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pub GraphInfo A-ECS Entities, components, systems, and events D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20149 opened Jul 15, 2025 by mrchantey Loading…
Text2d bounding box fix A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20148 opened Jul 15, 2025 by ickshonpe Loading… 0.17
Workaround a crash in macOS tahoe 26 / xcode 16.4+ C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on O-MacOS Specific to the MacOS (Apple) desktop operating system P-Crash A sudden unexpected crash
#20146 opened Jul 14, 2025 by ArthurBrussee Loading…
Refactor actions cache to be build on main A-Build-System Related to build systems or continuous integration C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20144 opened Jul 14, 2025 by mockersf Loading…
WIP: Fix glTF model forward direction A-glTF Related to the glTF 3D scene/model format A-Transform Translations, rotations and scales M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#20135 opened Jul 14, 2025 by superdump Draft 0.17
Rebrand glTF coordinate conversion to an alternative strategy that is biased towards glTF models A-glTF Related to the glTF 3D scene/model format A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#20131 opened Jul 14, 2025 by janhohenheim Loading… 0.17
Implement closest_point for Segment[23]d. A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20130 opened Jul 14, 2025 by IQuick143 Loading…
spec_v2: Auto Exposure A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#20125 opened Jul 14, 2025 by ecoskey Loading…
spec_v2: Blit A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20117 opened Jul 13, 2025 by ecoskey Loading…
Nuke GetBaseDescriptor A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Blocked This cannot move forward until something else changes
#20114 opened Jul 13, 2025 by ecoskey Loading…
Handle unallocated GPU memory for mesh extraction A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20112 opened Jul 13, 2025 by mate-h Loading… 0.17
Faster FilteredEntity(Ref|Mut) and Entity(Ref|Mut)Except by borrowing Access A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20111 opened Jul 13, 2025 by chescock Loading…
Rework required components A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#20110 opened Jul 13, 2025 by SkiFire13 Loading… 0.17
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Clean up specialized_mesh_pipeline A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Web Specific to web (WASM) builds S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20107 opened Jul 13, 2025 by IceSentry Loading…
Remove the need to derive Event when deriving EntityEvent A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#20104 opened Jul 12, 2025 by tim-blackbird Loading… 0.17
Implement ShapeSample for CircularSector A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20095 opened Jul 11, 2025 by lynn-lumen Loading…
Scalable primitives A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20094 opened Jul 11, 2025 by lynn-lumen Loading…
Improved UI scrolling support and bug fixes A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20093 opened Jul 11, 2025 by ickshonpe Loading… 0.17
The max window size resize constraint should be unset if set to infinity A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20079 opened Jul 10, 2025 by msandin Loading… 0.17
Preconvert colors before sending to shader A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20074 opened Jul 10, 2025 by tylercritchlow Loading… 0.17
Material bind group shader def A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20069 opened Jul 9, 2025 by tychedelia Loading… 0.17
Use ErrorContext::RunCondition variant when reporting errors from run conditions. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20061 opened Jul 9, 2025 by chescock Loading…
Change event to event_key where it refers to an EventKey A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20060 opened Jul 9, 2025 by SteveAlexander Loading…
Add ConvexPolygon<N> gizmos A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#20059 opened Jul 9, 2025 by lynn-lumen Loading…
Extendable gizmos primitives 3d A-Gizmos Visual editor and debug gizmos C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20049 opened Jul 9, 2025 by lynn-lumen Loading…
ProTip! What’s not been updated in a month: updated:<2025-06-15.