot in salvage_loot.yml
    Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
    Added WIP sprites for salt.
    
    * Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
    Fixed salt not being grindable due to using an incorrect reagent name
    Added salt to ore.rsi/meta.json and rock.rsi/meta.json
    
    * Added chlorine to the list of solutions salt gives when used in the grinder.
    
    * Gave salt ore and salt rock overlay unique sprites.
    
    * Added raw salt to materials/materials.ftl
    Updated SaltOre definition in ore.yml to have RawSalt under materialComposition
    
    * Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
    Zadeon committed Feb 26, 2024
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Commits on Feb 27, 2024

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  2. Fixes obsolete Transform warnings in Content. (space-wizards#25256)

    * Fix TransformComponent.MapPosition warnings in Content.Client
    
    * Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
    
    * Fix TransformComponent.MapPosition warnings in Content.Shared
    
    * Fix TransformComponent.MapPosition warnings in Content.Server
    
    * Fix TransformComponent.WorldPosition warnings in Content.Shared
    
    * Fix TransformComponent.WorldPosition warnings in Content.Client
    Excepts ClickableComponent b/c that needs to be ECS'd entirely later
    
    * Fix TransformComponent.WorldPosition warnings in Content.Server
    
    * Fix TransformComponent.WorldRotation warnings in Content.*
    
    * Fix TransformComponent.MapPosition warnings I missed
    
    * Fix TransformComponent.WorldMatrix warnings in Content.*
    
    * Fix TransformComponent.InvWorldMatrix warnings in Content.*
    
    * Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
    
    * Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
    
    * Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
    
    * Fix TransformComponent.Anchored.set warnings in Content.*
    
    * Fix TransformComponent.Coordinates.set warnings in Content.*
    
    * Fix TransformComponent.LocalPosition.set warnings in Content.*
    
    * Fix TransformComponent.AttachToGridOrMap warnings in Content.*
    
    * Fix TransformComponent.AttachParent warnings in Content.*
    
    * Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
    
    * Preempt TransformComponent.LocalRotation.set warnings in Content.Client
    
    * Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
    
    * Preempt TransformComponent.LocalRotation.set warnings in Content.Server
    
    * Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
    
    * ECS ClickableComponent
    
    * Fix obsolete SharedTransformSystem methods in Content.*
    
    * Fix ExplosionOverlay `SharedTransformSystem` dependency
    
    * Maybe fix null eye position breaking tests
    
    * MGS requested changes
    TemporalOroboros committed Feb 27, 2024
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  7. Revert "Fix ItemSlots prediction" (space-wizards#25610)

    Revert "Fix ItemSlots prediction (space-wizards#25552)"
    
    This reverts commit ad29dbe.
    Krunklehorn committed Feb 27, 2024
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  8. Fix chat bubbles (space-wizards#25643)

    Dependencies got misused
    metalgearsloth committed Feb 27, 2024
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  11. Revert "Fix chat bubbles (space-wizards#25643)" (space-wizards#25645)

    * Revert "Fix chat bubbles (space-wizards#25643)"
    
    This reverts commit 23d2c4d.
    
    * Revert "Fixes obsolete Transform warnings in Content. (space-wizards#25256)"
    
    This reverts commit f284b43.
    metalgearsloth committed Feb 27, 2024
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  12. Fix gun cycling ammo count update (space-wizards#25635)

    Doesn't update correctly when cycling.
    metalgearsloth committed Feb 27, 2024
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  13. Stalagmite Changes (space-wizards#25646)

    * initial commit
    
    * remove unnecessary thing
    
    * Revert "remove unnecessary thing"
    
    This reverts commit c4e3aec.
    
    * fix (real)
    rosieposieeee committed Feb 27, 2024
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  16. Fix typos calling salvage specialists a 'salvage technician' (space-w…

    …izards#25657)
    
    fix typos calling salvage specialists a 'salvage technician
    bhenrich committed Feb 27, 2024
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Commits on Feb 28, 2024

  1. NPC steering blending (space-wizards#25666)

    * NPC steering blending
    
    Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.
    
