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Home
You can use the navigation bar on the right to find the page you're looking for.
A recommended starting place is Getting Started.
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Entities and Components
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Loading Resources: Batch loading game resources through the Resource Service.
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Input Handling
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UI: Rendering UI elements on the game screen.
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Animations: Adding animations to entities.
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Audio: Playing audio.
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AI: Adding AI to entities.
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Physics: The physics Engine.
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Game Screens and Areas
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Concurrency & Threading: General-purpose multi-threading through the Job System.
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Settings: The Settings Screen.
Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes
Entities and Components
Input Handling
Game Screens and Areas
Fire Extinguisher Handler Component
MainGameActions Create Docket Triggers
Main Game Order Button Display
BackstoryCutsceneDisplay Test Plan
Test Plan for MainGameOrderTicketDisplay
Test Plan for MainGameOrderBtnDisplay
Test Plan for DocketLineDisplay
Test plan for RandomComboService
Test plan for SpeedBoostUpgrade
Test plan for DancePartyUpgrade