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feat(natives/vehicle): implement getter/setter for vehicle flags
Validate PR #728: Pull request #2780 synchronize by spacevx
October 11, 2024 19:28 6m 58s
October 11, 2024 19:28 6m 58s
An error at RDR2_b1491.exe!sub_140185EA0 (0x196) caused RedM to stop working
Label issues #336: Issue #2858 opened by Moti90
October 11, 2024 12:43 15s
October 11, 2024 12:43 15s
An error at RDR2_b1491.exe!sub_1422DF278 (0x61) caused RedM to stop working
Label issues #335: Issue #2857 opened by Chriss941
October 10, 2024 21:48 11s
October 10, 2024 21:48 11s
feat(rdr): add NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID as a Cfx native
Validate PR #727: Pull request #2856 opened by AvarianKnight
October 10, 2024 21:11 35m 52s
October 10, 2024 21:11 35m 52s
0xF9904D11F1ACBEC3 Native problem
Label issues #334: Issue #2855 opened by someone005
October 10, 2024 20:18 13s
October 10, 2024 20:18 13s
tweak(mono-rt2): change script initialization method
Validate PR #726: Pull request #2854 opened by DaniGP17
October 10, 2024 17:51 38m 46s
October 10, 2024 17:51 38m 46s
fix(game/five): netGameEvent and atDNetEventNode PoolSize Values
Validate PR #725: Pull request #2853 opened by Legacy-TacticalGamingInteractive
October 9, 2024 21:59 25s
October 9, 2024 21:59 25s
fix(game/five): netGameEvent and atDNetEventNode PoolSize Values
Validate PR #724: Pull request #2852 edited by Legacy-TacticalGamingInteractive
October 9, 2024 21:51 23s
October 9, 2024 21:51 23s
fix(game/five): netGameEvent and atDNetEventNode PoolSize Values
Validate PR #723: Pull request #2852 edited by Legacy-TacticalGamingInteractive
October 9, 2024 21:46 19s
October 9, 2024 21:46 19s
fix(game/five): netGameEvent and atDNetEventNode PoolSize Values
Validate PR #722: Pull request #2852 edited by Legacy-TacticalGamingInteractive
October 9, 2024 21:44 19s
October 9, 2024 21:44 19s
fix(game/five): netGameEvent and atDNetEventNode PoolSize Values
Validate PR #721: Pull request #2852 opened by Legacy-TacticalGamingInteractive
October 9, 2024 21:43 23s
October 9, 2024 21:43 23s
Exception invoking lua callback with Wait
Remove triage #423: Issue #2457 closed by DaniGP17
October 9, 2024 18:24 14s
October 9, 2024 18:24 14s
tweak(codegen): set VAR_STRING as an unsupported type for OAL
Validate PR #720: Pull request #2851 edited by AvarianKnight
October 8, 2024 23:42 22s
October 8, 2024 23:42 22s
tweak(codegen): set VAR_STRING as an unsupported type for OAL
Validate PR #719: Pull request #2851 opened by AvarianKnight
October 8, 2024 23:35 21s
October 8, 2024 23:35 21s
tweak(gamestate/server): Apply routing bucket changes to child attachments
Validate PR #718: Pull request #2847 synchronize by tens0rfl0w
October 8, 2024 21:02 35m 14s
October 8, 2024 21:02 35m 14s
tweak(gamestate/server): Apply routing bucket changes to child attachments
Validate PR #717: Pull request #2847 synchronize by tens0rfl0w
October 8, 2024 20:42 20m 19s
October 8, 2024 20:42 20m 19s
updateBusySpinner leads to crash
Label issues #333: Issue #2850 opened by Mathu-lmn
October 8, 2024 19:50 13s
October 8, 2024 19:50 13s
fix(game/five): verify pickup weapon component is valid on creation ( again, but proper )
Validate PR #716: Pull request #2849 opened by slashkeyvalue
October 8, 2024 18:00 37m 32s
October 8, 2024 18:00 37m 32s
Version 3258 weaponDamageEvent hitComponent Bug
Label issues #332: Issue #2848 opened by zeuug
October 8, 2024 06:32 11s
October 8, 2024 06:32 11s
tweak(gamestate/server): Apply routing bucket changes to child attachments
Validate PR #715: Pull request #2847 opened by tens0rfl0w
October 7, 2024 22:17 34m 53s
October 7, 2024 22:17 34m 53s
Rockstar Editor crashes everytime on b3258
Label issues #331: Issue #2846 opened by tomson701
October 7, 2024 20:02 12s
October 7, 2024 20:02 12s
i just keep randomly crashing w11 24h2
Label issues #330: Issue #2845 opened by Maaxgg
October 6, 2024 16:40 11s
October 6, 2024 16:40 11s
Car behave change, became too drifty/slipperly
Label issues #329: Issue #2844 opened by tomthedarkside
October 6, 2024 12:22 9s
October 6, 2024 12:22 9s