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VP78 Semi-Buff #135
VP78 Semi-Buff #135
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Original file line number | Diff line number | Diff line change |
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@@ -182,9 +182,9 @@ | |
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accuracy = HIT_ACCURACY_TIER_2 | ||
damage = 50 | ||
penetration = ARMOR_PENETRATION_TIER_4 | ||
shrapnel_chance = SHRAPNEL_CHANCE_TIER_2 | ||
damage_falloff = DAMAGE_FALLOFF_TIER_3 //"VP78 - the only pistol viable as a primary."-Vampmare, probably. | ||
penetration = ARMOR_PENETRATION_TIER_2 | ||
shrapnel_chance = SHRAPNEL_CHANCE_TIER_1 | ||
damage_falloff = 0 //HESH round don't care about range! | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm really not sure about the no damage falloff here. I believe most ammo has damage falloff of some kind outside of sniper rifles. You can probably up it, but I would not leave it off for a handgun. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yeah definitely not zero falloff. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Aight, but I haven't been able to find the effective range stat. I'll make it in line with the rifles or something? I dunno. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ah I see. I'm just... really really dumb. Standby. |
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/datum/ammo/bullet/pistol/squash/toxin | ||
name = "toxic squash-head pistol bullet" | ||
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@@ -677,7 +677,7 @@ | |
damage_mult = BASE_BULLET_DAMAGE_MULT + BULLET_DAMAGE_MULT_TIER_4 | ||
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//------------------------------------------------------- | ||
//VP78 - the only pistol viable as a primary. | ||
//VP78 - High power pistol? | ||
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/obj/item/weapon/gun/pistol/vp78 | ||
name = "\improper VP78 pistol" | ||
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@@ -717,13 +717,13 @@ | |
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/obj/item/weapon/gun/pistol/vp78/set_gun_config_values() | ||
..() | ||
set_fire_delay(FIRE_DELAY_TIER_4) | ||
set_fire_delay(FIRE_DELAY_TIER_6) | ||
set_burst_amount(BURST_AMOUNT_TIER_3) | ||
set_burst_delay(FIRE_DELAY_TIER_11) | ||
set_burst_delay(FIRE_DELAY_TIER_12) | ||
accuracy_mult = BASE_ACCURACY_MULT | ||
accuracy_mult_unwielded = BASE_ACCURACY_MULT | ||
scatter = SCATTER_AMOUNT_TIER_6 | ||
burst_scatter_mult = SCATTER_AMOUNT_TIER_6 | ||
accuracy_mult_unwielded = BASE_ACCURACY_MULT + HIT_ACCURACY_MULT_TIER_7 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This may be a bit much 👀 There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. iirc the base to hit is like 30%? christ... pain. |
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scatter = SCATTER_AMOUNT_TIER_9 | ||
burst_scatter_mult = SCATTER_AMOUNT_TIER_7 | ||
scatter_unwielded = SCATTER_AMOUNT_TIER_6 | ||
damage_mult = BASE_BULLET_DAMAGE_MULT | ||
recoil = RECOIL_AMOUNT_TIER_5 | ||
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You probably didn't mean to include this change. Some files get pushed to your branch because you changed somethinge elsewhere, but they aren't needed, like config files as the case is here. No big deal, you can just push a change that cancels this out.
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Yeah uh what was this supposed to be...? send help...