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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
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Description
Bevy version and features
None, e.g. browsing: https://bevy.org/examples/3d-rendering/skybox/
Im using Firefox 144.0. Other users on the official bevy discord mentioned the same issue.
What you did
Just opening https://bevy.org/examples/3d-rendering/skybox/
What went wrong
Nothing is rendering, and a bunch of errors are shown in the web console
Additional information
Conflicting samplers for _group_0_binding_1_fs log.target = "naga::back::glsl";
log.module_path = "naga::back::glsl";
log.file = "/Users/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/naga-26.0.0/src/back/glsl/mod.rs";
log.line = 5007;
Shader translation error for stage ShaderStages(FRAGMENT): A image was used with multiple samplers log.target = "wgpu::backend::wgpu_core";
log.module_path = "wgpu::backend::wgpu_core";
log.file = "/Users/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/wgpu-26.0.1/src/backend/wgpu_core.rs";
log.line = 1324;
Please report it to https://github.com/gfx-rs/wgpu log.target = "wgpu::backend::wgpu_core";
log.module_path = "wgpu::backend::wgpu_core";
log.file = "/Users/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/wgpu-26.0.1/src/backend/wgpu_core.rs";
log.line = 1325;
Handling wgpu errors as fatal by default log.target = "wgpu::backend::wgpu_core";
log.module_path = "wgpu::backend::wgpu_core";
log.file = "/Users/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/wgpu-26.0.1/src/backend/wgpu_core.rs";
log.line = 1327;
panicked at /Users/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/wgpu-26.0.1/src/backend/wgpu_core.rs:1327:26:
wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline, label = 'taa_pipeline'
Internal error in ShaderStages(FRAGMENT) shader: A image was used with multiple samplers
Stack: (omitted)
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong