-
-
Notifications
You must be signed in to change notification settings - Fork 3.9k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Fix glTF importer wrongly ignoring sampler filters
#19118
opened May 7, 2025 by
greeble-dev
Loading…
Fix a Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
NestedLoader
code path that failed to use its meta transform
A-Assets
#19117
opened May 7, 2025 by
greeble-dev
Loading…
Remove warning from Image::resize
A-Rendering
Drawing game state to the screen
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19116
opened May 7, 2025 by
SpecificProtagonist
Loading…
Naive clipboard support
A-Editor
Graphical tools to make Bevy games
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Utils
Utility functions and types
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#19106
opened May 6, 2025 by
ickshonpe
Loading…
Derive Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PartialEq
for ImageSampler
A-Rendering
#19105
opened May 6, 2025 by
Noxmore
Loading…
Reduce operations in Fundamental domain-agnostic mathematical operations
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RayCast2d::circle_intersection_at
using cross product
A-Math
#19103
opened May 6, 2025 by
kumikaya
Loading…
Add list of supported KHR extensions to bevy_gltf's docs
#19100
opened May 6, 2025 by
jf908
Loading…
viewport_node example: Remove main world image initialization
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19098
opened May 6, 2025 by
SpecificProtagonist
Loading…
Cache component columns in archetypes
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19096
opened May 6, 2025 by
ElliottjPierce
Loading…
Add test for Related to the glTF 3D scene/model format
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
GltfLoaderSettings::override_sampler
and mipmap rendering
A-glTF
#19095
opened May 6, 2025 by
greeble-dev
Loading…
Add test that repros #18267 (different loader settings produce same asset)
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#19094
opened May 6, 2025 by
greeble-dev
Loading…
Fix Load files from disk to use for things like images, models, and sounds
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetChanged
code documentation to mention the PostUpdate
schedule
A-Assets
#19093
opened May 6, 2025 by
Henauxg
Loading…
Simplify Utility functions and types
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
bevy_utils
Features
A-Utils
#19090
opened May 6, 2025 by
bushrat011899
Loading…
Fix: Provide CPU mesh processing with MaterialBindingId
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGL2
Specific to the WebGL2 render API
P-High
This is particularly urgent, and deserves immediate attention
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Extract members of Pointing at and selecting objects of all sorts
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PickingPlugin
and PointerInputPlugin
into new types
A-Picking
#19078
opened May 5, 2025 by
hukasu
Loading…
Remove Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
YAxisOrientation
from bevy_text
A-Rendering
#19077
opened May 5, 2025 by
ickshonpe
Loading…
Environment Map Filtering GPU pipeline
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Bare Minimum Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Release-Note
Work that should be called out in the blog due to impact
O-Embedded
Weird hardware and no_std platforms
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
no_std
support for bevy_asset
A-Assets
#19070
opened May 5, 2025 by
bushrat011899
Loading…
Fix panic when specializing materials for entities spawned in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
PostUpdate
A-Rendering
Use Component Column ids in tables to skip component maps in queries
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19063
opened May 4, 2025 by
ElliottjPierce
Loading…
Initial raytraced lighting progress (bevy_solari)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
X-Controversial
There is active debate or serious implications around merging this PR
Clean up phantom data for ExtractComponentPlugin
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#19053
opened May 4, 2025 by
Sorseg
Loading…
Track spawn Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
Tick
of entities, offer methods, query data SpawnDetails
and query filter Spawned
A-ECS
Previous Next
ProTip!
Mix and match filters to narrow down what you’re looking for.