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Cherry-Pick Antag Refactor #734
Merged
OldDanceJacket
merged 1 commit into
Simple-Station:master
from
VMSolidus:Cherry-Pick-Antag-Refactor
Aug 15, 2024
Merged
Cherry-Pick Antag Refactor #734
OldDanceJacket
merged 1 commit into
Simple-Station:master
from
VMSolidus:Cherry-Pick-Antag-Refactor
Aug 15, 2024
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* legal departmant * god i wish i knew what i was doing * minor rsi fixes * i forgor the legal radio frequency * Minor fixes to radio, stamp, PDA, etc... * add department hehe * Edits from Velcroboy * Add trial timer * add department signs * Changes all references of legal -> justice and adds prosecutor access * Missed one * Adjust lawyer * update lawyer icon * temp to fix * revert to fix * add airlock texture adds justice department airlock texture. Still need to do the yaml part of it but the texture's there. * fix bureaucracy meta * More meta fixes * Connect airlocks to yaml * Fixes, tweaks, and last reference of "legal" maybe * Add justice to airlock groups * add prosc. drip and fix prosecutor typos adds prosecutor badge and suit, as well as fixes the spelling of "prosecuter" to "prosecutor" * Changes prosecutor's supervisor to CJ Signed-off-by: Timemaster99 <[email protected]> * Attorney <- Lawyer locale edit * Removed modified shoukou file * Added antag objective and touched up yaml Fixed Clerk PDA and CJ jumpsuit error. Additionally moved notary stamp from paper.yml to rubber-stamp.yml, and fixed some indentation in the meta.json of the pda.rsi file * Attorney <- Lawyer, now including the PDA Forgot this last commit * Fixed typo in Clerk Vest ID Signed-off-by: Timemaster99 <[email protected]> * Added Chief Justice locker, all of its contents, and a prosecutor PDA (sprite pending) * lockers 2, electric boogaloo. Committing files I forgot to commit * Added CJ stamp and put it into CJ locker. Fixed notary stamp and put the sprites in the correct RSI * Attempt to resolve merge conflicts * Remove conflict markers * Added stamp sprite, implemented CJ cloak * Implemented Gavel Prototype and added to CJ locker * Removed justice access from attorney as it will be used to secure Clerk's locker. Disabled antag for all justice besides attorney. * Added Clerk locker and placed Notary Stamp into it. Uncommented gavel in CJ locker * Added lawyer's stamp to lawdrobe * Added Prosecutor PDA, icon, and ID sprite * Added gavel block and made gavel tap when clicking on it * Add component, EmitSoundOnInteractUsing onto the gavel block * Added sprites for CJ and Clerk locker * Spell-checked and edited job descriptions slightly * Fixing missing type entity access.yml Signed-off-by: Timemaster99 <[email protected]> * Adjusted rsi paths for gavel and gavel block to use forward slash * Fixed a variety of invalid rsi references, and door remote yaml issue * Added Lawyer access to Justice access group, fixed door_remote.yml access * Remove antagadvantage from chief justice Signed-off-by: Timemaster99 <[email protected]> * Apply suggestions from code review line at the end for readability & matching current standards... line at the end for readability & matching current standards... Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Timemaster99 <[email protected]> * Hopefully remove shoukou.yml from the changed files Signed-off-by: Timemaster99 <[email protected]> * Once again attempt to remove shoukou.yml from changed files * Attempt once more to remove shoukou.yml from changed files * Fixed justice pda box description Signed-off-by: Timemaster99 <[email protected]> * Please go home, shoukou. We don't want you here * Fixing prototype references pt1 Signed-off-by: Timemaster99 <[email protected]> * Renamed headsets/legal.rsi to headsets/justice.rsi * Added hyphen to chief justice localizations * Ordered justice accesses alphabetically * Added prison key to justice headset * Various yaml fixes from review * Apply suggestions from code review Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Timemaster99 <[email protected]> * Localized changes to pdas and jobs * Removed indents in locale * Fixed reference to chief justice stamp * Apply suggestions from code review Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Timemaster99 <[email protected]> * Renamed Lawyer to Attorney in locale, added deltav marker * Lawyer to Attorney, Warrant Document in Clerk and CJ locker * Apply suggestions from code review Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Timemaster99 <[email protected]> * Replaced legal with justice in job-description.ftl Signed-off-by: Timemaster99 <[email protected]> * Moved job-name-lawyer to DeltaV locale * Remove added space in accesses.ftl Signed-off-by: Timemaster99 <[email protected]> * Removed