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Steam client reference #92

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FlashyReese
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@FlashyReese FlashyReese commented Aug 27, 2023

Using the SDH Discord server, GitHub, and personal findings, I have attempted to document as many functions as possible within the SteamClient object. Feedback is greatly appreciated. If you come across any functions that are not documented and you already understand their purpose, please consider leaving a comment or suggestion.

To do list will be done on a separate PR.
To-Do List:
- [ ] Verify the functionality of all documented functions.
- [ ] Organize and restructure all the interfaces for better readability.

@AAGaming00
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After reading the latest commit message, how are you detecting the interface changes so quickly?

@FlashyReese
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After reading the latest commit message, how are you detecting the interface changes so quickly?

Using the CEF debugger console, I've written this function to quickly extract every method for any object.

function mapFunctions(obj) {
  const methods = {};

  function extractMethods(obj, path = []) {
    for (const key in obj) {
      if (typeof obj[key] === 'function') {
        if (!methods[path.join('.')]) {
          methods[path.join('.')] = [];
        }
        methods[path.join('.')].push(key);
      } else if (typeof obj[key] === 'object' && obj[key] !== null) {
        extractMethods(obj[key], [...path, key]);
      }
    }
  }

  extractMethods(obj);

  return methods;
}

Then I simply apply this to the SteamClient object, deserialize it as JSON, and compare it to a previous version using git's diff tool.

@AAGaming00
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That's awesome, I'll add this to my update diff system if you don't mind

@FlashyReese
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FlashyReese commented Sep 22, 2023

That's awesome, I'll add this to my update diff system if you don't mind

That would be awesome!

I think we can write a tool to generate the aforementioned TypeScript interfaces from it. This could prove useful, as it can be utilized anywhere. Unfortunately, native code does not provide parameters for these functions. This means documenting parameters must be done manually, unless someone is aware of a method I am not familiar with.

Edit: I decided to spend some time and write one: https://gist.github.com/FlashyReese/05748e25b9feabe14e62ef873a8058cb

@PartyWumpus PartyWumpus added the enhancement New feature or request label Nov 11, 2023
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Edit: I decided to spend some time and write one: https://gist.github.com/FlashyReese/05748e25b9feabe14e62ef873a8058cb

Noticed you weren't able to get the name of the object from the object. If it's a global object then this should work Object.getOwnPropertyNames(window).filter(name => window[name] === obj)[0]. Probably not actually useful though.

@PartyWumpus PartyWumpus force-pushed the steam-client-reference branch from d0baaab to 2ece5e2 Compare March 24, 2024 16:00
@AAGaming00
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is this ready for review yet? (at least to have it merged until we can have this as a separate package)

@AAGaming00
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Also please retarget to v4-dev

@FlashyReese FlashyReese changed the base branch from main to v4-dev June 27, 2024 03:31
Steam Version:  1690583737
Steam Client Build Date:  Sat, Jul 29 02:44 UTC -08:00
Using the SDH discord server, GitHub and some personal findings, I tried to document as much SteamClient functions as I can.
Steam Version:  1691097434
Steam Client Build Date:  Fri, Aug 4 04:54 UTC -08:00
Steam Version:  1694466342
Steam Client Build Date:  Tue, Sep 12 04:59 UTC +08:00
Steam Version:  1698260427
Steam Client Build Date:  Thu, Oct 26 2:40 AM UTC -08:00
@FlashyReese FlashyReese force-pushed the steam-client-reference branch from 630d9e3 to 8102f28 Compare June 29, 2024 14:06
@FlashyReese FlashyReese marked this pull request as ready for review June 29, 2024 14:07
@FlashyReese
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I've rebased to the v4-dev branch. This should be ready for review.

@KP2048
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KP2048 commented Oct 17, 2024

@PartyWumpus @FlashyReese is this ready for merge yet?

@PartyWumpus
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@AAGaming00 wanted to review it first I think

@KP2048
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KP2048 commented Oct 17, 2024

Yeah it's just been sitting here and it would be more useful if it was actually merged lol

@snowkat
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snowkat commented Nov 5, 2024

Looks like Apps.SetShortcutExe is defined in main but not this PR, is that intentional?

I also noticed a dozen or so other methods that are missing from both main and this PR. I'm assuming they were intentionally skipped (mostly RegisterFor[...]), but for the sake of completeness, here they are: https://gist.github.com/snowkat/2a60138a4a67bc4342787383c3c9ccd4

Checked on Steam versions 1726683985 and 1730512277.

@ricewind012
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Looks like Apps.SetShortcutExe is defined in main but not this PR, is that intentional?

I also noticed a dozen or so other methods that are missing from both main and this PR. I'm assuming they were intentionally skipped (mostly RegisterFor[...]), but for the sake of completeness, here they are: https://gist.github.com/snowkat/2a60138a4a67bc4342787383c3c9ccd4

Checked on Steam versions 1726683985 and 1730512277.

just missed, thanks for the list

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