[OpenGL] Some shader compilers complain about using uint for mat4 array indexes #7300
CI_fedora.yml
on: pull_request
Fedora :LATEST [GCC]
9m 29s
Fedora :LATEST [GCC -m32]
10m 30s
Annotations
6 warnings
Fedora :LATEST [GCC]:
src/droid.cpp#L254
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
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Fedora :LATEST [GCC]:
src/hci/quickchat.cpp#L275
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
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Fedora :LATEST [GCC]:
src/shadowcascades.cpp#L67
conversion from 'double' to 'float' may change value [-Wfloat-conversion]
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Fedora :LATEST [GCC -m32]:
src/droid.cpp#L254
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
|
Fedora :LATEST [GCC -m32]:
src/hci/quickchat.cpp#L275
conversion from 'float' to 'int' may change value [-Wfloat-conversion]
|
Fedora :LATEST [GCC -m32]:
src/shadowcascades.cpp#L67
conversion from 'double' to 'float' may change value [-Wfloat-conversion]
|