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[shaderc] Clean up #3258
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[shaderc] Clean up #3258
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…ion options from: https://developer.apple.com/documentation/metal/mtllanguageversion?language=objc Add configuration options for MSL compiler based on MSL version and Platform Configure MSL->SPIR-V version configuration based on when ray tracing types become available Set default metal compiler option to be metal 1.2, which is the default version assigned in the current SPIRV-Cross being used
…ion options from: https://developer.apple.com/documentation/metal/mtllanguageversion?language=objc Add configuration options for MSL compiler based on MSL version and Platform Configure MSL->SPIR-V version configuration based on when ray tracing types become available Set default metal compiler option to be metal 1.2, which is the default version assigned in the current SPIRV-Cross being used
Reduce the size of temp buffer used in writing the MSL preprocessor define Fix a compiler warning about size_t to int32_t truncation Adjust whitespace in usage text
…rm_configuration_in_shaderc
…derc' into shaderc_cleanup # Conflicts: # tools/shaderc/shaderc.cpp # tools/shaderc/shaderc_metal.cpp
There are conflicts. |
# Conflicts: # tools/shaderc/shaderc.cpp # tools/shaderc/shaderc_metal.cpp
They should all be resolved now. |
mipek
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Mar 2, 2024
* Add Metal Shading Language version options to shaderc. Reference version options from: https://developer.apple.com/documentation/metal/mtllanguageversion?language=objc Add configuration options for MSL compiler based on MSL version and Platform Configure MSL->SPIR-V version configuration based on when ray tracing types become available Set default metal compiler option to be metal 1.2, which is the default version assigned in the current SPIRV-Cross being used * Add Metal Shading Language version options to shaderc. Reference version options from: https://developer.apple.com/documentation/metal/mtllanguageversion?language=objc Add configuration options for MSL compiler based on MSL version and Platform Configure MSL->SPIR-V version configuration based on when ray tracing types become available Set default metal compiler option to be metal 1.2, which is the default version assigned in the current SPIRV-Cross being used * Group ios and osx platform code paths Reduce the size of temp buffer used in writing the MSL preprocessor define Fix a compiler warning about size_t to int32_t truncation Adjust whitespace in usage text * Remove indented scope left-over from branch condition removal * Remove some testing code * Adjust whitespace for function arguments * Replace BX_ASSERT with bx::write to message handler in spirv generation
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Dependency on first merging #3213