Happy new year! Here is your present
Changes:
- MIP-mapping enabled. Now your mod will be 33% larger, but there is no pixels flickering in distance.
- Added tool to generate a preview of the whole level. So now you can look at results without running the game.
- Fixed crash if source masks/tiles has alpha channel.
- Updated Gipat tilesets definitions (thanks, Atom!).
- Replaced nvcompress binary, eliminated the appearance of transparent pixels.