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[OpenGL] Some shader compilers complain about using uint for mat4 array indexes #7300

[OpenGL] Some shader compilers complain about using uint for mat4 array indexes

[OpenGL] Some shader compilers complain about using uint for mat4 array indexes #7300

Triggered via pull request December 1, 2023 22:55
Status Success
Total duration 10m 42s
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CI_fedora.yml

on: pull_request
Fedora :LATEST [GCC]
9m 29s
Fedora :LATEST [GCC]
Fedora :LATEST [GCC -m32]
10m 30s
Fedora :LATEST [GCC -m32]
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6 warnings
Fedora :LATEST [GCC]: src/droid.cpp#L254
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
Fedora :LATEST [GCC]: src/hci/quickchat.cpp#L275
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
Fedora :LATEST [GCC]: src/shadowcascades.cpp#L67
conversion from 'double' to 'float' may change value [-Wfloat-conversion]
Fedora :LATEST [GCC -m32]: src/droid.cpp#L254
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
Fedora :LATEST [GCC -m32]: src/hci/quickchat.cpp#L275
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
Fedora :LATEST [GCC -m32]: src/shadowcascades.cpp#L67
conversion from 'double' to 'float' may change value [-Wfloat-conversion]