Dynamic attribute support for morph targets #8935
Labels
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
The current implementation of morph targets (#8158) works exactly with the following vertex attribute, none more, none less:
The glTF 2.0 spec moprh targets support more than just those attributes. In fact, it's possible to encounter glTFs without some of them. In this case, bevy will happily upload a buffer full of 0s to the GPU.
Bevy should handle morph attributes more intelligently, most notably, it should:
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