Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mirror: allow biomass reclaimer to reclaim plants #150

Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ public sealed partial class BiomassReclaimerComponent : Component
/// <summary>
/// The interval for <see cref="RandomMessTimer"/>.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("randomMessInterval")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public TimeSpan RandomMessInterval = TimeSpan.FromSeconds(5);

/// <summary>
Expand All @@ -28,9 +28,10 @@ public sealed partial class BiomassReclaimerComponent : Component
/// <summary>
/// Amount of biomass that the mob being processed will yield.
/// This is calculated from the YieldPerUnitMass.
/// Also stores non-integer leftovers.
/// </summary>
[ViewVariables]
public int CurrentExpectedYield = default;
public float CurrentExpectedYield = 0f;

/// <summary>
/// The reagent that will be spilled while processing a mob.
Expand All @@ -49,6 +50,18 @@ public sealed partial class BiomassReclaimerComponent : Component
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float YieldPerUnitMass = 0.4f;

/// <summary>
/// How many seconds to take to insert an entity per unit of its mass.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float BaseInsertionDelay = 0.1f;

/// <summary>
/// How much to multiply biomass yield from botany produce.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ProduceYieldMultiplier = 0.25f;

/// <summary>
/// The time it takes to process a mob, per mass.
/// </summary>
Expand All @@ -58,7 +71,7 @@ public sealed partial class BiomassReclaimerComponent : Component
/// <summary>
/// Will this refuse to gib a living mob?
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("safetyEnabled")]
[ViewVariables(VVAccess.ReadWrite), DataField]
public bool SafetyEnabled = true;
}
}
37 changes: 29 additions & 8 deletions Content.Server/Medical/BiomassReclaimer/BiomassReclaimerSystem.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
using System.Numerics;
using Content.Server.Body.Components;
using Content.Server.Botany.Components;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Materials;
using Content.Server.Power.Components;
Expand All @@ -17,6 +18,7 @@
using Content.Shared.Jittering;
using Content.Shared.Medical;
using Content.Shared.Mind;
using Content.Shared.Materials;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
Expand All @@ -26,6 +28,7 @@
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;

namespace Content.Server.Medical.BiomassReclaimer
Expand All @@ -47,6 +50,9 @@ public sealed class BiomassReclaimerSystem : EntitySystem
[Dependency] private readonly MaterialStorageSystem _material = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;

[ValidatePrototypeId<MaterialPrototype>]
public const string BiomassPrototype = "Biomass";

public override void Update(float frameTime)
{
base.Update(frameTime);
Expand Down Expand Up @@ -79,7 +85,9 @@ public override void Update(float frameTime)
continue;
}

_material.SpawnMultipleFromMaterial(reclaimer.CurrentExpectedYield, "Biomass", Transform(uid).Coordinates);
var actualYield = (int) (reclaimer.CurrentExpectedYield); // can only have integer biomass
reclaimer.CurrentExpectedYield = reclaimer.CurrentExpectedYield - actualYield; // store non-integer leftovers
_material.SpawnMultipleFromMaterial(actualYield, BiomassPrototype, Transform(uid).Coordinates);

reclaimer.BloodReagent = null;
reclaimer.SpawnedEntities.Clear();
Expand Down Expand Up @@ -148,10 +156,14 @@ private void OnAfterInteractUsing(Entity<BiomassReclaimerComponent> reclaimer, r
if (!args.CanReach || args.Target == null)
return;

if (!HasComp<MobStateComponent>(args.Used) || !CanGib(reclaimer, args.Used))
if (!CanGib(reclaimer, args.Used))
return;

if (!TryComp<PhysicsComponent>(args.Used, out var physics))
return;

_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, 7f, new ReclaimerDoAfterEvent(), reclaimer, target: args.Target, used: args.Used)
var delay = reclaimer.Comp.BaseInsertionDelay * physics.FixturesMass;
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, delay, new ReclaimerDoAfterEvent(), reclaimer, target: args.Target, used: args.Used)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
Expand All @@ -174,11 +186,14 @@ private void OnClimbedOn(Entity<BiomassReclaimerComponent> reclaimer, ref Climbe

private void OnDoAfter(Entity<BiomassReclaimerComponent> reclaimer, ref ReclaimerDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Target == null || HasComp<BiomassReclaimerComponent>(args.Args.Target.Value))
if (args.Handled || args.Cancelled)
return;

if (args.Args.Used == null || args.Args.Target == null || !HasComp<BiomassReclaimerComponent>(args.Args.Target.Value))
return;

_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Args.User):player} used a biomass reclaimer to gib {ToPrettyString(args.Args.Target.Value):target} in {ToPrettyString(reclaimer):reclaimer}");
StartProcessing(args.Args.Target.Value, reclaimer);
StartProcessing(args.Args.Used.Value, reclaimer);

args.Handled = true;
}
Expand All @@ -200,8 +215,13 @@ private void StartProcessing(EntityUid toProcess, Entity<BiomassReclaimerCompone
component.SpawnedEntities = butcherableComponent.SpawnedEntities;
}

component.CurrentExpectedYield = (int) Math.Max(0, physics.FixturesMass * component.YieldPerUnitMass);
var expectedYield = physics.FixturesMass * component.YieldPerUnitMass;
if (HasComp<ProduceComponent>(toProcess))
expectedYield *= component.ProduceYieldMultiplier;
component.CurrentExpectedYield += expectedYield;

component.ProcessingTimer = physics.FixturesMass * component.ProcessingTimePerUnitMass;

QueueDel(toProcess);
}

Expand All @@ -210,7 +230,8 @@ private bool CanGib(Entity<BiomassReclaimerComponent> reclaimer, EntityUid dragg
if (HasComp<ActiveBiomassReclaimerComponent>(reclaimer))
return false;

if (!HasComp<MobStateComponent>(dragged))
bool isPlant = HasComp<ProduceComponent>(dragged);
if (!isPlant && !HasComp<MobStateComponent>(dragged))
return false;

if (!Transform(reclaimer).Anchored)
Expand All @@ -219,7 +240,7 @@ private bool CanGib(Entity<BiomassReclaimerComponent> reclaimer, EntityUid dragg
if (TryComp<ApcPowerReceiverComponent>(reclaimer, out var power) && !power.Powered)
return false;

if (reclaimer.Comp.SafetyEnabled && !_mobState.IsDead(dragged))
if (!isPlant && reclaimer.Comp.SafetyEnabled && !_mobState.IsDead(dragged))
return false;

// Reject souled bodies in easy mode.
Expand Down
Loading