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More Loadout Items Wave 1 #425

Merged
merged 84 commits into from
Jul 5, 2024

Commits on May 30, 2024

  1. First patch lets go

    VMSolidus committed May 30, 2024
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  2. Update uniform.yml

    VMSolidus committed May 30, 2024
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Commits on May 31, 2024

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Commits on Jun 3, 2024

  1. Merge branch 'master' into Additional-Loadout-Items

    Signed-off-by: VMSolidus <[email protected]>
    VMSolidus authored Jun 3, 2024
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  2. Update ciggy discreption

    VMSolidus committed Jun 3, 2024
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  3. Update packs.yml

    VMSolidus committed Jun 3, 2024
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  4. Update outerClothing.yml

    VMSolidus committed Jun 3, 2024
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  5. update categories

    VMSolidus committed Jun 3, 2024
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  8. Update medical.yml

    VMSolidus committed Jun 3, 2024
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Commits on Jun 16, 2024

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  2. Update items.yml

    VMSolidus committed Jun 16, 2024
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  4. multiline ftl looks nicer

    VMSolidus committed Jun 16, 2024
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Commits on Jun 21, 2024

  1. guh

    VMSolidus committed Jun 21, 2024
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  2. Psionic Refactor pt 1

    VMSolidus committed Jun 21, 2024
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  3. Last bit

    VMSolidus committed Jun 21, 2024
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  5. Finishing Mind Swap rework

    VMSolidus committed Jun 21, 2024
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  6. Noospheric Zap updating

    VMSolidus committed Jun 21, 2024
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  7. Almost done

    VMSolidus committed Jun 21, 2024
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  8. guh

    VMSolidus committed Jun 21, 2024
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  9. More migrations

    VMSolidus committed Jun 21, 2024
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  10. Final migrations

    VMSolidus committed Jun 21, 2024
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  11. Last set of migrations

    VMSolidus committed Jun 21, 2024
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  12. Update PsionicsSystem.cs

    VMSolidus committed Jun 21, 2024
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  17. Revert "removing some errant instances of potentialpsionic"

    This reverts commit 0597405.
    VMSolidus committed Jun 21, 2024
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  18. Final power update

    VMSolidus committed Jun 21, 2024
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  19. Update psionicPowers.yml

    VMSolidus committed Jun 21, 2024
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  20. Update psionic.ftl

    VMSolidus committed Jun 21, 2024
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  21. some more small tweaks

    VMSolidus committed Jun 21, 2024
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  25. remove downstream comments

    VMSolidus committed Jun 21, 2024
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  26. Giving pyrokinesis back to ifrit, and setting up base caster stat bon…

    …uses to roundstart casters
    VMSolidus committed Jun 21, 2024
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  27. Update familiars.yml

    VMSolidus committed Jun 21, 2024
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  29. Revert "Merge branch 'master' of https://github.com/VMSolidus/Einstei…

    …n-Engines"
    
    This reverts commit 872b301, reversing
    changes made to 15fc457.
    VMSolidus committed Jun 21, 2024
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  30. Revert "what"

    This reverts commit beb81ff, reversing
    changes made to 510dedf.
    VMSolidus committed Jun 21, 2024
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  31. Mirror: Trading Outpost now has half buy-only and half sell-only pall…

    …ets (Simple-Station#191)
    
    ## Mirror of PR #25955: [Trading Outpost now has half buy-only and half
    sell-only
    pallets](space-wizards/space-station-14#25955)
    from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
    alt="space-wizards" width="22"/>
    [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
    
    ###### `c0bbbc33c19eafcc8defaa7f1ec2df42e485b435`
    
    PR opened by <img
    src="https://avatars.githubusercontent.com/u/1471082?v=4" width="16"/><a
    href="https://github.com/wafehling"> wafehling</a> at 2024-03-10
    02:47:02 UTC
    
    ---
    
    PR changed 8 files with 226 additions and 123 deletions.
    
    The PR had the following labels:
    - Changes: Sprites
    - Status: Needs Review
    
    
    ---
    
    <details open="true"><summary><h1>Original Body</h1></summary>
    
    > ## About the PR
    > I added two new entity types, a buy and sell only cargo pallet, and
    added them to the trading outpost in place of the old pallets.
    > 
    > ## Why / Balance
    > Since the day this was added, every single shift, at some point I'll
    hear someone in cargo yelling about how **"You sold stuff I just
    bought!"**
    > 
    > This seemed like the easiest way to fix the problem.
    > 
    > ## Technical details
    > Added a variable to the cargo pallet component for labeling which type
    it is, added two new varieties of the cargo pallet to the yml, and
    adjusted all the calls for GetCargoPallets() to have boolean variables
    for buyOnly and sellOnly to tell the function what kind of call you're
    looking for.
    > 
    > If you don't give it any specifics it'll still treat any pallet as a
    two-way one, but this function is only called 2 or 3 times and I've
    adjusted them all and commented the function itself for anyone looking
    to change/add it in the future.
    > 
    > The old pallet is still in the game and is set to "both" by default,
    so it should work just fine for backwards compatibility.
    > 
    > ## Media
    >
    ![image](https://github.com/space-wizards/space-station-14/assets/1471082/38cdf849-3e05-4f98-957f-65a719c2280d)
    >
    ![image](https://github.com/space-wizards/space-station-14/assets/1471082/56e471e9-b45e-4332-bd55-7220566542ab)
    >
    ![image](https://github.com/space-wizards/space-station-14/assets/1471082/a5e8e651-d301-420a-b2d7-cc4cf07a50af)
    >
    ![image](https://github.com/space-wizards/space-station-14/assets/1471082/fdf2cf4c-fba8-46c9-9a30-7313a2204b5e)
    >
    ![image](https://github.com/space-wizards/space-station-14/assets/1471082/3811edd0-bb32-44cf-b884-e0a9f4bf16fa)
    > 
    > 
    > - [X] I have added screenshots/videos to this PR showcasing its
    changes ingame, **or** this PR does not require an ingame showcase
    > 
    > ## Breaking changes
    > 
    > Shouldn't break anything, I've left the old pallets fully in, and
    updated them to work with the new GetCargoPallets() function just like
    they used to. Not sure if/where you'd still need them, but better safe
    than sorry.
    > 
    > **Changelog**
    > 🆑
    > - tweak: The trading outpost now has dedicated buy-only and sell-only
    pallets. No more accidentally selling orders you just bought. Cargonians
    rejoice!
    > 
    
    
    </details>
    
    Co-authored-by: SimpleStation14 <Unknown>
    SimpleStation14 authored and VMSolidus committed Jun 21, 2024
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  32. Update Credits (Simple-Station#437)

    This is an automated Pull Request. This PR updates the GitHub
    contributors in the credits section.
    
    Co-authored-by: SimpleStation Changelogs <[email protected]>
    Co-authored-by: Danger Revolution! <[email protected]>
    3 people authored and VMSolidus committed Jun 21, 2024
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  33. Corpo Jacket Fixes (Simple-Station#462)

    # Description
    
    Adds hand-holes for corpo jackets pending the game being any good.
    Renames corpo jacket sprites for clarity and organization.
    
    ---
    
    <details><summary><h1>Media</h1></summary>
    <p>
    
    See the bot :)
    
    </p>
    </details>
    Pspritechologist authored and VMSolidus committed Jun 21, 2024
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  34. Default to Separated UI Layout (Simple-Station#433)

    # Description
    
    <sub>~~Change from Nyano~~</sub>
    Uses space a lot better. The old layout still exists if people want it
    for whatever reason.
    I also renamed "Default" to "Overlay", which should stay anyway if the
    default change is denied.
    
    ---
    
    <details><summary><h1>Media</h1></summary>
    <p>
    
    ## Separated
    
    
    ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/b97c4373-99ac-4ac5-80a5-149122238551)
    
    ## Overlay
    
    
    ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/3891756f-91f0-4336-b075-6c461ee1b8e6)
    
    </p>
    </details>
    
    ---
    
    # Changelog
    
    :cl:
    - tweak: UI layout now defaults to separated, the old one is still
    available in settings
    DEATHB4DEFEAT authored and VMSolidus committed Jun 21, 2024
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  35. Build doc cleanup (Simple-Station#470)

    # Description
    
    This pr streamlines the build process by removing the python3 dependency
    and pointing to the new build scripts.
    stellar-novas authored and VMSolidus committed Jun 21, 2024
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  37. Port Frictionless Space (Simple-Station#464)

    # Description
    
    This ports
    Simple-Station/Parkstation-Friendly-Chainsaw#46.
    This PR is something I consider a key feature adjacent to Space Wind
    Rework and its accompanying updates, and is an essential part of the
    space station experience.
    In practice, this weirdly enough makes being launched into space a bit
    easier to survive, since instead of needing to throw potentially
    hundreds of items, you can simply throw enough items to get started
    flying in the direction of the station and will eventually float back to
    the station.
    
