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Merge pull request #1884 from borglab/feature/F_matrix
Two fundamental matrix classes
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/* | ||
* @file FundamentalMatrix.cpp | ||
* @brief FundamentalMatrix classes | ||
* @author Frank Dellaert | ||
* @date Oct 23, 2024 | ||
*/ | ||
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#include <gtsam/geometry/FundamentalMatrix.h> | ||
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namespace gtsam { | ||
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//************************************************************************* | ||
Point2 Transfer(const Matrix3& Fca, const Point2& pa, // | ||
const Matrix3& Fcb, const Point2& pb) { | ||
// Create lines in camera a from projections of the other two cameras | ||
Vector3 line_a = Fca * Vector3(pa.x(), pa.y(), 1); | ||
Vector3 line_b = Fcb * Vector3(pb.x(), pb.y(), 1); | ||
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// Cross the lines to find the intersection point | ||
Vector3 intersectionPoint = line_a.cross(line_b); | ||
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// Normalize the intersection point | ||
intersectionPoint /= intersectionPoint(2); | ||
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return intersectionPoint.head<2>(); // Return the 2D point | ||
} | ||
//************************************************************************* | ||
FundamentalMatrix::FundamentalMatrix(const Matrix3& F) { | ||
// Perform SVD | ||
Eigen::JacobiSVD<Matrix3> svd(F, Eigen::ComputeFullU | Eigen::ComputeFullV); | ||
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// Extract U and V | ||
Matrix3 U = svd.matrixU(); | ||
Matrix3 V = svd.matrixV(); | ||
Vector3 singularValues = svd.singularValues(); | ||
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// Scale the singular values | ||
double scale = singularValues(0); | ||
if (scale != 0) { | ||
singularValues /= scale; // Normalize the first singular value to 1.0 | ||
} | ||
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// Check if the third singular value is close to zero (valid F condition) | ||
if (std::abs(singularValues(2)) > 1e-9) { | ||
throw std::invalid_argument( | ||
"The input matrix does not represent a valid fundamental matrix."); | ||
} | ||
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// Ensure the second singular value is recorded as s | ||
s_ = singularValues(1); | ||
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// Check if U is a reflection | ||
if (U.determinant() < 0) { | ||
U = -U; | ||
s_ = -s_; // Change sign of scalar if U is a reflection | ||
} | ||
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// Check if V is a reflection | ||
if (V.determinant() < 0) { | ||
V = -V; | ||
s_ = -s_; // Change sign of scalar if U is a reflection | ||
} | ||
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// Assign the rotations | ||
U_ = Rot3(U); | ||
V_ = Rot3(V); | ||
} | ||
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Matrix3 FundamentalMatrix::matrix() const { | ||
return U_.matrix() * Vector3(1, s_, 0).asDiagonal() * V_.transpose().matrix(); | ||
} | ||
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void FundamentalMatrix::print(const std::string& s) const { | ||
std::cout << s << "U:\n" | ||
<< U_.matrix() << "\ns: " << s_ << "\nV:\n" | ||
<< V_.matrix() << std::endl; | ||
} | ||
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bool FundamentalMatrix::equals(const FundamentalMatrix& other, | ||
double tol) const { | ||
return U_.equals(other.U_, tol) && std::abs(s_ - other.s_) < tol && | ||
V_.equals(other.V_, tol); | ||
} | ||
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Vector FundamentalMatrix::localCoordinates(const FundamentalMatrix& F) const { | ||
Vector result(7); | ||
result.head<3>() = U_.localCoordinates(F.U_); | ||
result(3) = F.s_ - s_; // Difference in scalar | ||
result.tail<3>() = V_.localCoordinates(F.V_); | ||
return result; | ||
} | ||
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FundamentalMatrix FundamentalMatrix::retract(const Vector& delta) const { | ||
Rot3 newU = U_.retract(delta.head<3>()); | ||
double newS = s_ + delta(3); // Update scalar | ||
Rot3 newV = V_.retract(delta.tail<3>()); | ||
return FundamentalMatrix(newU, newS, newV); | ||
} | ||
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//************************************************************************* | ||
Matrix3 SimpleFundamentalMatrix::leftK() const { | ||
Matrix3 K; | ||
K << fa_, 0, ca_.x(), 0, fa_, ca_.y(), 0, 0, 1; | ||
return K; | ||
} | ||
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Matrix3 SimpleFundamentalMatrix::rightK() const { | ||
Matrix3 K; | ||
K << fb_, 0, cb_.x(), 0, fb_, cb_.y(), 0, 0, 1; | ||
