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General Usage [AESD CEP EXTENSION] [AFTER EFFECTS]
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The CEP Extension is designed to take up as little space as possible and be integrated seamlessly into your existing UI. I have mine set up above the timeline, and within the panel containing my project assets.
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The CEP Extension uses a python back-end. You'll need to make sure you have python installed and added to your system's path.
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The CEP Extension has quite a bit of error-handling. If you're not getting any errors, but things aren't working, it's probably an issue with python, or webUI.
- When there are errors, most of them will tell you what caused it and you can easily fix it. On occasion, you may have a Javascript Error Telling you to check the console. This is the console log file for the extension that is output to your temp directory.
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The Extension is designed to fit the color scheme of the native AE host app. The loading bars, button presses, etc; are all fairly close to the standard UI, which makes it fit in really well.
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In Order from Left to Right you have the following buttons;
- Add Effect/Override Settings
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If you have a solid Layer Selected, then select your comp, and press this button, it will resize/set-up your project for using the smaller portion of a larger image.
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This button also gives you access to the controlnet overrides, which is useful for cases where you might have models/preprocessors that aren't listed in the custom effect.
- Folders
- This button opens the 'Grid Editor,' where you can create grids of your frames for generation to help with temporal coherence.
Initial State | Confirming Grid |
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- Models
- Shows all of your SD Models click on one to change to it.
- Prompts [Self Explanatory]
- Seeds
- '-1' by default, change seed here, reset, or get seed from other generations.
- Settings
- Will have more in the future, currently only used to change webUI URL.
- Generate [Self Explanatory]
- The Extension features a custom loading bar, which will appear and dynamically change behind the buttons when you start a generation.
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