    ---
    
    <details><summary><h1>Media</h1></summary>
    <p>
    
    
    https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/5570ef35-16e2-493a-ac35-738f27751346
    
    
    https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/51fba943-8dce-4265-a9cc-7181155eb8de
    
    
    https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/cd6c0511-2639-4e14-8160-426ba7f2ba73
    
    ---
    </p>
    </details> 
    
    # Changelog
    
    :cl: DEATHB4DEFEAT
    - tweak: Space has suddenly become less dense (objects don't slow down
    in space)
    - remove: Moths are unable to move in space
    - tweak: Moths have way better control in zero gravity environments
    
    ---------
    
    Signed-off-by: VMSolidus <[email protected]>
    Co-authored-by: DEATHB4DEFEAT <[email protected]>
    VMSolidus and DEATHB4DEFEAT committed Jun 21, 2024
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  38. Mirror: Landmine stepoff (Simple-Station#358)

    ## Mirror of PR #22962: [Landmine
    stepoff](space-wizards/space-station-14#22962)
    from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
    alt="space-wizards" width="22"/>
    [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
    
    ###### `54dd273f660d6d8d523d0771bb8d8437373b082e`
    
    PR opened by <img
    src="https://avatars.githubusercontent.com/u/59531932?v=4"
    width="16"/><a href="https://github.com/YuriyKiss"> YuriyKiss</a> at
    2023-12-25 12:38:55 UTC
    
    ---
    
    PR changed 13 files with 95 additions and 47 deletions.
    
    The PR had the following labels:
    - Status: Awaiting Changes
    
    
    ---
    
    <details open="true"><summary><h1>Original Body</h1></summary>
    
    > ## About the PR
    > Landmine will explode when player steps off it. Landmine will make a
    sound effect when player steps on it
    > Close #21658 (Issue has some other suggestions, turn them into
    separate issues if relevant)
    > 
    > Requires space-wizards/RobustToolbox#4883
    > 
    > ## Why / Balance
    > IRL some landmines will only trigger after you release the pressure
    put on them.
    > 
    > ## Technical details
    > There are two landmine modes now, one will make landmine trigger
    immediately after player steps on them another one will only trigger
    after player steps off the landmine (this is the default now).
    > 
    > ## Media
    > Landmine stepoff in action:
    > 
    >
    https://github.com/space-wizards/space-station-14/assets/59531932/6e884619-7217-4301-bd78-6e843e0d78f1
    > 
    > - [X] I have added screenshots/videos to this PR showcasing its
    changes ingame, **or** this PR does not require an ingame showcase
    > 
    > ## Breaking changes
    > 
    > 
    > **Changelog**
    > - tweak: landmines will trigger after you step off them
    > - add: landmine trigger sound
    > 
    
    
    </details>
    
    Signed-off-by: VMSolidus <[email protected]>
    Co-authored-by: SimpleStation14 <Unknown>
    Co-authored-by: VMSolidus <[email protected]>
    SimpleStation14 and VMSolidus committed Jun 21, 2024
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  39. Workflow to Automatically Title Case PRs (Simple-Station#468)

    # Description
    
    Hooray, more JavaScript!
    I tested this on a personal repo with a new PAT, but it *should* work
    here first try.
    
    ---------
    
    Signed-off-by: DEATHB4DEFEAT <[email protected]>
    DEATHB4DEFEAT authored and VMSolidus committed Jun 21, 2024
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  40. Revert "Merge branch 'master' of https://github.com/VMSolidus/Einstei…

    …n-Engines"
    
    This reverts commit 15a7500, reversing
    changes made to ffaa8b6.
    VMSolidus committed Jun 21, 2024
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  42. Fix PRTitleCase Workflow (Simple-Station#472)

    Signed-off-by: DEATHB4DEFEAT <[email protected]>
    DEATHB4DEFEAT authored and VMSolidus committed Jun 21, 2024
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  43. Port Station Goals (Simple-Station#465)

    # Description
    
    Simple-Station/Parkstation-Friendly-Chainsaw#10
    
    This adds a feature whereby a random goal for the shift is faxed to the
    station's Captain at the start of every shift.
    It is up to the Captain to decide if and how this goal is to be
    completed.
    Goals are randomly generated every shift, and are meant to help
    encourage station activity and RP.
    Admins are also able to send station goals via `sendstationgoal`.
    
    ---
    
    <details><summary><h1>Media</h1></summary>
    <p>
    
    
    ![stationgoals](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/4a2b5533-dfee-4388-bfbc-043ee71b2647)
    
    ---
    
    </p>
    </details> 
    
    # Changelog
    
    :cl: VMSolidus
    - add: Added station goals that get sent to the Command fax machine at
    the start of every shift
    
    ---------
    
    Signed-off-by: VMSolidus <[email protected]>
    Co-authored-by: Danger Revolution! <[email protected]>
    Co-authored-by: DEATHB4DEFEAT <[email protected]>
    3 people committed Jun 21, 2024
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  45. Harpy Peacock Tail (Simple-Station#428)

    Courtesy of @StillIcarus
    
    This adds a new Peacock tail marking to Harpies. I'm also taking this
    time to update them to the recent DeltaV changes to the birbs.
    
    ![image](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/4f776006-700e-4d92-802c-03e6dd201491)
    
    ![image](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/5fd143ab-069f-4d1c-b5e0-ee982a95b4b6)
    
    The backside is semi cursed, but that's something I can't do within the
    scope of this PR due to sprite system limitations that Death has planned
    improvements for. Just ignore them. :)
    
    Have a birb as consolation.
    
    ![faridaiscute](https://github.com/Simple-Station/Einstein-Engines/assets/16548818/09373a57-f32f-48eb-b52b-6d12143f62ff)
    
    :cl: VMSolidus
    - add: Peacock Tails have been added for Harpies
    
    ---------
    
    Signed-off-by: VMSolidus <[email protected]>
    Co-authored-by: Danger Revolution! <[email protected]>
    VMSolidus and DangerRevolution committed Jun 21, 2024
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  47. Port Randomly Fire Dropped Weapons (Simple-Station#471)

    # Description
    
    Ports
    Simple-Station/Parkstation-Friendly-Chainsaw#19
    
    I have added a new stat for firearms, the "Reliability" stat, which is a
    number between 0 and 1. It's used as a percentage chance for the weapon
    to fire itself when violently thrown into anyone. This PR differs from
    the original one slightly in that to get it to actually work without
    crashing, I set the system to listen to an event that triggers whenever
    the gun collides with another entity, not necessarily just the floor.
    This is the same event responsible for the clown's cream pie system, or
    for glass shards embedding in an entity.
    
    # Changelog
    
    :cl:
    - add: NanoTrasen has disabled the unneeded safeties on your guns- Make
    sure you're careful with them!
    - tweak: All Firearms now have a reliability stat, some are more
    reliable than others. The more reliable a weapon is, the less likely it
    is to accidentally discharge when yeeted.
    VMSolidus committed Jun 21, 2024
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  49. Port Random Bark System (Simple-Station#466)

    # Description
    
    Simple-Station/Parkstation-Friendly-Chainsaw#11
    
    Later, I would like to have this system not just for animals, but for
    implementations of humanoid NPCs, since it can just as easily be used
    for human NPCs.
    I could make space bandits that CHEEKI BREEKI at people.
    
    # Changelog
    
    :cl: DEATHB4DEFEAT
    - add: Animals will no longer be a silent, soulless shell
    
    ---------
    
    Signed-off-by: VMSolidus <[email protected]>
    Co-authored-by: DEATHB4DEFEAT <[email protected]>
    VMSolidus and DEATHB4DEFEAT committed Jun 21, 2024
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  51. Mirror 26250: Make all implants unable to be implanted more than once (

    …Simple-Station#445)
    
    ## Mirror of PR #26250: [Make all implants unable to be implanted more
    than once](space-wizards/space-station-14#26250)
    from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
    alt="space-wizards" width="22"/>
    [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
    
    ###### `771390bb6741074935e5f24c0aa9c87bc7b5ad09`
    
    PR opened by <img
    src="https://avatars.githubusercontent.com/u/63975668?v=4"
    width="16"/><a href="https://github.com/Simyon264"> Simyon264</a> at
    2024-03-19 00:44:21 UTC - merged at 2024-03-26 00:16:19 UTC
    
    ---
    
    PR changed 3 files with 28 additions and 0 deletions.
    
    The PR had the following labels:
    - Status: Needs Review
    
    
    ---
    
    <details open="true"><summary><h1>Original Body</h1></summary>
    
    > <!-- Please read these guidelines before opening your PR:
    https://docs.spacestation14.io/en/getting-started/pr-guideline -->
    > <!-- The text between the arrows are comments - they will not be
    visible on your PR. -->
    > 
    > ## About the PR
    > This PR makes mind shields unable to be implanted more than once.
    > ## Why / Balance
    > <!-- Why was it changed? Link any discussions or issues here. Please
    discuss how this would affect game balance. -->
    > PJB complained and people waste implants by injecting already injected
    people.
    > 
    > ## Technical details
    > <!-- If this is a code change, summarize at high level how your new
    code works. This makes it easier to review. -->
    > Adds a new datafield to the Implanter component which is checked in
    implanter system.
    > 
    > ## Media
    > <!-- 
    > PRs which make ingame changes (adding clothing, items, new features,
    etc) are required to have media attached that showcase the changes.
    > Small fixes/refactors are exempt.
    > Any media may be used in SS14 progress reports, with clear credit
    given.
    > 
    > If you're unsure whether your PR will require media, ask a maintainer.
    > 
    > Check the box below to confirm that you have in fact seen this (put an
    X in the brackets, like [X]):
    > -->
    >
    ![image](https://github.com/space-wizards/space-station-14/assets/63975668/4907ddb2-de2f-490c-a35d-07c4f3b6c79b)
    > 
    > - [x] I have added screenshots/videos to this PR showcasing its
    changes ingame, **or** this PR does not require an ingame showcase
    > 
    > ## Breaking changes
    > <!--
    > List any breaking changes, including namespace, public
    class/method/field changes, prototype renames; and provide instructions
    for fixing them. This will be pasted in #codebase-changes.
    > -->
    > N/A
    > 
    > **Changelog**
    > <!--
    > Make players aware of new features and changes that could affect how
    they play the game by adding a Changelog entry. Please read the
    Changelog guidelines located at:
    https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
    > -->
    > 
    > 🆑 Simyon
    > - tweak: All implants are now unable to be implanted more than once.
    > 
    
    
    </details>
    
    Co-authored-by: SimpleStation14 <Unknown>
    SimpleStation14 authored and VMSolidus committed Jun 21, 2024
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  52. Mirror: Bumps LoneOps minimum required players to 20 (Simple-Station#263

    )
    
    ## Mirror of PR #26244: [Bumps LoneOps minimum required players to
    20](space-wizards/space-station-14#26244) from
    <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
    alt="space-wizards" width="22"/>
    [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)
    
    ###### `61e31f4062b568591448ff5be83ba8be851269e9`
    
    PR opened by <img
    src="https://avatars.githubusercontent.com/u/149967078?v=4"
    width="16"/><a href="https://github.com/Boaz1111"> Boaz1111</a> at
    2024-03-18 20:52:10 UTC
    
    ---
    
    PR changed 1 files with 1 additions and 1 deletions.
    
    The PR had the following labels:
    - No C#
    
    
    ---
    
    <details open="true"><summary><h1>Original Body</h1></summary>
    
    > <!-- Please read these guidelines before opening your PR:
    https://docs.spacestation14.io/en/getting-started/pr-guideline -->
    > <!-- The text between the arrows are comments - they will not be
    visible on your PR. -->
    > 
    > ## About the PR
    > <!-- What did you change in this PR? -->
    > I bumped LoneOps minimum required players to 20
    > ## Why / Balance
    > <!-- Why was it changed? Link any discussions or issues here. Please
    discuss how this would affect game balance. -->
    > It was at 10, and loneops are extremely dangerous especially if
    there's no sec.
    > ## Technical details
    > <!-- If this is a code change, summarize at high level how your new
    code works. This makes it easier to review. -->
    > 
    > ## Media
    > <!-- 
    > PRs which make ingame changes (adding clothing, items, new features,
    etc) are required to have media attached that showcase the changes.
    > Small fixes/refactors are exempt.
    > Any media may be used in SS14 progress reports, with clear credit
    given.
    > 
    > If you're unsure whether your PR will require media, ask a maintainer.
    > 
    > Check the box below to confirm that you have in fact seen this (put an
    X in the brackets, like [X]):
    > -->
    > 
    > - [X] I have added screenshots/videos to this PR showcasing its
    changes ingame, **or** this PR does not require an ingame showcase
    > 
    > ## Breaking changes
    > <!--
    > List any breaking changes, including namespace, public
    class/method/field changes, prototype renames; and provide instructions
    for fixing them. This will be pasted in #codebase-changes.
    > -->
    > 
    > **Changelog**
    > <!--
    > Make players aware of new features and changes that could affect how
    they play the game by adding a Changelog entry. Please read the
    Changelog guidelines located at:
    https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
    > -->
    > 
    > <!--
    > Make sure to take this Changelog template out of the comment block in
    order for it to show up.
    > 🆑
    > - add: Added fun!
    > - remove: Removed fun!
    > - tweak: Changed fun!
    > - fix: Fixed fun!
    > -->
    > 🆑 Boaz1111
    > - tweak: Lone operatives now require a minimum of 20 players to spawn
    
    
    </details>
    
    Co-authored-by: SimpleStation14 <Unknown>
    SimpleStation14 authored and VMSolidus committed Jun 21, 2024
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  53. Trait Points (Simple-Station#434)

    Some improvements to loadouts too.
    
    ---
    
    - [x] Points logic
    - [x] Server-side validation
    - [x] Categorize traits
    - [x] Assign points to traits
    - [x] Header costs
    - [x] Sort entries
    - [x] Max traits
    	- [x] Communicate max traits
    - [x] Point bar
    - [x] Group exclusivity
    - Black outline on text
    - [x] Fix existing component whitelists
    
    ---
    
    <details><summary><h1>Media</h1></summary>
    <p>
    
    ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/c0ab2fbf-3bce-4e54-81d5-8e546d6b3c0b)
    
    ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/09a3948e-0c9f-4f57-b297-f62063b11845)
    
    ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/35d76095-0714-4613-a17b-73df25a9a832)
    
    ![image](https://github.com/Simple-Station/Einstein-Engines/assets/77995199/87149e5c-0af2-4ac0-bbde-52f317a008a0)
    
    </p>
    </details>
    
    ---
    
    :cl:
    - add: Added trait points
    - add: Added categories for traits
    
    ---------
    
    Co-authored-by: VMSolidus <[email protected]>
    DEATHB4DEFEAT and VMSolidus committed Jun 21, 2024
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  55. Revert "Merge remote-tracking branch 'upstream/master' into Additiona…

    …l-Loadout-Items"
    
    This reverts commit 694717b, reversing
    changes made to 04774ed.
    VMSolidus committed Jun 21, 2024
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  56. Revert "Merge branch 'master' into Additional-Loadout-Items"

    This reverts commit 04774ed, reversing
    changes made to ce097f5.
    VMSolidus committed Jun 21, 2024
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  60. Update categories.yml

    VMSolidus committed Jun 21, 2024
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  62. Update security.yml

    VMSolidus committed Jun 21, 2024
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Commits on Jun 28, 2024

  1. Update categories.yml

    VMSolidus authored Jun 28, 2024
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Commits on Jul 5, 2024

  1. Update Resources/Prototypes/Loadouts/uniform.yml

    Co-authored-by: DEATHB4DEFEAT <[email protected]>
    Signed-off-by: VMSolidus <[email protected]>
    VMSolidus and DEATHB4DEFEAT authored Jul 5, 2024
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  2. Fix for feedback

    VMSolidus committed Jul 5, 2024
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