    * Remove index
    metalgearsloth committed Feb 28, 2024
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  5. Syndicate Decoy Bundle + Snap Pops (space-wizards#25333)

    * it works
    
    halilujeah
    
    * toggleable lights
    
    removes a redundant flashlight since you can turn on the balloons to cast light
    
    * final touches
    
    syndicate decoys :trollface:
    
    * touches
    
    it works now
    
    * minor spelling mistake
    
    ⭐
    
    * minor spelling mistake 2
    
    darn
    
    * adds whistle
    
    commanders now spawn with a whistle around their neck
    
    * yaml linter
    
    luv you linter baby
    
    * smallify the whistle
    
    it was way too big, this has been addressed
    
    * sprite fix
    
    am dummy 👍
    
    * netsync errors
    
    wouldn't compile properly
    
    * forgor
    
    * i suck at yaml
    
    smh
    
    * decoys for all
    
    now both syndicate and traitors can use the decoys, yippee!
    
    * Update meta.json
    
    credit my discord username
    
    * Update uplink-catalog.ftl
    
    * Update decoys.yml
    
    base decoy no longer shows in the entity browser
    
    * immortal gone
    
    balloons have gained mortality
    musicmanvr committed Feb 28, 2024
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  8. Fix iron/copper being overtuned (infinite blood exploit!) (space-wiza…

    …rds#25678)
    
    * Fix iron being overtuned due to oversight
    
    * fix copper too
    QuietlyWhisper committed Feb 28, 2024
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  10. Makes the e-sword light plasma fires, as intended. (space-wizards#25665)

    * Makes the e-sword light plasma fires, as intended.
    
    * remove blank line
    Cojoke-dot committed Feb 28, 2024
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  11. Add anchorable flags (space-wizards#25667)

    Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.
    metalgearsloth committed Feb 28, 2024
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  13. Remake cargo orders to contains flatpacks (space-wizards#25647)

    * Remake cargo orders to contains flatpacks
    
    * whoop
    
    * grounging plamsa
    lzk228 committed Feb 28, 2024
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  15. fix stray pixels on over ear headsets (space-wizards#25675)

    stray pixel annihilation
    MACMAN2003 committed Feb 28, 2024
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  16. Fix cryostorage removing minds of players who have entered ghost role (

    …space-wizards#24991)
    
    * fix cryo removed minds of players who entered ghost role
    
    Signed-off-by: c4llv07e <[email protected]>
    
    * better way to handle cryo with mind in it
    
    Signed-off-by: c4llv07e <[email protected]>
    
    ---------
    
    Signed-off-by: c4llv07e <[email protected]>
    c4llv07e committed Feb 28, 2024
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    PJBot committed Feb 29, 2024
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  5. Refactor antag rule code (space-wizards#23445)

    * Initial Pass, Rev, Thief
    
    * Zombie initial pass
    
    * Rebase, Traitor
    
    * Nukeops, More overloads
    
    * Revert RevolutionaryRuleComponent
    
    * Use TryRoundStartAttempt, Rewrite nukie spawning
    
    * Comments, Add task scheduler to GameRuleSystem
    
    * Zombie initial testing done
    
    * Sort methods, rework GameRuleTask
    
    * Add CCVar, Initial testing continues
    
    * Might as well get rid of the obsolete logging
    
    * Oops, i dont know how to log apparently
    
    * Suggested formatting fixes
    
    * Suggested changes
    
    * Fix merge issues
    
    * Minor optimisation
    
    * Allowed thief to choose other antags
    
    * Review changes
    
    * Spawn items on floor first, then inserting
    
    * minor tweaks
    
    * Shift as much as possible to ProtoId<>
    
    * Remove unneeded
    
    * Add exclusive antag attribute
    
    * Fix merge issues
    
    * Minor formatting fix
    
    * Convert to struct
    
    * Cleanup
    
    * Review cleanup (need to test a lot)
    
