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apps/d3d1[01]: More comprehensive map tests.
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//!map_buffer -dynamic | ||
CreateDXGIFactory(riid = {Data1 = 2071029484, Data2 = 8647, Data3 = 17582, Data4 = {178, 26, 201, 174, 50, 26, 227, 105}}, ppFactory = &<pFactory>) = S_OK | ||
IDXGIFactory::EnumAdapters(this = <pFactory>, Adapter = 0, ppAdapter = &<pAdapter>) = S_OK | ||
D3D10CreateDevice(pAdapter = <pAdapter>, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, SDKVersion = 29, ppDevice = &<pDevice>) = S_OK | ||
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ID3D10Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D10_USAGE_DYNAMIC, BindFlags = D3D10_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, MiscFlags = 0x0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer0>) = S_OK | ||
ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_DISCARD, MapFlags = 0x0, ppData = &<pMap0>) = S_OK | ||
memcpy(dest = <pMap0>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer0>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK | ||
memcpy(dest = <pMap0>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer0>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK | ||
memcpy(dest = <pMap0>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer0>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK | ||
memcpy(dest = <pMap0>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer0>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK | ||
memcpy(dest = <pMap0>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer0>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK | ||
memcpy(dest = <pMap0>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer0>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK | ||
memcpy(dest = <pMap0>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer0>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer0>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap0>) = S_OK | ||
memcpy(dest = <pMap0>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer0>) | ||
ID3D10Device::Flush(this = <pDevice>) | ||
ID3D10Device::CreateQuery(this = <pDevice>, pQueryDesc = &{Query = D3D10_QUERY_EVENT, MiscFlags = 0x0}, ppQuery = &<pQuery0>) = S_OK | ||
ID3D10Query::End(this = <pQuery0>) | ||
ID3D10Query::GetData(this = <pQuery0>, pData = NULL, DataSize = 0, GetDataFlags = 0x0) = S_OK | ||
ID3D10Query::Release(this = <pQuery0>) = 0 | ||
ID3D10Buffer::Release(this = <pVertexBuffer0>) = 0 | ||
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ID3D10Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D10_USAGE_DYNAMIC, BindFlags = D3D10_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, MiscFlags = 0x0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer1>) = S_OK | ||
ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_DISCARD, MapFlags = 0x0, ppData = &<pMap1>) = S_OK | ||
memcpy(dest = <pMap1>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer1>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK | ||
memcpy(dest = <pMap1>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer1>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK | ||
memcpy(dest = <pMap1>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer1>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK | ||
memcpy(dest = <pMap1>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer1>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK | ||
memcpy(dest = <pMap1>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer1>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK | ||
memcpy(dest = <pMap1>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer1>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK | ||
memcpy(dest = <pMap1>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer1>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer1>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap1>) = S_OK | ||
memcpy(dest = <pMap1>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer1>) | ||
ID3D10Device::Flush(this = <pDevice>) | ||
ID3D10Device::CreateQuery(this = <pDevice>, pQueryDesc = &{Query = D3D10_QUERY_EVENT, MiscFlags = 0x0}, ppQuery = &<pQuery1>) = S_OK | ||
ID3D10Query::End(this = <pQuery1>) | ||
ID3D10Query::GetData(this = <pQuery1>, pData = NULL, DataSize = 0, GetDataFlags = 0x0) = S_OK | ||
ID3D10Query::Release(this = <pQuery1>) = 0 | ||
ID3D10Buffer::Release(this = <pVertexBuffer1>) = 0 | ||
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ID3D10Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D10_USAGE_DYNAMIC, BindFlags = D3D10_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, MiscFlags = 0x0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer2>) = S_OK | ||
ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_DISCARD, MapFlags = 0x0, ppData = &<pMap2>) = S_OK | ||
memcpy(dest = <pMap2>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer2>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK | ||
memcpy(dest = <pMap2>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer2>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK | ||
memcpy(dest = <pMap2>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer2>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK | ||
memcpy(dest = <pMap2>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer2>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK | ||
memcpy(dest = <pMap2>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer2>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK | ||
memcpy(dest = <pMap2>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer2>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK | ||
memcpy(dest = <pMap2>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer2>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer2>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap2>) = S_OK | ||
memcpy(dest = <pMap2>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer2>) | ||
ID3D10Device::Flush(this = <pDevice>) | ||
ID3D10Device::CreateQuery(this = <pDevice>, pQueryDesc = &{Query = D3D10_QUERY_EVENT, MiscFlags = 0x0}, ppQuery = &<pQuery2>) = S_OK | ||
ID3D10Query::End(this = <pQuery2>) | ||
ID3D10Query::GetData(this = <pQuery2>, pData = NULL, DataSize = 0, GetDataFlags = 0x0) = S_OK | ||
ID3D10Query::Release(this = <pQuery2>) = 0 | ||
ID3D10Buffer::Release(this = <pVertexBuffer2>) = 0 | ||
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ID3D10Device::CreateBuffer(this = <pDevice>, pDesc = &{ByteWidth = 4096, Usage = D3D10_USAGE_DYNAMIC, BindFlags = D3D10_BIND_VERTEX_BUFFER, CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, MiscFlags = 0x0}, pInitialData = NULL, ppBuffer = &<pVertexBuffer3>) = S_OK | ||
ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_DISCARD, MapFlags = 0x0, ppData = &<pMap3>) = S_OK | ||
memcpy(dest = <pMap3>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer3>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK | ||
memcpy(dest = <pMap3>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer3>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK | ||
memcpy(dest = <pMap3>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer3>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK | ||
memcpy(dest = <pMap3>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer3>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK | ||
memcpy(dest = <pMap3>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer3>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK | ||
memcpy(dest = <pMap3>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer3>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK | ||
memcpy(dest = <pMap3>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer3>) | ||
ID3D10Buffer::Map(this = <pVertexBuffer3>, MapType = D3D10_MAP_WRITE_NO_OVERWRITE, MapFlags = 0x0, ppData = &<pMap3>) = S_OK | ||
memcpy(dest = <pMap3>, src = blob(4096), n = 4096) | ||
ID3D10Buffer::Unmap(this = <pVertexBuffer3>) | ||
ID3D10Device::Flush(this = <pDevice>) | ||
ID3D10Device::CreateQuery(this = <pDevice>, pQueryDesc = &{Query = D3D10_QUERY_EVENT, MiscFlags = 0x0}, ppQuery = &<pQuery3>) = S_OK | ||
ID3D10Query::End(this = <pQuery3>) | ||
ID3D10Query::GetData(this = <pQuery3>, pData = NULL, DataSize = 0, GetDataFlags = 0x0) = S_OK | ||
ID3D10Query::Release(this = <pQuery3>) = 0 | ||
ID3D10Buffer::Release(this = <pVertexBuffer3>) = 0 | ||
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ID3D10Device::Release(this = <pDevice>) = 0 | ||
IDXGIAdapter::Release(this = <pAdapter>) = 0 | ||
IDXGIFactory::Release(this = <pFactory>) = 0 |
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