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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
Description
Bevy version and features
- 0.17.2 / e3814a9
Relevant system information
AdapterInfo { name: "Apple M1", vendor: 0, device: 0, device_type: IntegratedGpu, backend: Metal }What you did
cargo run --example extended_material_bindless
What went wrong
Discovered this issue in discord and started testing on an older macbook and was able to reproduce the issue inititally and in the example that I based my implementation on.
I tested on Windows and NixOS as well and it worked fine in both cases. (Nvidia and CPU based adapter).
wgpu error: Validation Error
Caused by:
In Device::create_bind_group
Number of bindings in bind group descriptor (13) does not match the number of bindings defined in the bind group layout (16)
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward