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Beast Breakout
Beast Breakout is a top-down dungeon crawler game, presented using two-dimensional sprites, in which the player controls an unnamed character in a non-specific "facility".
The game's mechanics and presentation is similar to the dungeons of The Binding of Isaac, while incorporating random, procedurally-generated levels in the manner of a roguelike game.
On each floor of the facility, the player must fight enraged animals in a room before continuing onto the next room. This is most commonly done by the character's melee or ranged weapon in the style of a twin-stick shooter.
Other methods of defeating enemies become possible as the character gains power-ups, items that are automatically worn by the player-character when picked up that can alter the character's core attributes, such as increasing health or the strength of their weapons, or cause additional side effects.
When the player loses all of their health the game ends in permadeath and the player must start over from a freshly-generated dungeon. Each floor of the dungeon includes a boss which the player must defeat before continuing to the next level.
Design Choices
Utilities
Animals
Menus/screens
Character
- Character Animations
- Character's Inventory On Display
- Character's Inventory System
- Character's HealthBar
- Character's Interaction with Items
- Character achievements
- Saving Character
- Player-(and-other-NPC)-invincibility-frames
- Player Factory
- Scoring System
- Test Plan for Inventory System
- Test Plan for Player's Interaction with Items
- Test Plan for Player's Inventory Display
- Test Plan for Saving Character State
- Test Plan for Scoring System
Map
Weapon
- Weapon Overview
- Weapon Types
- Weapon Structure
- Weapon Stats Display
- Testing Plan for Weapon Factory
- Testing Plan for Firing Controller Component
- Testing Plan for Position Tracker Component
- Testing Plan for Weapon Animation Controller component
- Testing Plan for Concrete Melee Weapon class
- Testing Plan for Concrete Ranged Weapon class