return K; | ||
} | ||
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Matrix3 SimpleFundamentalMatrix::matrix() const { | ||
return leftK().transpose().inverse() * E_.matrix() * rightK().inverse(); | ||
} | ||
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void SimpleFundamentalMatrix::print(const std::string& s) const { | ||
std::cout << s << " E:\n" | ||
<< E_.matrix() << "\nfa: " << fa_ << "\nfb: " << fb_ | ||
<< "\nca: " << ca_.transpose() << "\ncb: " << cb_.transpose() | ||
<< std::endl; | ||
} | ||
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bool SimpleFundamentalMatrix::equals(const SimpleFundamentalMatrix& other, | ||
double tol) const { | ||
return E_.equals(other.E_, tol) && std::abs(fa_ - other.fa_) < tol && | ||
std::abs(fb_ - other.fb_) < tol && (ca_ - other.ca_).norm() < tol && | ||
(cb_ - other.cb_).norm() < tol; | ||
} | ||
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Vector SimpleFundamentalMatrix::localCoordinates( | ||
const SimpleFundamentalMatrix& F) const { | ||
Vector result(7); | ||
result.head<5>() = E_.localCoordinates(F.E_); | ||
result(5) = F.fa_ - fa_; // Difference in fa | ||
result(6) = F.fb_ - fb_; // Difference in fb | ||
return result; | ||
} | ||
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SimpleFundamentalMatrix SimpleFundamentalMatrix::retract( | ||
const Vector& delta) const { | ||
EssentialMatrix newE = E_.retract(delta.head<5>()); | ||
double newFa = fa_ + delta(5); // Update fa | ||
double newFb = fb_ + delta(6); // Update fb | ||
return SimpleFundamentalMatrix(newE, newFa, newFb, ca_, cb_); | ||
} | ||
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//************************************************************************* | ||
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} // namespace gtsam |
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/* | ||
* @file FundamentalMatrix.h | ||
* @brief FundamentalMatrix classes | ||
* @author Frank Dellaert | ||
* @date Oct 23, 2024 | ||
*/ | ||
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#pragma once | ||
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#include <gtsam/geometry/EssentialMatrix.h> | ||
#include <gtsam/geometry/Rot3.h> | ||
#include <gtsam/geometry/Unit3.h> | ||
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namespace gtsam { | ||
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/** | ||
* @class FundamentalMatrix | ||
* @brief Represents a general fundamental matrix. | ||
* | ||
* This class represents a general fundamental matrix, which is a 3x3 matrix | ||
* that describes the relationship between two images. It is parameterized by a | ||
* left rotation U, a scalar s, and a right rotation V. | ||
*/ | ||
class GTSAM_EXPORT FundamentalMatrix { | ||
private: | ||
Rot3 U_; ///< Left rotation | ||
double s_; ///< Scalar parameter for S | ||
Rot3 V_; ///< Right rotation | ||
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public: | ||
/// Default constructor | ||
FundamentalMatrix() : U_(Rot3()), s_(1.0), V_(Rot3()) {} | ||
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/** | ||
* @brief Construct from U, V, and scalar s | ||
* | ||
* Initializes the FundamentalMatrix with the given left rotation U, | ||
* scalar s, and right rotation V. | ||
* | ||
* @param U Left rotation matrix | ||
* @param s Scalar parameter for the fundamental matrix | ||
* @param V Right rotation matrix | ||
*/ | ||
FundamentalMatrix(const Rot3& U, double s, const Rot3& V) | ||
: U_(U), s_(s), V_(V) {} | ||
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/** | ||
* @brief Construct from a 3x3 matrix using SVD | ||
* | ||
* Initializes the FundamentalMatrix by performing SVD on the given | ||
* matrix and ensuring U and V are not reflections. | ||
* | ||
* @param F A 3x3 matrix representing the fundamental matrix | ||
*/ | ||
FundamentalMatrix(const Matrix3& F); | ||
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/// Return the fundamental matrix representation | ||
Matrix3 matrix() const; | ||
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/// @name Testable | ||
/// @{ | ||
/// Print the FundamentalMatrix | ||
void print(const std::string& s = "") const; | ||
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/// Check if the FundamentalMatrix is equal to another within a | ||
/// tolerance | ||
bool equals(const FundamentalMatrix& other, double tol = 1e-9) const; | ||
/// @} | ||
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/// @name Manifold | ||
/// @{ | ||
enum { dimension = 7 }; // 3 for U, 1 for s, 3 for V | ||
inline static size_t Dim() { return dimension; } | ||
inline size_t dim() const { return dimension; } | ||
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/// Return local coordinates with respect to another FundamentalMatrix | ||
