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Issues list

Access to DynamicVariant of DynamicEnum A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18692 opened Apr 2, 2025 by Person-93
Mismatched types and inaccessible methods for HashMap and HashSet in 0.16-rc A-Utils Utility functions and types C-Dependencies A change to the crates that Bevy depends on C-Usability A targeted quality-of-life change that makes Bevy easier to use P-Regression Functionality that used to work but no longer does. Add a test for this! X-Controversial There is active debate or serious implications around merging this PR
#18690 opened Apr 2, 2025 by alice-i-cecile 0.16
Experiment with optmizing insert_children A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18687 opened Apr 2, 2025 by alice-i-cecile
using iter_descendants, query filter should apply to returned values, but not limit the walk A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18686 opened Apr 2, 2025 by SteveAlexander
AccessKit node bounds are wrong A-Accessibility A problem that prevents users with disabilities from using Bevy A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18685 opened Apr 2, 2025 by alice-i-cecile
Add a with_child equivelant for relationships A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18678 opened Apr 2, 2025 by Freyja-moth
OnAdd events fire before hierarchy has been finalized in 0.16.0-rc.3 A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18671 opened Apr 1, 2025 by oliver-dew
bevy_tasks: Drop static TaskPools or wait until all tasks are finished A-Tasks Tools for parallel and async work C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18665 opened Apr 1, 2025 by K0bin
Events added by add_state_scoped_event are spawned before State is entered A-States App-level states machines C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18663 opened Apr 1, 2025 by Freyja-moth
Adding an entity using a RelationshipTarget A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18662 opened Apr 1, 2025 by Freyja-moth
Implement System for Box<dyn System> A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible
#18624 opened Mar 30, 2025 by hankjordan
Allow add_state_scoped_event to take computed state A-States App-level states machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18623 opened Mar 30, 2025 by aleqdev
Text not rendering when marker component is inserted A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18620 opened Mar 30, 2025 by Freyja-moth
Wrong materials used when GpuProcessingSupport set to GpuProcessingMode::None A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#18607 opened Mar 29, 2025 by komadori
SystemId doesn't convey that it can be used as a oneshot system A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18599 opened Mar 29, 2025 by homebrewmellow
Sprite picking doesn't work with image render targets A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18598 opened Mar 29, 2025 by musjj
Document that 1 unit = 1 meter in Bevy's PBR rendering A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation
#18590 opened Mar 28, 2025 by francisdb
Immutable components example should demonstrate the hooks + observers pattern A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18584 opened Mar 28, 2025 by alice-i-cecile
Use hooks + immutable components pattern for state transitions A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Blocked This cannot move forward until something else changes X-Controversial There is active debate or serious implications around merging this PR
#18583 opened Mar 28, 2025 by alice-i-cecile
Flexible Reflection Paths A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18570 opened Mar 27, 2025 by makspll
Making Required Components force existence as a follow-up of #18514 A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#18566 opened Mar 27, 2025 by inact1v1ty
PartialReflect::apply Documentation Unclear A-Reflection Runtime information about types C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18558 opened Mar 26, 2025 by anlumo
Wayland fullscreen limitations A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation O-Linux Specific to the Linux desktop operating system S-Blocked This cannot move forward until something else changes
#18556 opened Mar 26, 2025 by xiaoshihou514
Format Bot for CI A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18554 opened Mar 26, 2025 by bushrat011899 0.17
Some meshes not rendering in 0.16-rc.1 A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#18550 opened Mar 25, 2025 by alec-deason 0.16
ProTip! What’s not been updated in a month: updated:<2025-03-02.