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Axel Kesseler edited this page Mar 1, 2023
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Connects to the socket.
Namespace: Plexdata.LogWriter.Internals.Sockets
Assembly: Plexdata.LogWriter.Network (in Plexdata.LogWriter.Network.dll) Version: 1.0.7.1
C#
public bool Connect()
Type: Boolean
True if the connection was successful and false otherwise.
This method connects to the socket using current settings, but only if needed.
UdpClientSocket Class
Plexdata.LogWriter.Internals.Sockets Namespace
INetworkInternalFactory.Create(TInterface)(Object[])
IResolverFacade.GetRemoteEndPoint(String, AddressFamily, Int32)
IResolverFacade.GetAddressFamily(Address)
ISocketFacade.Connect(IPEndPoint)