Raycasting for primitives. #13618
Labels
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Milestone
I have recently started working on https://github.com/Olle-Lukowski/bevy_contrib_raycast to allow for raycasts on both 2d and 3d primitives. I thought I would open up a tracking issue here, so more people can review / help out with the code.
Here is a checklist of what needs to be done:
RayCast2d
for all 2D primitives (quick and dirty, to get a working example)RayCast3d
for all 3D primitives (quick and dirty, to get a working example)The text was updated successfully, but these errors were encountered: