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Fix many_foxes + motion blur = crash on WebGL (#18715)
## Objective
Fix#18714.
## Solution
Make sure `SkinUniforms::prev_buffer` is resized at the same time as
`current_buffer`.
There will be a one frame visual glitch when the buffers are resized,
since `prev_buffer` is incorrectly initialised with the current joint
transforms.
Note that #18074 includes the same fix. I'm assuming this smaller PR
will land first.
## Testing
See repro instructions in #18714. Tested on `animated_mesh`,
`many_foxes`, `custom_skinned_mesh`, Win10/Nvidia with Vulkan,
WebGL/Chrome, WebGPU/Chrome.
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