Vector localCoordinates(const FundamentalMatrix& F) const; | ||
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/// Retract the given vector to get a new FundamentalMatrix | ||
FundamentalMatrix retract(const Vector& delta) const; | ||
/// @} | ||
}; | ||
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/** | ||
* @class SimpleFundamentalMatrix | ||
* @brief Class for representing a simple fundamental matrix. | ||
* | ||
* This class represents a simple fundamental matrix, which is a | ||
* parameterization of the essential matrix and focal lengths for left and right | ||
* cameras. Principal points are not part of the manifold but a convenience. | ||
*/ | ||
class GTSAM_EXPORT SimpleFundamentalMatrix { | ||
private: | ||
EssentialMatrix E_; ///< Essential matrix | ||
double fa_; ///< Focal length for left camera | ||
double fb_; ///< Focal length for right camera | ||
Point2 ca_; ///< Principal point for left camera | ||
Point2 cb_; ///< Principal point for right camera | ||
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public: | ||
/// Default constructor | ||
SimpleFundamentalMatrix() | ||
: E_(), fa_(1.0), fb_(1.0), ca_(0.0, 0.0), cb_(0.0, 0.0) {} | ||
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/// Construct from essential matrix and focal lengths | ||
SimpleFundamentalMatrix(const EssentialMatrix& E, // | ||
double fa, double fb, | ||
const Point2& ca = Point2(0.0, 0.0), | ||
const Point2& cb = Point2(0.0, 0.0)) | ||
: E_(E), fa_(fa), fb_(fb), ca_(ca), cb_(cb) {} | ||
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/// Return the left calibration matrix | ||
Matrix3 leftK() const; | ||
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/// Return the right calibration matrix | ||
Matrix3 rightK() const; | ||
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/// Return the fundamental matrix representation | ||
Matrix3 matrix() const; | ||
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/// @name Testable | ||
/// @{ | ||
/// Print the SimpleFundamentalMatrix | ||
void print(const std::string& s = "") const; | ||
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/// Check equality within a tolerance | ||
bool equals(const SimpleFundamentalMatrix& other, double tol = 1e-9) const; | ||
/// @} | ||
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/// @name Manifold | ||
/// @{ | ||
enum { dimension = 7 }; // 5 for E, 1 for fa, 1 for fb | ||
inline static size_t Dim() { return dimension; } | ||
inline size_t dim() const { return dimension; } | ||
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/// Return local coordinates with respect to another SimpleFundamentalMatrix | ||
Vector localCoordinates(const SimpleFundamentalMatrix& F) const; | ||
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/// Retract the given vector to get a new SimpleFundamentalMatrix | ||
SimpleFundamentalMatrix retract(const Vector& delta) const; | ||
/// @} | ||
}; | ||
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/** | ||
* @brief Transfer projections from cameras a and b to camera c | ||
* | ||
* Take two fundamental matrices Fca and Fcb, and two points pa and pb, and | ||
* returns the 2D point in view (c) where the epipolar lines intersect. | ||
*/ | ||
GTSAM_EXPORT Point2 Transfer(const Matrix3& Fca, const Point2& pa, | ||
const Matrix3& Fcb, const Point2& pb); | ||
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/// Represents a set of three fundamental matrices for transferring points | ||
/// between three cameras. | ||
template <typename F> | ||
struct TripleF { | ||
F Fab, Fbc, Fca; | ||
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/// Transfers a point from cameras b,c to camera a. | ||
Point2 transferToA(const Point2& pb, const Point2& pc) { | ||
return Transfer(Fab.matrix(), pb, Fca.matrix().transpose(), pc); | ||
} | ||
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/// Transfers a point from camera a,c to camera b. | ||
Point2 transferToB(const Point2& pa, const Point2& pc) { | ||
return Transfer(Fab.matrix().transpose(), pa, Fbc.matrix(), pc); | ||
} | ||
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/// Transfers a point from cameras a,b to camera c. | ||
Point2 transferToC(const Point2& pa, const Point2& pb) { | ||
return Transfer(Fca.matrix(), pa, Fbc.matrix().transpose(), pb); | ||
} | ||
}; | ||
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template <> | ||
struct traits<FundamentalMatrix> | ||
: public internal::Manifold<FundamentalMatrix> {}; | ||
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template <> | ||
struct traits<SimpleFundamentalMatrix> | ||
: public internal::Manifold<SimpleFundamentalMatrix> {}; | ||
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} // namespace gtsam |
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