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Axel Kesseler edited this page Mar 1, 2023 · 1 revision

UdpClientSocket.Connect Method

Connects to the socket.

Namespace: Plexdata.LogWriter.Internals.Sockets
Assembly: Plexdata.LogWriter.Network (in Plexdata.LogWriter.Network.dll) Version: 1.0.7.1

Syntax

C#

public bool Connect()

Return Value

Type: Boolean
True if the connection was successful and false otherwise.

Implements

IUdpClientSocket.Connect()

Remarks

This method connects to the socket using current settings, but only if needed.

See Also

Reference

UdpClientSocket Class
Plexdata.LogWriter.Internals.Sockets Namespace
INetworkInternalFactory.Create(TInterface)(Object[])
IResolverFacade.GetRemoteEndPoint(String, AddressFamily, Int32)
IResolverFacade.GetAddressFamily(Address)
ISocketFacade.Connect(IPEndPoint)

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