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Make lilka::Menu component avaliable for reuse #51
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Original file line number | Diff line number | Diff line change |
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@@ -81,8 +81,19 @@ class Menu { | |
/// | ||
/// Якщо пункт обрано (користувач натиснув кнопку "A"), повертається ``true``, інакше ``false``. Після виклику цієї функції пункт перестає бути обраним. | ||
bool isFinished(); | ||
/// Дозволяє змінити пункту меню | ||
/// @param index Індекс пункту. | ||
/// @param title Заголовок пункту. | ||
/// @param icon Іконка пункту (масив з ``uint16_t`` розміром 576 елементів, який представляє 24x24px зображення). За замовчуванням ``0`` (відсутня іконка). | ||
/// @param color Колір пункту. За замовчуванням ``0`` (стандартний колір). | ||
/// @param postfix Текст, який додається після заголовка пункту і вирівнюється до правого краю меню. | ||
/// | ||
/// Повертає значення true якщо пункт було змінено | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Бракує коми перед "якщо" |
||
bool setItem(int16_t index, String title, const menu_icon_t* icon = 0, uint16_t color = 0, String postfix = ""); | ||
/// Отримати індекс обраного пункту меню. | ||
int16_t getCursor(); | ||
/// Дозволяє очистити меню і зробити його доступним для повторного використання | ||
void clearItems(); | ||
/// Дозволити вибір пункту меню за допомогою інших кнопок. | ||
/// | ||
/// За замовчуванням вибір пункту можливий тільки за допомогою кнопки "A". Після виклику цієї функції можна вибирати пункт за допомогою додаткових кнопок. | ||
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Опечатка, + краще в наказовому стилі: "Змінити пункт меню"
І ще, можна додати вже й
getItem
, раз вже є всі інші методи :)