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From Imitation to Refinement

NOTE (updated Sept 1, 2024): The repo is still under active development and we are working on making reproducing the experiments in the paper straightforward and hosting and making available the demonstration data we collected for learning the imitation policies from.

Update Sept 20, 2024: The data used to train the models in this project is now available in an S3 bucket. We also have a script to download data for the different tasks in the right places.

Update Sept 27, 2024: Commands for starting the BC pre-training on the data is added, as well as started adding the model weights from the paper.

Update Oct 7, 2024: The model weights of pre-trained and fine-tuned models are now available for download. The commands for evaluating the fine-tuned models are the same as the pre-trained models. COmmands for starting the RL fine-tuning are added.

Installation Instructions

Install Conda

First, install Conda by following the instructions on the Conda website or the Miniconda website (here using Miniconda).

mkdir -p ~/miniconda3
wget https://repo.anaconda.com/miniconda/Miniconda3-latest-Linux-x86_64.sh -O ~/miniconda3/miniconda.sh
bash ~/miniconda3/miniconda.sh -b -u -p ~/miniconda3
rm -rf ~/miniconda3/miniconda.sh

After installing, initialize your newly-installed Miniconda. The following commands initialize for bash and zsh shells:

~/miniconda3/bin/conda init bash
~/miniconda3/bin/conda init zsh

To activate the changes, restart your shell or run:

source ~/.bashrc
source ~/.zshrc

Create a Conda Environment

Create a new Conda environment by running:

conda create -n rr python=3.8 -y

Activate the environment by running:

conda activate rr

Install IsaacGym

Download the IsaacGym installer from the IsaacGym website and follow the instructions to download the package by running (also refer to the FurnitureBench installlation instructions):

  • Click "Join now" and log into your NVIDIA account.
  • Click "Member area".
  • Read and check the box for the license agreement.
  • Download and unzip Isaac Gym - Ubuntu Linux 18.04 / 20.04 Preview 4 release.

You can also download a copy of the file from our AWS S3 bucket for your convenience:

wget https://iai-robust-rearrangement.s3.us-east-2.amazonaws.com/packages/IsaacGym_Preview_4_Package.tar.gz

Once the zipped file is downloaded, move it to the desired location and unzip it by running:

tar -xzf IsaacGym_Preview_4_Package.tar.gz

Now, you can install the IsaacGym package by navigating to the isaacgym directory and running:

pip install -e isaacgym/python --no-cache-dir --force-reinstall

Note: The --no-cache-dir and --force-reinstall flags are used to avoid potential issues with the installation we encountered.

Note: Please ignore Pip's notice that [notice] To update, run: pip install --upgrade pip as the current version of Pip is necessary for compatibility with the codebase.

Tip: The documentation for IsaacGym is located inside the docs directory in the unzipped folder and is not available online. You can open the index.html file in your browser to access the documentation.

You can now safely delete the downloaded zipped file and navigate back to the root directory for your project.

Install FurnitureBench

To allow for data collection with the SpaceMouse, etc. we used a custom fork of the FurnitureBench code. The fork is included in this codebase as a submodule. To install the FurnitureBench package, first run:

git clone --recursive [email protected]:ankile/robust-rearrangement.git

Note: If you forgot to clone the submodule, you can run git submodule update --init --recursive to fetch the submodule.

Then, install the FurnitureBench package by running:

cd robust-rearrangement/furniture-bench
pip install -e .

To test the installation of FurnitureBench, run:

python -m furniture_bench.scripts.run_sim_env --furniture one_leg --scripted

This should open a window with the simulated environment and the robot in it.

If you encounter the error ImportError: libpython3.8.so.1.0: cannot open shared object file: No such file or directory, this might be remedied by adding the conda environment's library path to the LD_LIBRARY_PATH environment variable. This can be done by, e.g., running:

export LD_LIBRARY_PATH=YOUR_CONDA_PATH/envs/YOUR_CONDA_ENV_NAME/lib

If you encounter [Error] [carb.gym.plugin] cudaImportExternalMemory failed on rgbImage buffer with error 999 (and you're using a Nvidia GTX 3070), try running:

export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json

Some context on this error: https://forums.developer.nvidia.com/t/cudaimportexternalmemory-failed-on-rgbimage/212944/4

Install the robust-rearrangement Package

Finally, install the robust-rearrangement package by running:

cd ..
pip install -e .

Data Collection: Install the SpaceMouse Driver

pip install numpy termcolor atomics scipy
pip install git+https://github.com/cheng-chi/spnav
sudo apt install libspnav-dev spacenavd
sudo systemctl start spacenavd

Install Additional Dependencies

Depending on what parts of the codebase you want to run, you may need to install additional dependencies. Especially different vision encoders might require additional dependencies. To install the R3M or VIP encoder, respectively, run:

pip install -e robust-rearrangement/furniture-bench/r3m

Download the Data

We provide an S3 bucket that contains all the data. You can browse the contents of the bucket here.

Then, for the code to know where to look for the data, please set the environment variables DATA_DIR_PROCESSED to the path of the processed data directories. This can be done by running or adding the following lines to your shell configuration file (e.g., ~/.bashrc or ~/.zshrc):

export DATA_DIR_PROCESSED=/path/to/processed-data

The raw data, i.e., trajectories stored as .pkl files according to the file format used in FurnitureBench, is also available. Before we train policies on this data, we process it into flat .zarr files with src/data_processing/process_pickles.py so it's easier to deal with in BC training. Please set the DATA_DIR_RAW environment variable before downloading the raw data.

All parts of the code (data collection, training, evaluation rollout storage, data processing, etc.) use these environment variables to locate the data.

Note: The code uses the directory structure in the folders to locate the data. If you change the directory structure, you may need to update the code accordingly.

To download the data, you can call the downloading script and specify the appropriate task name. At this point, these are the options:

python scripts/download_data.py --task one_leg
python scripts/download_data.py --task lamp
python scripts/download_data.py --task roundd_table
python scripts/download_data.py --task mug_rack
python scripts/download_data.py --task factory_peg_hole

For each of these, the 50 demos we collected for each randomness level will be downloaded.

Training models

We heavily rely on WandB as a tracking service and a way to organize runs and model weights. So, for the most streamlined experience with the below training, ensure that you've set WANDB_ENTITY environment variable, e.g.:

export WANDB_ENTITY=your-entity-name

This will log training runs to this entity, and we will later use the weights from those runs to evaluate the runs and load weights for RL fine-tuning.

NOTE: We are also working on releasing our weights in a way that's independent of our specific WandB projects and a way to specify local weight paths instead of a WandB run ID.

BC Pre-training

Training from scratch

To pre-train the models, please ensure that you've downloaded the relevant data and that the DATA_DIR_PROCESSED environment variable is set correctly.

The pre-training runs can then be launched with one of these commands (the dryrun flag is nice for debugging as it turns off WandB, loads less data, and makes epochs shorter):

one_leg

python -m src.train.bc +experiment=state/diff_unet task=one_leg randomness=low dryrun=false
python -m src.train.bc +experiment=state/diff_unet task=one_leg randomness=med dryrun=false

lamp

python -m src.train.bc +experiment=state/diff_unet task=lamp randomness=low dryrun=false
python -m src.train.bc +experiment=state/diff_unet task=lamp randomness=med dryrun=false

round_table

python -m src.train.bc +experiment=state/diff_unet task=round_table randomness=low dryrun=false
python -m src.train.bc +experiment=state/diff_unet task=round_table randomness=med dryrun=false

mug_rack

python -m src.train.bc +experiment=state/diff_unet task=mug_rack randomness=low dryrun=false

peg_hole

python -m src.train.bc +experiment=state/diff_unet task=factory_peg_hole randomness=low dryrun=false

