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Pull requests list

Fix a NestedLoader code path that failed to use its meta transform A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19117 opened May 7, 2025 by greeble-dev Loading…
Remove warning from Image::resize A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19116 opened May 7, 2025 by SpecificProtagonist Loading…
replace async-std with async-io
#19113 opened May 7, 2025 by VitalyAnkh Loading…
Naive clipboard support A-Editor Graphical tools to make Bevy games A-UI Graphical user interfaces, styles, layouts, and widgets A-Utils Utility functions and types C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19106 opened May 6, 2025 by ickshonpe Loading…
Derive PartialEq for ImageSampler A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19105 opened May 6, 2025 by Noxmore Loading…
Reduce operations in RayCast2d::circle_intersection_at using cross product A-Math Fundamental domain-agnostic mathematical operations S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19103 opened May 6, 2025 by kumikaya Loading…
viewport_node example: Remove main world image initialization C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19098 opened May 6, 2025 by SpecificProtagonist Loading…
Cache component columns in archetypes A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19096 opened May 6, 2025 by ElliottjPierce Loading…
Add test for GltfLoaderSettings::override_sampler and mipmap rendering A-glTF Related to the glTF 3D scene/model format A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19095 opened May 6, 2025 by greeble-dev Loading…
Add test that repros #18267 (different loader settings produce same asset) A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19094 opened May 6, 2025 by greeble-dev Loading…
Fix AssetChanged code documentation to mention the PostUpdate schedule A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19093 opened May 6, 2025 by Henauxg Loading…
Simplify bevy_tasks Features
#19091 opened May 6, 2025 by bushrat011899 Loading…
Simplify bevy_utils Features A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19090 opened May 6, 2025 by bushrat011899 Loading…
Fix: Provide CPU mesh processing with MaterialBindingId A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API P-High This is particularly urgent, and deserves immediate attention S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19083 opened May 5, 2025 by dsgallups Loading… 0.16.1
Extract members of PickingPlugin and PointerInputPlugin into new types A-Picking Pointing at and selecting objects of all sorts C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19078 opened May 5, 2025 by hukasu Loading…
Remove YAxisOrientation from bevy_text A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19077 opened May 5, 2025 by ickshonpe Loading…
Environment Map Filtering GPU pipeline A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19076 opened May 5, 2025 by mate-h Loading… 0.17
Bare Minimum no_std support for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19070 opened May 5, 2025 by bushrat011899 Loading…
Fix panic when specializing materials for entities spawned in PostUpdate A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19064 opened May 5, 2025 by grind086 Loading… 0.16.1
Use Component Column ids in tables to skip component maps in queries A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19063 opened May 4, 2025 by ElliottjPierce Loading…
Initial raytraced lighting progress (bevy_solari) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact X-Controversial There is active debate or serious implications around merging this PR
#19058 opened May 4, 2025 by JMS55 Loading… 0.17
Clean up phantom data for ExtractComponentPlugin A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19053 opened May 4, 2025 by Sorseg Loading…
Track spawn Tick of entities, offer methods, query data SpawnDetails and query filter Spawned A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#19047 opened May 3, 2025 by urben1680 Loading… 0.17
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