    * Some fixes, (mostly) tested
    
    * oop
    
    * Pass tests (for real)
    
    ---------
    
    Co-authored-by: Rainfall <[email protected]>
    Co-authored-by: AJCM <[email protected]>
    3 people committed Feb 29, 2024
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  8. Fix typo (space-wizards#25712)

    lzk228 committed Feb 29, 2024
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  9. Buff Bulk Lizard Plushie Crate (space-wizards#25122)

    * number stuff
    
    * too many wehs, must increase price..
    
    * Update fun.yml
    
    * Update cargo_fun.yml
    
    ---------
    
    Co-authored-by: Ed <[email protected]>
    Kukutis96513 and TheShuEd committed Feb 29, 2024
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  11. Fix PDA home icon (space-wizards#25721)

    Fix PDA home icon.
    LordCarve committed Feb 29, 2024
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  12. survival nutribricks, lizzers can eat nutribricks, moffs can eat the …

    …leftovers (space-wizards#25659)
    
    * I forgot to commit, damn it
    
    * Adds the brick to survival kit
    Aexxie committed Feb 29, 2024
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  13. Removes all big O2 tanks from non-emergency & fire lockers + removes …

    …counterpart N2 tanks (space-wizards#25660)
    
    kills off N2 & O2 tanks from lockers & removes duplicate n2 tanks from stuff with o2 tanks
    Flareguy committed Feb 29, 2024
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  14. Add fill levels to bowls (space-wizards#25639)

    * fills
    
    * contrast
    potato1234x committed Feb 29, 2024
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  15. Fix: Dragging items over atmos pipes is slow. (space-wizards#25629)

    * Change tilefrictionmodifier of default item to base friction
    
    * Remove anchored friction modifier from baseItem
    
    * Revert "Remove anchored friction modifier from baseItem"
    
    This reverts commit 2d9d53f.
    
    * Removed anchored friction component from BaseItem.
    
    ---------
    
    Co-authored-by: Plykiya <[email protected]>
    Plykiya and Plykiya committed Feb 29, 2024
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  17. Refactor AME to use ItemSlot for Fuel (space-wizards#25558)

    * Using wrench on AME doesn't first try to put it in.
    
    * Refactor AME to use ItemSlot for fuel.
    
    * Apparently these names want to match.
    LordCarve committed Feb 29, 2024
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  19. Colourful curtains (space-wizards#25684)

    * curwa
    
    * fix
    
    * huh
    
    * revert huh
    
    * add fancy white
    
    * resprite hospital
    
    * add suffix
    TheShuEd committed Feb 29, 2024
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  21. Under Toned Tail (space-wizards#25685)

    * Undertoned Tail
    
    * Locale
    Nairodian committed Feb 29, 2024
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  22. Decal Beautification + Palette Update (space-wizards#25689)

    the meat and potatoes
    
    YEAH
    Hanzdegloker committed Feb 29, 2024
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  23. Remove Grandpa from name list (space-wizards#25725)

    remove grandpa's fucked up bed
    Skarletto committed Feb 29, 2024
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  25. Minor .yaml cleanup (space-wizards#25717)

    * cleaning
    
    * fix
    lapatison committed Feb 29, 2024
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  26. New Space Ruin: Syndicate Dropship (from /tg/) (also adds plastitaniu…

    …m windows) (space-wizards#25723)
    
    * adds a new syndie space shuttle ruin + plastitanium windows
    
    * the green goomba gaming
    
    * fixe
    
    * visor > gloves
    Flareguy committed Feb 29, 2024
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  29. Add detective to saltern (space-wizards#25714)

    * weh.
    
    * map stuff..
    