You can run evaluations with a command like:

python -m src.eval.evaluate_model --n-envs 128 --n-rollouts 128 -f one_leg --if-exists append --max-rollout-steps 700 --action-type pos --observation-space image --randomness low --wt-type best_success_rate --run-id <wandb-project>/<wandb-run-id>

You can add the following flags to visualize in the viewer or store the rollouts:

--observation-space image --save-rollouts --visualize

Evaluate pre-trained checkpoints

one_leg BC pre-trained weights:

https://iai-robust-rearrangement.s3.us-east-2.amazonaws.com/checkpoints/bc/one_leg/low/actor_chkpt.pt
https://iai-robust-rearrangement.s3.us-east-2.amazonaws.com/checkpoints/bc/one_leg/med/actor_chkpt.pt

The rest of the weights are available in the same bucket, just substitute one_leg with the respective task name and low with med for the medium randomness level.

Once these are downloaded, you can run evaluation of the weights in a very similar manner to the above, except that you can substitute --run-id and wt-type with wt-path, like so:

python -m src.eval.evaluate_model --n-envs 128 --n-rollouts 128 -f one_leg --if-exists append --max-rollout-steps 700 --action-type pos --randomness low --observation-space state --wt-path <path to checkpoints>/bc/one_leg/low/actor_chkpt.pt

Also, we used the following --max-rollout-steps for the different tasks:

  • one_leg: 700
  • lamp: 1000
  • round_table: 1000
  • mug_rack: 400
  • peg_hole: 200

RL Fine-tuning

Run full fine-tuning

Running the residual RL finet-tuning looks like the following:

python -m src.train.residual_ppo \
    base_policy.wandb_id=<wandb-project>/<run-id> \
    base_policy.wt_type=best_success_rate \
    env.task=one_leg env.randomness=low \
    num_env_steps=700 \
    debug=false

if you want to run the fine-tuning from a pre-training run you've run in a WandB project, or like this:

python -m src.train.residual_ppo \
    base_policy.wt_path=/path/to/actor_chkpt.pt \
    env.task=one_leg env.randomness=low \
    num_env_steps=700 \
    debug=false

Of course, to fine-tune the rest of the tasks, you can substitute one_leg with the respective task name and low with med for the medium randomness level.

Also, we used the following num_env_steps for the different tasks:

  • one_leg: 700
  • lamp: 1000
  • round_table: 1000
  • mug_rack: 400
  • peg_hole: 200

Evaluate trained checkpoints

Our RL fine-tuned weights are to be available for download shortly

one_leg residual RL fine-tuned weights:

https://iai-robust-rearrangement.s3.us-east-2.amazonaws.com/checkpoints/rppo/one_leg/low/actor_chkpt.pt
https://iai-robust-rearrangement.s3.us-east-2.amazonaws.com/checkpoints/rppo/one_leg/med/actor_chkpt.pt

The rest of the weights are available in the same bucket, just substitute one_leg with the respective task name and low with med for the medium randomness level.

To evaluate the weights, you can run the evaluation script just like for the BC weights.

Notes on sim-to-real (in development)

Please see our notes on using Isaac Sim to re-render trajectories in service of visual sim-to-real. With the ongoing developments of Isaac Sim and IsaacLab, this area of the pipeline is not as mature and is still under ongoing development. The src/sim2real folder contains the scripts we used for converting assets to USD for use with Isaac Sim and re-rendering trajectories collected either via teleoperation or rolling out trained agents.

Notes on real world evaluation (in development)

Please see our notes on running on the real world Franka Panda robot. Our steps for reproducing the identical real world setup are still being developed, but in the src/real folder, we provide the scripts that we used along with some notes on the general process of getting set up to use the same tools.

Citation

If you find the paper or the code useful, please consider citing the paper:

@article{ankile2024imitation,
  title={From Imitation to Refinement--Residual RL for Precise Visual Assembly},
  author={Ankile, Lars and Simeonov, Anthony and Shenfeld, Idan and Torne, Marcel and Agrawal, Pulkit},
  journal={arXiv preprint arXiv:2407.16677},
  year={2024}
}```