unneeded deletion of unneeded spaces in headsets.yml Signed-off-by: Timemaster99 <[email protected]> * Changed Lawyer ID name to Attorney ID * Updated copyrights in all of the meta.json files affected * Added formal and white variants of CJ jumpsuit to locker * Updated to use upstream's EmitSoundOnInteractUsing * Removing old component stuff * Gave Prosecutor Filled Lawyer Backpack * Deleted old component Signed-off-by: Timemaster99 <[email protected]> * Removed old comments * Updated doors to electronics system, fixed courier spawner that I botched * Fixed door_access indentation Signed-off-by: Timemaster99 <[email protected]> * Adding a little bit of loadouts * Add loadouts for justice * Removed accessreader from windoors * Added job spawner icons * Fixed spawner sprite layering * Added missing parent in ID cards * Removed redundant laceup shoes loadout Signed-off-by: Timemaster99 <[email protected]> * Added lawyer windoor, fixed spawner names, fixed locker names * Added station beacons * Softened justice dept palette Signed-off-by: Timemaster99 <[email protected]> * Added justice key to telecomms * Added deltaV comments to telecomms --------- Signed-off-by: Timemaster99 <[email protected]> Co-authored-by: Jeff <[email protected]> Co-authored-by: Timemaster99 <[email protected]> Co-authored-by: Timemaster99 <[email protected]> Co-authored-by: [email protected] <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> Co-authored-by: Azzy <[email protected]>
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Aug 14, 2024
DangerRevolution
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I last checked this on WD, I assume VM ported it correctly
OldDanceJacket
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Aug 15, 2024
Peptide90
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Aug 15, 2024
VMSolidus
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Aug 18, 2024
This reverts commit 08822e3.
OldDanceJacket
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Aug 19, 2024
tmcqueen
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Aug 24, 2024
This cherry-pick's Wizden's Antag Refactor, which is needed for all future antag updates, as well as for me to cherry-pick over Cultists(Who are going to need some editing to fit the antag refactor), Changelings, Heretics, and Wizards. I actually selected the White-Dream-Public version of the Antag Refactor, due to it having commits made tailored to our repository, so it comes prepackaged with all the changes necessary for our repo-specific content. https://github.com/frosty-dev/ss14-wwdp/pull/10 Signed-off-by: Timemaster99 <[email protected]> Co-authored-by: ThereDrD <[email protected]> Co-authored-by: Jeff <[email protected]> Co-authored-by: Timemaster99 <[email protected]> Co-authored-by: Timemaster99 <[email protected]> Co-authored-by: [email protected] <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> Co-authored-by: Azzy <[email protected]>
tmcqueen
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Aug 24, 2024
This cherry-pick's Wizden's Antag Refactor, which is needed for all future antag updates, as well as for me to cherry-pick over Cultists(Who are going to need some editing to fit the antag refactor), Changelings, Heretics, and Wizards. I actually selected the White-Dream-Public version of the Antag Refactor, due to it having commits made tailored to our repository, so it comes prepackaged with all the changes necessary for our repo-specific content. https://github.com/frosty-dev/ss14-wwdp/pull/10 Signed-off-by: Timemaster99 <[email protected]> Co-authored-by: ThereDrD <[email protected]> Co-authored-by: Jeff <[email protected]> Co-authored-by: Timemaster99 <[email protected]> Co-authored-by: Timemaster99 <[email protected]> Co-authored-by: [email protected] <[email protected]> Co-authored-by: Danger Revolution! <[email protected]> Co-authored-by: Azzy <[email protected]>
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Changes: C#
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Changes: Localization
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Changes: Map
Changes any yml file in the Maps directories
Status: Needs Review
Someone please review this
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This cherry-pick's Wizden's Antag Refactor, which is needed for all future antag updates, as well as for me to cherry-pick over Cultists(Who are going to need some editing to fit the antag refactor), Changelings, Heretics, and Wizards. I actually selected the White-Dream-Public version of the Antag Refactor, due to it having commits made tailored to our repository, so it comes prepackaged with all the changes necessary for our repo-specific content.
https://github.com/frosty-dev/ss14-wwdp/pull/10