This repository has been archived by the owner on Jan 23, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 8
Cleanup motion #414
Merged
Merged
Cleanup motion #414
Changes from all commits
Commits
Show all changes
77 commits
Select commit
Hold shift + click to select a range
33c8f82
Cleanup motion
Flova 26cbcbf
Fix launch files
Flova 498eb8a
Cleanup animation server
Flova edf04de
Start hcm refactoring
Flova 82f6aa4
Fix hcm led script
Flova cf27605
Remove unessesary code
Flova fb911c4
Cleanup parameters
Flova 33621e3
Update docs
Flova 757fc3c
Use enum values
Flova d688bbd
Cleanup actions
Flova b9a881a
Move robot state modifications to own action
Flova 51d15ad
Add pause script to build
Flova eaa2595
Cleanup cpp
Flova f1e53cc
Add comments to hcm cpp
Flova fbd81d2
Remove duplicated build setup
Flova bf38e88
Rework joint mutex
Flova 5008ecd
Cleanup head mover
Flova f4e396f
Remove record gui (ROS 1)
Flova b7adbee
Cleanup headmover
Flova 17090d6
Remove unused dep
Flova 07fd7c9
Sort imports in moveit bindings
Flova e66c824
Fix fused angles
Flova 3530ce3
Fix unused variable
Flova 16a9f78
Fix typo in use_sim_time
Flova 93481e4
Add debug log for descision
Flova f26481b
Fix run animation script
Flova b74c7e6
Add printout at animation start
Flova c01cbb5
Fix kick, walking and animation feedback
Flova 01b0962
Fix foot reset service
Flova 18515df
Cleanup kick deps
Flova 6f4218d
Fix out of bounds access
Flova dd3da96
Fix stuck head mode
Flova edafe31
Remove hlm
Flova 8420b72
Fix typos
jaagut 054fac9
Wait for all tfs (less warnings at startup)
Flova 39cca1f
Merge branch 'cleanup_motion' of github.com:bit-bots/bitbots_motion i…
Flova 91d32e1
Fix naming
Flova 7ca3873
Make param exchange more reliable
Flova c46b5f5
Fix stop step
Flova cc44f8e
Fix dynup hcm warning
Flova fd8ae45
Also build config
Flova 83cba4c
Increase timeouts
Flova a181af5
Cleanup timeout
Flova e735523
Cleaner imu active check
Flova c130413
Fix sim sleep
Flova 6d2bb64
Fix crashing kick after duplicate call
Flova b9396a3
Use wait for tf instead of waiting for joint states
Flova 7c60fb7
Fix head mover
Flova 6ca5d6a
Fix possible uninit mem error
Flova 34133c8
hcm config: remove unused param and fix typos
jaagut b5b1bf4
Update bitbots_hcm/bitbots_hcm/hcm_dsd/actions/wait.py
Flova 4de97d3
Update bitbots_hcm/docs/index.rst
Flova 3eff13d
Update bitbots_hcm/package.xml
Flova 25665a6
Update bitbots_head_mover/CMakeLists.txt
Flova 30569be
Fix typo
Flova d4ed38b
Fix robot type parameter
Flova b697398
Merge branch 'cleanup_motion' of github.com:bit-bots/bitbots_motion i…
Flova 1940fe6
Use abc
Flova 6c66df3
Still raise error
Flova a7298a2
Remove old ref to head_capsule
Flova 54ecb04
Remove unused param
Flova 4455e2c
Fix sim param
Flova 3ad616d
Remove old interactive markers
Flova daf4d38
Fix old transformer call
Flova 6976f08
Remove jenkinsfile
Flova 34cda8f
Update bitbots_animation_server/bitbots_animation_server/animation_no…
Flova 35e3f1f
Update bitbots_animation_server/bitbots_animation_server/spline_anima…
Flova 31fd89a
Update bitbots_hcm/bitbots_hcm/hcm_dsd/actions/play_animation.py
Flova 9591c10
Update bitbots_hcm/bitbots_hcm/hcm_dsd/actions/play_animation.py
Flova ace9136
Update bitbots_hcm/bitbots_hcm/hcm_dsd/decisions/falling.py
Flova f34864c
Apply feedback
Flova 13a212c
Merge branch 'cleanup_motion' of github.com:bit-bots/bitbots_motion i…
Flova a6c218d
Fix hcm dsd location
Flova b21364e
Fix missing deps
Flova 4fbf755
Remove unused imports
Flova 25d29f6
Add hcm dsd test
Flova a3f27be
Update bitbots_hcm/bitbots_hcm/hcm_dsd/decisions/check_hardware.py
Flova File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I still think, it is weired how HCM and animation server are intertwined... @Flova do you remember our alternative approach discussed in the TAMS lab? Could you please open an issue for this?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I don't know what you mean.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Ping @jaagut
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I don't remember the solution approach. But the thing I was referring to is the (old) quirk of the HCM flag in the PlayAnimation call and the animation server handling it different depending on the flag.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I don't remember this. Be we talked about having the head safe states as part of the head mover, so it could select an optimal orientation.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If not yet, please open an issue.