fix(game/five): check for vehicle type on drawhandler shader access #2961
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Goal of this PR
Addresses a crash caused by the game wrongfully assuming that every entity/fragment that uses a model of type 'vehicle' is parented by a vehicle ( in which the entity would have a valid vehicle shader )
How is this PR achieving the goal
Add proper validation for vehicle shader access
This PR applies to the following area(s)
FiveM
Successfully tested on
Game builds: 3095, 3258
Platforms: Windows
Checklist
Fixes issues