PARL is a flexible and high-efficient reinforcement learning framework based on PaddlePaddle.
Reproducible. We provide algorithms that stably reproduce the result of many influential reinforcement learning algorithms
Large Scale. Ability to support high performance parallelization of training with thousands of CPUs and multi-GPUs
Reusable. Algorithms provided in repository could be directly adapted to a new task by defining a forward network and training mechanism will be built automatically.
Extensible. Build new algorithms quickly by inheriting the abstract class in the framework.
PARL aims to build an agent for training algorithms to perform complex tasks. The main abstractions introduced by PARL that are used to build an agent recursively are the following:Model
is abstracted to construct the forward network which defines a policy network or critic network given state as input.
Algorithm
describes the mechanism to update parameters in Model
and often contains at least one model.
Agent
is a data bridge between environment and algorithm. It is responsible for data I/O with outside and describes data preprocessing before feeding data into the training process.
Here is an example of building an agent with DQN algorithm for atari games.
import parl
from parl.algorithms import DQN, DDQN
class AtariModel(parl.Model):
"""AtariModel
This class defines the forward part for an algorithm,
its input is state observed on environment.
"""
def __init__(self, img_shape, action_dim):
# define your layers
self.cnn1 = layers.conv_2d(num_filters=32, filter_size=5,
stride=1, padding=2, act='relu')
...
self.fc1 = layers.fc(action_dim)
def value(self, img):
# define how to estimate the Q value based on the image of atari games.
img = img / 255.0
l = self.cnn1(img)
...
Q = self.fc1(l)
return Q
"""
three steps to build an agent
1. define a forward model which is critic_model in this example
2. a. to build a DQN algorithm, just pass the critic_model to `DQN`
b. to build a DDQN algorithm, just replace DQN in following line with DDQN
3. define the I/O part in AtariAgent so that it could update the algorithm based on the interactive data
"""
model = AtariModel(img_shape=(32, 32), action_dim=4)
algorithm = DQN(model)
agent = AtariAgent(algorithm)
- Python 2.7 or 3.5+.
- PaddlePaddle >=1.2.1 (We try to make our repository always compatible with latest version PaddlePaddle)
pip install parl