Skip to content

Commit

Permalink
updated changelog
Browse files Browse the repository at this point in the history
  • Loading branch information
marcushutchings committed Aug 27, 2023
1 parent f43c86e commit 08e3c9c
Showing 1 changed file with 11 additions and 3 deletions.
14 changes: 11 additions & 3 deletions doc/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -130,9 +130,17 @@ Sim:
between buildings in bases.
- Reduced the difficulty units face when trying to rejoin a path after being routed away due to a
collision with a building.
- removed modrules: `system.pfForce[Update]SingleThreaded`. MT has shown itself stable.
- removed modrule: `system.pathFinderUpdateRate`. This modrule isn't used any more; instead, a
different modrule serves a similar purpose, but uses different values, see: `pfUpdateRateScale`.
- removed modrules: `system.pfForce[Update]SingleThreaded`. MT has shown itself stable.
- removed modrule: `system.pathFinderUpdateRate`. This modrule isn't used any more; instead, a
different modrule serves a similar purpose, but uses different values, see: `pfUpdateRateScale`.
- Added modrule, `system.pfRawMoveSpeedThreshold`, which tells GroundMoveType and QTPFS what
minimum speed mod on a given map square to block a raw move trace. By default the value is 0.0,
which means only terrain, features, and structures that block movement should be considered.
Raising the value will mean that raw move check will fail on technically pathable map squares,
which means if unit is asked to cross it, it will resort to using normal path finding, which
will likely try to path around those map squares. Think lava, it is very slow to move through,
(and it hurts), you don't want units trying to path through lava unless they are trying to get
out. This feature is considered experimental.

Sim::QTPFS
- Debug Drawer now draws into the minimap, showing the map damage updates waiting to be processed.
Expand Down

0 comments on commit 08e3c9c

Please sign in to comment.