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Releases: addmix/godot_aerodynamic_physics

v0.6.1

11 Dec 20:47
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v0.6.0

v0.5.1

26 Aug 06:29
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v0.5.0

v0.4.3

v0.4.2

v0.4.1

21 Feb 09:37
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Improved performance.
Default AeroBody3D linear/angular damp mode to Replace.
Allow AeroBody3D nodes to sleep.
Prevented various crashes.

Full Changelog: v0.4.0...v0.4.1

v0.4.0

07 Feb 03:13
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Made plugin compatible with Godot AssetLib.
Full Changelog: v0.3.2...v0.4.0

v0.3.2

07 Feb 00:36
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Fixed substep delta error.
Added AeroPropeller3D.
Added AeroVariablePropeller3D.
Added AeroCyclicPropeller3D.
Changed how lift coefficient is evaluated to allow asymmetric min/max Cl.
Changed ManualAeroSurfaceConfig's default lift/drag coefficients.

v0.3.1

02 Jan 07:14
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Changed GodotUtils dependency version to 0.3.0.
Changed class hierarchy and file tree.
Added AeroInfluencer3D.
Added AeroRotator3D.
Added substep_delta parameter for _calculate_forces functions.
Revamped Aero debug vectors.

AeroRotator3D is my solution for aerodynamic propellers and rotors, but it can be used to simulate the effects of rotating any AeroInfluencer3D node. AeroRotator3D's angular_velocity property is in local space. Currently AeroRotator3Ds ignore body angular velocity.