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update 400+ item
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bramaudi committed Mar 8, 2024
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2 changes: 1 addition & 1 deletion public/json/Acid Dye.json
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"type": "dyes",
"title": "Acid Dye",
"summaries": [
"<b>Acid Dye</b> is a <linked>dye</linked> sometimes acquired from the <linked>Dye Trader</linked> after completing a <linked>Strange Plant</linked> quest. <linked>Armor</linked> dyed by it can be seen in the dark, but does not provide light. It also gives a rippling effect that pulses outwards from the player's head. It can sometimes be used for exploring, but the fact that it does not provide real light makes it mostly of use for decoration.",
"<b>Acid Dye</b> is a <linked>dye</linked> acquired by giving a <linked>Strange Plant</linked> to the <linked>Dye Trader</linked>. <linked>Armor</linked> dyed by it can be seen in the dark, but does not provide light. It also gives a rippling effect that pulses outwards from the player's head. It can sometimes be used for exploring, but the fact that it does not provide real light makes it mostly of use for decoration.",
"Equipping Acid Dye, <linked>Red Acid Dye</linked> or <linked>Blue Acid Dye</linked> on the <linked>Shadow Orb</linked> can make parts of it or the whole orb invisible."
],
"statistics": {
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2 changes: 1 addition & 1 deletion public/json/Adamantite Pickaxe.json
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"summaries": [
"The <b>Adamantite Pickaxe</b> is a <linked>Hardmode</linked> <linked>pickaxe</linked>, and is the pickaxe alternative to the <linked>Adamantite Drill</linked>, having a slower mining speed but longer range and benefiting from mining speed bonuses. Its alternate ore counterpart, the <linked>Titanium Pickaxe</linked>, is faster than the Adamantite Pickaxe.",
"It can mine any block except <linked>Chlorophyte Ore</linked> and <linked>Lihzahrd Bricks</linked>.",
"Its best <linked>modifier</linked> is <b>Legendary</b>. While <b>Light</b> may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light <linked>mine at equal speeds</linked> for this tool."
"Its best <linked>modifier</linked> is <b>Legendary</b>. However, due to rounding, <b>Legendary</b>, <b>Light</b>, <b>Deadly</b>, <b>Agile</b>, <b>Quick</b>, and <b>Nasty</b> provide equal boosts to <linked>mining speed</linked> for this tool."
],
"statistics": {
"Damage": "20 <span class=\"small-bold\">(Melee)</span>",
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2 changes: 1 addition & 1 deletion public/json/Adamantite Waraxe.json
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],
"summaries": [
"The <b>Adamantite Waraxe</b> is a <linked>Hardmode</linked> <linked>axe</linked> that is obtainable after crafting an <linked>Adamantite Forge</linked> or a <linked>Titanium Forge</linked>, and is the axe alternative to the <linked>Adamantite Chainsaw</linked>. Like all other axes and <linked>chainsaws</linked>, it is solely used to cut down <linked>trees</linked>, <linked>cacti</linked> and <linked>Giant Glowing Mushrooms</linked>.",
"Its best <linked>modifier</linked> is <b>Legendary</b>. While <b>Light</b> may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light <linked>mine at equal speeds</linked> for this tool."
"Its best <linked>modifier</linked> is <b>Legendary</b>. However, due to rounding, <b>Legendary</b>, <b>Light</b>, <b>Deadly</b>, <b>Agile</b>, <b>Quick</b>, and <b>Nasty</b> provide equal boosts to <linked>mining speed</linked> for this tool."
],
"statistics": {
"Damage": "43 <span class=\"small-bold\">(Melee)</span>",
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2 changes: 1 addition & 1 deletion public/json/Aerial Bane.json
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"type": "weapons",
"title": "Aerial Bane",
"summaries": [
"The <b>Aerial Bane</b> is a <linked>Hardmode</linked>, post-<linked>Golem</linked> <linked>bow</linked> that converts any type of <linked>arrow</linked> into special Aerial Bane arrows each time the bow is fired. The Aerial Bane simultaneously fires six arrows arranged in a diagonal formation that deal 150% of the weapon's base damage (58 base damage) to airborne <linked>enemies</linked>. The bow determines whether an enemy is airborne or not by checking if there is a solid <linked>block</linked> within 12 tiles below the point of impact. As such, if a normally grounded enemy is more than 12 tiles above a solid block, it will be considered airborne and the Aerial Bane will inflict extra damage. The Aerial Bane's special arrows drop off sharply and will disappear in midair if they fall enough distance.",
"The <b>Aerial Bane</b> is a <linked>Hardmode</linked>, post-<linked>Golem</linked> <linked>bow</linked> that converts any type of <linked>arrow</linked> into special Aerial Bane arrows each time the bow is fired. The Aerial Bane simultaneously fires six arrows arranged in a diagonal formation that deals 150% of the weapon's base damage (58 base damage) to airborne <linked>enemies</linked>. The bow determines whether an enemy is airborne or not by checking if there is a solid <linked>block</linked> within 12 tiles below the point of impact. As such, if a normally grounded enemy is more than 12 tiles above a solid block, it will be considered airborne and the Aerial Bane will inflict extra damage. The Aerial Bane's special arrows drop off sharply and will disappear in midair if they fall enough distance.",
"Upon hitting an enemy, the arrow splits into five separate arrows, which are angled downward in a symmetrical 90° spread with the centermost arrow being shot directly downward regardless of what angle the enemy was hit at. These five additional arrows will not split again and explode upon hitting an enemy or solid tile. The Aerial Bane also has a base 7% <linked>critical strike chance</linked> as opposed to the usual 4%. The Aerial Bane has a <span class=\"chance\" data-sort-value=\"25\">1/4 (25%)</span> of being dropped from <linked>Betsy</linked> during Tier 3 of the <linked>Old One's Army</linked> <linked>event</linked>.",
"Its best <linked>modifier</linked> is <b>Unreal</b>."
],
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2 changes: 1 addition & 1 deletion public/json/Amber Mosquito.json
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"type": "miscellaneous",
"title": "Amber Mosquito",
"summaries": [
"The <b>Amber Mosquito</b> is a <linked>pet</linked>-summoning item that spawns a <b>Baby Dinosaur</b> to follow the player around. When the player is far enough away or in midair, a pterosaur will carry it by the tail to continue following them. The Amber Mosquito can be obtained by putting <linked>Silt</linked>, <linked>Slush</linked>, or <span class=\"eil\"><span><linked>Desert Fossils</linked></span><span class=\"eico s i1 i2 i4\" title=\"Desktop, Console and Mobile versions\"><b></b><i></i><span>(Desktop, Console and Mobile versions)</span></span></span> into an <linked>Extractinator</linked> or <span class=\"eil\"><span><linked>Chlorophyte Extractinator</linked></span><span class=\"eico s i1 i2 i4\" title=\"Desktop, Console and Mobile versions\"><b></b><i></i><span>(Desktop, Console and Mobile versions)</span></span></span>. With Silt or Slush, it only has a <span class=\"chance\" data-sort-value=\"0.01\">1/10,000 (0.01%)</span> chance to drop, while with Desert Fossils it has a slightly higher chance of <span class=\"chance\" data-sort-value=\"0.027\">27/100,000 (0.027%)</span>."
"The <b>Amber Mosquito</b> is a <linked>pet-summoning</linked> item that spawns a <b>Baby Dinosaur</b> to follow the player around. When the player is far enough away or in midair, a pterosaur will carry it by the tail to continue following them. The Amber Mosquito can be obtained by putting <linked>Silt</linked>, <linked>Slush</linked>, or <span class=\"eil\"><span><linked>Desert Fossils</linked></span><span class=\"eico s i1 i2 i4\" title=\"Desktop, Console and Mobile versions\"><b></b><i></i><span>(Desktop, Console and Mobile versions)</span></span></span> into an <linked>Extractinator</linked> or <span class=\"eil\"><span><linked>Chlorophyte Extractinator</linked></span><span class=\"eico s i1 i2 i4\" title=\"Desktop, Console and Mobile versions\"><b></b><i></i><span>(Desktop, Console and Mobile versions)</span></span></span>. With Silt or Slush, it only has a <span class=\"chance\" data-sort-value=\"0.01\">1/10,000 (0.01%)</span> chance to drop, while with Desert Fossils it has a slightly higher chance of <span class=\"chance\" data-sort-value=\"0.027\">27/100,000 (0.027%)</span>."
],
"statistics": {
"Use time": "20 <span class=\"usetime\">(Very fast)</span>",
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2 changes: 1 addition & 1 deletion public/json/Anchor.json
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"type": "weapons",
"title": "Anchor",
"summaries": [
"The <b>Anchor</b> is a <linked>Hardmode</linked> <linked>melee weapon</linked> which acts in a similar fashion to the <linked>Harpoon</linked>, firing a large anchor projectile in an arc. The projectile remains attached to the player via a rope and is heavily affected by gravity. It returns upon reaching a maximum distance or impacting a tile or enemy and damages any enemies in its return path. The Anchor has a <span class=\"chance\" data-sort-value=\"3.78\">3.78%</span> chance of being found in <span class=\"eil\"><span><linked>Pearlwood Crates</linked></span><span class=\"eico s i1 i2 i4\" title=\"Desktop, Console and Mobile versions\"><b></b><i></i><span>(Desktop, Console and Mobile versions)</span></span></span> or a <span class=\"chance\" data-sort-value=\"4\">1/25 (4%)</span> chance of being found in <span class=\"eico i3 i5\" title=\"Old-gen console and 3DS versions\"><b></b><i></i><span>(Old-gen console and 3DS versions)</span></span> <span class=\"eil\"><span><linked>Wooden Crates</linked></span></span> which are obtained from <linked>fishing</linked> after the <linked>Wall of Flesh</linked> has been defeated.",
"The <b>Anchor</b> is a <linked>Hardmode</linked> <linked>flail</linked> which acts in a similar fashion to the <linked>Harpoon</linked>, firing a large anchor projectile in an arc. The projectile remains attached to the player via a rope and is heavily affected by gravity. It returns upon reaching a maximum distance or impacting a tile or enemy and damages any enemies in its return path. The Anchor has a <span class=\"chance\" data-sort-value=\"3.78\">3.78%</span> chance of being found in <span class=\"eil\"><span><linked>Pearlwood Crates</linked></span><span class=\"eico s i1 i2 i4\" title=\"Desktop, Console and Mobile versions\"><b></b><i></i><span>(Desktop, Console and Mobile versions)</span></span></span> or a <span class=\"chance\" data-sort-value=\"4\">1/25 (4%)</span> chance of being found in <span class=\"eico i3 i5\" title=\"Old-gen console and 3DS versions\"><b></b><i></i><span>(Old-gen console and 3DS versions)</span></span> <span class=\"eil\"><span><linked>Wooden Crates</linked></span></span> which are obtained from <linked>fishing</linked> after the <linked>Wall of Flesh</linked> has been defeated.",
"Its best <linked>modifier</linked> is <b>Godly</b> or <b>Demonic</b>. Both modifiers increase the average damage output by the same amount."
],
"statistics": {
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2 changes: 1 addition & 1 deletion public/json/Ancient Horn.json
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"type": "miscellaneous",
"title": "Ancient Horn",
"summaries": [
"The <b>Ancient Horn</b> is a <linked>Hardmode</linked> <linked>mount</linked> summoning item. When used, it summons a rideable <b>Basilisk Mount</b> which gives the player an additional jump and the ability to charge through <linked>enemies</linked>, damaging them in the process. The Ancient Horn has a <span class=\"chance\" data-sort-value=\"2\">1/50 (2%)</span> chance of being dropped by <linked>Basilisks</linked>.",
"The <b>Ancient Horn</b> is a <linked>Hardmode</linked> <linked>mount-summoning</linked> item that summons a rideable <b>Basilisk Mount</b>, which gives the player an additional jump and the ability to charge through <linked>enemies</linked>, damaging them in the process. The Ancient Horn has a <span class=\"chance\" data-sort-value=\"2\">1/50 (2%)</span> chance of being dropped by <linked>Basilisks</linked>.",
"The Basilisk mount provides accelerated land speed at 41 <linked>mph</linked> and provides increased jump height (14 tiles/28 feet), though is still hindered by <linked>water</linked> as usual. While mounted on the Basilisk, the player is immune to knockback and only takes 20% <linked>fall damage</linked>.",
"If the Basilisk is moving at a speed of least 21 mph, running through enemies inflicts 90 base damage, not counting enemy defense. This damage is considered <linked>summon damage</linked>, meaning that minion-enhancing items will improve it. Enemies that are damaged by this attack do not inflict contact damage on the player, but the player will suffer contact damage from enemies that survive it, if the hitbox of the player gets hit.",
"The mount emits a faint red glow from 27' <linked>underground</linked> downwards. This light does not grow stronger as the player descends, and its color is unaffected by <linked>dyes</linked>."
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2 changes: 1 addition & 1 deletion public/json/Ancient Manipulator.json
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"type": "furnitures",
"title": "Ancient Manipulator",
"summaries": [
"The <b>Ancient Manipulator</b> is an endgame <linked>crafting station</linked> mainly used to craft items from <linked>Luminite</linked> and <linked>Lunar Fragments</linked>. It is always dropped by the <linked>Lunatic Cultist</linked>."
"The <b>Ancient Manipulator</b> is a <linked>Hardmode</linked>, post-<linked>Lunatic Cultist</linked> <linked>crafting station</linked> mainly used to craft items from <linked>Luminite</linked> and <linked>Lunar Fragments</linked>. It is always dropped by the <linked>Lunatic Cultist</linked>."
],
"statistics": {
"Placeable": "<span class=\"t-yes\">✔️</span> <span class=\"small-bold\">(3 wide × 3 high)</span>",
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5 changes: 2 additions & 3 deletions public/json/Angler.json
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"type": "npcs",
"title": "Angler",
"summaries": [
"The <b>Angler</b> is an <linked>NPC</linked> concerned exclusively with <linked>fishing</linked>, who appears as a young boy. He does not sell anything, but rather assigns <linked>quests</linked> to players. Quest objectives generally involve catching him <linked>rare fish</linked> from particular <linked>biomes</linked> or <linked>layers</linked>, for which he dispenses various rewards.",
"The <b>Angler</b> is a unique <linked>NPC</linked> concerned exclusively with <linked>fishing</linked>, who appears as a young boy. He does not sell anything, but rather assigns <linked>quests</linked> to players. Quest objectives generally involve catching him <linked>rare fish</linked> from particular <linked>biomes</linked> or <linked>layers</linked>, for which he offers various rewards. He will move in once the following criteria have been met:",
"<ul><li>There is an available vacant <linked>house</linked>.</li><li>Rescuing him as the <b>Sleeping Angler</b>, who can be encountered randomly in the <linked>Ocean</linked> biome on <linked>Sand Blocks</linked> or on the surface of the <linked>water</linked>. Interacting with him in this state with <span class=\"key\"><linked>⚷ Open / Activate</linked></span> will wake him. If the Sleeping Angler is killed, he will still be able to respawn afterwards; if the Angler NPC is killed, he will move in again after some time as long as there are vacant <linked>houses</linked>.</li></ul>",
"On <linked>[img:Desktop version]</linked><linked> Desktop</linked>, <linked>[img:Console version]</linked><linked> Console</linked>, and <linked>[img:Mobile version]</linked><linked> Mobile</linked>, he will throw <linked>Frost Daggerfish</linked> at nearby enemies when threatened, dealing 10 / <linked>15</linked> / <linked>17</linked> damage at the start of the game.",
"<ul><li>Additionally, on <linked>[img:Desktop version]</linked><linked> Desktop</linked>, <linked>[img:Console version]</linked><linked> Console</linked>, and <linked>[img:Mobile version]</linked><linked> Mobile</linked> he will gain <linked>various stat increases</linked> as the player progresses.</li></ul>",
"The Angler is first encountered as the <b>Sleeping Angler</b> randomly spawning on the sand or on the <linked>water</linked> surface of the <linked>Ocean</linked> biome (or rarely in the underworld). He will move in when:",
"<ul><li>There is an empty <linked>house</linked>.</li><li>The player has interacted with him and has woken him up (<span class=\"key\"><linked>⚷ Open / Activate</linked></span>).</li></ul>",
"The Sleeping Angler is one of the few entities that can be detected by the <span class=\"eil\"><span><linked>Lifeform Analyzer</linked></span><span class=\"eico s i1 i2 i4\" title=\"Desktop, Console and Mobile versions\"><b></b><i></i><span>(Desktop, Console and Mobile versions)</span></span></span> or its upgrades."
