Beastly Bistro is dystopian cooking game created by the students of Studio 3 for CSSE3200. With 51 students split into 8 teams to work on this game, it has been transformed from a bare game-engine into a fully fledged cooking game.
To get started with the game’s lore and storyline, start reading here
To get started with the game, please follow the outline provided here. Once this setup is complete, you will be able to play and edit the game.
Find the complete game walkthrough guide here. (should have a walkthrough → example of how the game is played)
This game was developed in 8 weeks, with work being broken up into 4 2-week-long sprints. The goals for each sprint were as follows:
- Sprint 1: Minimum viable product
- Sprint 2: Core game functionality
- Sprint 3: Full game delivery
- Sprint 4: Polished game
To better manage these sprints and the features introduced in them, students documented their work in this GitHub repository through pull requests and issues.
This game engine was developed to support studio-based project courses at the University of Queensland. It provides a fun environment in which students can develop a real game over the duration of the semester. It is based on the libGDX framework and is developed in Java.
You are welcome to use the game engine for your own purposes. It is released under the MIT license. Acknowledgment of the source of the game engine is required.