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Test Plan for Inventory Display
This test plan outlines the test cases for the InventoryDisplay class. The InventoryDisplay is responsible for creating and managing the visual representation of a player's inventory in the game, including displaying items and updating the UI when the inventory changes.
- Verify the correct initialization of the InventoryDisplay
- Ensure proper creation and management of UI elements
- Test the updating of the display when inventory changes
- Verify the handling of different item types and states
- Test edge cases and error handling
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Test Method:
testDefaultConstructor()
- Objective: Verify that the InventoryDisplay initializes correctly with default slot size.
- Expected Result: The component should initialize with a slot size of 200.
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Test Method:
testCustomConstructor()
- Objective: Ensure that the InventoryDisplay initializes correctly with a custom slot size.
- Expected Result: The component should initialize with the specified slot size.
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Test Method:
testInvalidSlotSize()
- Objective: Verify that the InventoryDisplay throws an exception when initialized with invalid slot sizes.
- Expected Result: An IllegalArgumentException should be thrown for slot sizes <= 0.
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Test Method:
testCreateWithEmptyInventory()
- Objective: Ensure that the InventoryDisplay creates the correct number of empty slots for an empty inventory.
- Expected Result: The display should create the correct number of slots, each containing only the background image.
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Test Method:
testCreateWithItems()
- Objective: Verify that the InventoryDisplay correctly creates slots with items when the inventory contains items.
- Expected Result: The display should create slots with both background and item images for occupied slots.
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Test Method:
testUpdateInventory()
- Objective: Ensure that the InventoryDisplay updates correctly when items are added or removed from the inventory.
- Expected Result: The display should update to show new items, remove displayed items, and handle null texture paths.
- Test Methods: Various (integrated into other tests)
- Objective: Verify that the InventoryDisplay correctly loads and uses texture assets for slots and items.
- Expected Result: The correct textures should be loaded for slots and items, including handling of null textures.
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Test Method:
testDispose()
- Objective: Ensure that the InventoryDisplay properly disposes of its resources.
- Expected Result: All UI elements (table and slots) should be removed from the stage.
All tests should be executed as part of the test suite in InventoryDisplayTest.java. The testing framework (JUnit) will report on the success or failure of each test case.
This test plan covers the core functionality of the InventoryDisplay, including initialization, UI creation, updating, resource management, and disposal. Successful execution of all test cases will provide confidence in the robustness and correctness of the InventoryDisplay implementation.
Inventory System
Scoring System
Food Recipes
Level System
Player Actions
Ordering System
Stations
Items
Map Design
Customers
Pause Menu
Upgrades
End of Day Display
Day Night Cycle
Moral System
Debug Terminal
Game Interactions Tutorial
Backstory Cutscenes
Entities and Components
Input Handling
Game Screens and Areas
Fire Extinguisher Handler Component
MainGameActions Create Docket Triggers
Main Game Order Button Display
BackstoryCutsceneDisplay Test Plan
Test Plan for MainGameOrderTicketDisplay
Test Plan for MainGameOrderBtnDisplay
Test Plan for DocketLineDisplay
Test plan for RandomComboService
Test plan for SpeedBoostUpgrade
Test plan for DancePartyUpgrade