],
"statistics": {
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10 changes: 5 additions & 5 deletions public/json/Apprentice armor.json
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"type": "armors",
"title": "Apprentice armor",
"summaries": [
"The <b>Apprentice armor</b> is a <linked>Hardmode</linked> magic and summoning <linked>armor</linked> set purchased from the <linked>Tavernkeep</linked> for <span data-info=\"450000\" class=\"coins\" title=\"45 Defender Medals\"><s>450000*</s>45 [img:Defender Medal]</span> in total, which consists of the <b>Apprentice's Hat</b>, <b>Apprentice's Robe</b> and <b>Apprentice's Trousers</b>.",
"A full set of Apprentice armor will provide the following benefits:",
"<ul><li>+32 <linked>defense</linked></li><li>+20% <linked>magic damage</linked></li><li>+30% <linked>summon damage</linked></li><li>+2 sentry slots</li><li>+20% magic <linked>critical strike chance</linked></li><li>−10% <linked>mana</linked> usage</li><li>+20% <linked>movement speed</linked></li></ul>",
"Additionally, wearing the full set will increase the attack range of <linked>Flameburst Tower</linked> sentries by 50%, allowing them to attack up to 84 tiles away. It also increases their projectile <linked>velocity</linked> by 40% and increases their field of view significantly.",
"The <linked>Dark Artist armor</linked> is a direct upgrade of the Apprentice armor."
"<b>Apprentice armor</b> is a <linked>Hardmode</linked> <linked>armor</linked> set purchased from the <linked>Tavernkeep</linked> for <span data-info=\"450000\" class=\"coins\" title=\"45 Defender Medals\"><s>450000*</s>45 [img:Defender Medal]</span> in total after defeating any <linked>mechanical boss</linked>, and provides <linked>summon</linked> as well as <linked>magic damage</linked> bonuses. The set consists of the <b>Apprentice's Hat</b>, <b>Apprentice's Robe</b>, and <b>Apprentice's Trousers</b>.",
"A full set of Apprentice armor provides the following stats:",
"<ul><li>+32 <linked>defense</linked></li><li>+20% <linked>magic damage</linked></li><li>+30% <linked>summon damage</linked></li><li>+20% magic <linked>critical strike chance</linked></li><li>−10% <linked>mana</linked> usage</li><li>+20% <linked>movement speed</linked></li><li>+2 <linked>sentry</linked> slots</li></ul>",
"Additionally, wearing the full set will increase the attack range of <linked>Flameburst sentry summons</linked> by 50%, allowing them to attack up to 84 tiles away. It also increases their projectile <linked>velocity</linked> by 40% and increases their field of view significantly.",
"The <linked>Dark Artist armor</linked> can be considered a direct upgrade of the Apprentice armor."
],
"statistics": {
"Defense": "32<span class=\"note-text\"> (set)</span>",
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