    * banish the weh out of my files (it's trying to escape my computer!!)
    Kukutis96513 committed Feb 29, 2024
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  30. Add alternative crafting recipes for reinforced plasma/uranium glass (s…

    …pace-wizards#22804)
    
    * un-eviled the reinforced glass recipes
    
    the tyranny of accidentally crafting plasma glass instead of reinforced plasma glass is finally over
    
    * fix?
    MACMAN2003 committed Feb 29, 2024
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  32. Add curtain spawner (space-wizards#25729)

    Co-authored-by: Jeff <[email protected]>
    IamVelcroboy and BurningRash committed Feb 29, 2024
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  2. Cargo request console search now includes crate descriptions (space-w…

    …izards#25708)
    
    added condition checking description to cargo search
    PolterTzi committed Mar 1, 2024
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  3. make suicide actions require confirming (space-wizards#24609)

    * add ActionAttemptEvent
    
    * add ConfirmableAction compsys
    
    * make suicide actions confirmable
    
    * use new trolling techniques
    
    * better query and dirty them
    
    * death
    
    ---------
    
    Co-authored-by: deltanedas <@deltanedas:kde.org>
    deltanedas committed Mar 1, 2024
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  5. Make the round end sound collection a cvar (space-wizards#25741)

    * Make the round end sound collection a cvar
    
    * Fix comment
    
    * Clarity
    DrSmugleaf committed Mar 1, 2024
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  8. CryoSleep Access Fix (space-wizards#25752)

    Cryo Access Fix
    Nairodian committed Mar 1, 2024
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  10. New item: Expensive coat (space-wizards#25724)

    Expensive coat
    Tunguso4ka committed Mar 1, 2024
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  11. Detective's rubber stamp (space-wizards#25676)

    Stamp Detective
    IlyaElDunaev committed Mar 1, 2024
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  2. Additional Signage (space-wizards#25766)

    initial commit
    rosieposieeee committed Mar 2, 2024
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    PJBot committed Mar 2, 2024
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  5. move space heaters into cargo (space-wizards#25735)

    * move space heaters into cargo
    
    * AAA!!! the indentation1!!!
    
    * remove crate
    EmoGarbage404 committed Mar 2, 2024
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  8. Fix ResearchSystem.Client UpdateClientInterface preconditions. (s…

    …pace-wizards#25743)
    
    * fix(research): Fix `ResearchSystem.Client` `UpdateClientInterface` preconditions.
    
    Fixes a paradox where selecting a research server requires a research server to already be selected.
    This would softlock the research client until it is reconstructed.
    
    * style: Discards the discard operator
    
    Co-authored-by: Nemanja <[email protected]>
    
    ---------
    
    Co-authored-by: Nemanja <[email protected]>
    exincore and EmoGarbage404 committed Mar 2, 2024
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  9. Weight based AreaInsert and Dumpable delay, a janitor qol tweak (spac…

    …e-wizards#24899)
    
    Weight based delay, retuned average, fixed comments
    Krunklehorn committed Mar 2, 2024
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  11. Alerts for breathing plasma/tritium (space-wizards#24484)

    * Alert autoremove v0
    
    * Code cleanup and timing
    
    * comment
    
    * Tritium, code compression
    
    * not resolving manually
    
    * reduced lookups, new comp
    
    * fix-fix yes
    
    * use RemCompDeferred, handle OnUnpaused
    
    * missed a todo
    
    * entitysystem resolve
    
    * remove unnecessary component updates
    
    * remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan
    
    * Code cleanup
    
    * comments
    
    * combines AutoRemove input into Clear
    
    * minor logic adjustment that does not really change anything but is less ambiguous
    Errant-4 committed Mar 2, 2024
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  14. Make the MRE wrapper count as trash (space-wizards#25760)

    This is a trash item for the most part, and should get picked up by the
    janitor's trash bag
    waylon531 committed Mar 2, 2024
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