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Merge branch 'master' into Synth-Headset-Update
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BonniePandora committed Sep 27, 2024
2 parents 204344a + fdf2f5d commit 28f0d45
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Showing 6 changed files with 29 additions and 1 deletion.
1 change: 1 addition & 0 deletions code/game/machinery/vending/vendor_types/medical.dm
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Expand Up @@ -268,6 +268,7 @@
)

/obj/structure/machinery/cm_vending/sorted/medical/Destroy()
STOP_PROCESSING(SSslowobj, src)
QDEL_NULL(last_health_display)
. = ..()

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12 changes: 12 additions & 0 deletions code/game/objects/structures/gun_rack.dm
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Expand Up @@ -53,6 +53,9 @@
/obj/structure/gun_rack/m41/unloaded
populate_type = /obj/item/weapon/gun/rifle/m41aMK1/unloaded

/obj/structure/gun_rack/m41/empty
initial_stored = 0

/obj/structure/gun_rack/type71
icon_state = "type71"
desc = "Some off-branded gun rack. Per SOF and UPPA regulations, weapons should be stored in secure safes and only given out when necessary. Of course, most (but not all!) units overlook this regulation, only storing their firearms in safes when inspection arrives."
Expand All @@ -64,6 +67,9 @@
/obj/structure/gun_rack/type71/unloaded
populate_type = /obj/item/weapon/gun/rifle/type71/unloaded

/obj/structure/gun_rack/type71/empty
initial_stored = 0

/obj/structure/gun_rack/apc
name = "APC ammo compartment"
icon_state = "frontal"
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/obj/structure/gun_rack/flamer/unloaded
populate_type = /obj/item/weapon/gun/flamer/unloaded

/obj/structure/gun_rack/flamer/empty
initial_stored = 0

/obj/structure/gun_rack/mk221
name = "M120 shotgun rack"
icon_state = "mk221"
Expand All @@ -112,3 +121,6 @@
initial_stored = 2
allowed_type = /obj/item/weapon/gun/shotgun/combat
populate_type = /obj/item/weapon/gun/shotgun/combat

/obj/structure/gun_rack/mk221/empty
initial_stored = 0
9 changes: 9 additions & 0 deletions code/game/objects/structures/window.dm
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Expand Up @@ -817,6 +817,15 @@
health = 40
window_frame = /obj/structure/window_frame/shiva

/obj/structure/window/framed/prefab
name = "poly-kevlon framed window"
icon = 'icons/turf/walls/ice_colony/shiva_windows.dmi'
icon_state = "prefab_window0"
basestate = "prefab_window"
desc = "A semi-transparent (not entirely opaque) pane of material set into a poly-kevlon frame. Very smashable."
health = 40
window_frame = /obj/structure/window_frame/prefab

//Solaris windows

/obj/structure/window/framed/solaris
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6 changes: 6 additions & 0 deletions code/game/objects/structures/window_frame.dm
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Expand Up @@ -277,6 +277,12 @@
icon_state = "shiva_window0_frame"
basestate = "shiva_window"

/obj/structure/window_frame/prefab
name = "poly-kevlon window frame"
icon = 'icons/turf/walls/ice_colony/shiva_windows.dmi'
icon_state = "prefab_window0_frame"
basestate = "prefab_window"

//Solaris frames

/obj/structure/window_frame/solaris
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2 changes: 1 addition & 1 deletion code/modules/projectiles/ammo_boxes/magazine_boxes.dm
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Expand Up @@ -557,7 +557,7 @@
/obj/item/ammo_box/magazine/mk1
name = "magazine box (M41A MK1 x 10)"
overlay_ammo_type = "_reg_mk1"
overlay_gun_type = "_mk1"
overlay_gun_type = "_m41"
overlay_content = "_reg"
magazine_type = /obj/item/ammo_magazine/rifle/m41aMK1
allowed_magazines = list(/obj/item/ammo_magazine/rifle/m41aMK1/recon)
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Binary file modified icons/turf/walls/ice_colony/shiva_windows.dmi
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