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I'm trying out the new spirv_shader_passthrough feature and its giving me a coredump! Here's the last few lines of the logs:
2025-01-28T17:19:56.159622Z INFO bevy_winit::system: Creating new window "Wrach example: You're a pixel" (0v1#4294967296)
2025-01-28T17:19:57.376251Z INFO naga::back::spv::writer: Skip function Some("add_block_sums")
2025-01-28T17:19:57.388164Z INFO naga::back::spv::writer: Skip function Some("reduce_downsweep")
2025-01-28T17:19:57.390506Z INFO naga::back::spv::writer: Skip function Some("add_block_sums")
2025-01-28T17:19:57.414588Z INFO naga::back::spv::writer: Skip function Some("reduce_downsweep")
Error: nu::shell::coredump_error
× program coredump error
╭─[entry #517:1:53]
1 │ RUST_BACKTRACE=1 RUST_LOG="info,wgpu_hal::gles=off" cargo run --example youre-a-pixel
· ──┬──
· ╰── coredump detected. received signal: 11
╰────
I don't even know where to start with debugging this. There's no mention of anybody else ever having a "coredump" in the issues. If it's useful this is the diff of what I'm currently working on tombh/wrach@a19bcca
The only 2 things I can think of are; that spirv_shader_passthrough disallows WGSL, or that spirv_shader_passthrough uses too much memory. But I'm honestly lost here. Maybe I should try to reduce the size of the diff that causes the error.
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I'm trying out the new
spirv_shader_passthrough
feature and its giving me a coredump! Here's the last few lines of the logs:I don't even know where to start with debugging this. There's no mention of anybody else ever having a "coredump" in the issues. If it's useful this is the diff of what I'm currently working on tombh/wrach@a19bcca
The only 2 things I can think of are; that
spirv_shader_passthrough
disallows WGSL, or thatspirv_shader_passthrough
uses too much memory. But I'm honestly lost here. Maybe I should try to reduce the size of the diff that causes the error.Beta Was this translation helpful? Give feedback.
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