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Emotional Goals

Varun Sinha edited this page Aug 12, 2024 · 1 revision

General Emotional Goals

Themes and Messages

• Overall absurdist comedy setting (drunk with animals and caused animal escape) • There is no overarching message that underlies the game, as the game is meant to be short commitment, fast paced short burst variety entertainment. • The gameplay loop wants to instill a sense of anticipation for the story, the items and the levels • Sense of relief and accomplishment from clearing levels (rooms, levels etc)

Specific Emotional Goals

Room

For each new room, the player shall be looking forward to the new item/upgrade after its completion, as well as anticipation to what enemies are in the room and how to deal with them to minimize resource loss (health etc).

Level

Going to each new level should provide a new problem for the player to solve, creating more engaging gameplay leading to more varied encounters and more interest within the player.

End of game

Fighting the final boss should be tense, and when defeated, should lead to a large amount of happiness and relief, as well as anticipation to how the game shall end

Enemy

Each enemy encountered should cause slight apprehension about what the most optimal strategy to deal with that specific enemy. On the defeat of the enemy, there should be a sense of relief (possible item /exp drop (sound and visual) leading to small dopamine release).

Item

Each new item encountered will provide more options and choices (cognitive engagement), which can be taken if it augments the players’ experience as they see fit. Provides feelings of freedom and player agency within the game

Table of Contents

Home

Design

Design Document

Design Choices

Game Wiki

Gameplay

Controls

Game Features

Utilities
Animals
Menus/screens
Character
Map
Weapon
Projectile
Items
Music/sound

User Guide

Starting the game

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Enhancement of Settings

Troubleshooting

MacOS Setup Guide

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