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W-Y platoon #136

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3e630b6
ooouh
bearrrrrrrr Mar 4, 2024
aaf80c5
m39 duplex uh oh
bearrrrrrrr Mar 4, 2024
dd14e44
mapwork n tweaks
bearrrrrrrr Mar 4, 2024
dd428f8
yea
bearrrrrrrr Mar 5, 2024
162f0c0
map areas
bearrrrrrrr Mar 5, 2024
c6ecc16
ooouh
bearrrrrrrr Mar 4, 2024
314db04
m39 duplex uh oh
bearrrrrrrr Mar 4, 2024
0f021b3
mapwork n tweaks
bearrrrrrrr Mar 4, 2024
623ef46
yea
bearrrrrrrr Mar 5, 2024
bac1c63
map areas
bearrrrrrrr Mar 5, 2024
853710f
auaguh
bearrrrrrrr Mar 7, 2024
6755a16
Merge branch 'wyplatoon' of https://github.com/bearrrrrrrr/PvE-CMSS13…
bearrrrrrrr Mar 7, 2024
b51639e
vendors and stuffffff
bearrrrrrrr Mar 7, 2024
f67c509
Merge branch 'master' into wyplatoon
AndroBetel Mar 7, 2024
ede8f6e
augaugaguagu
bearrrrrrrr Mar 8, 2024
5e430fb
Merge branch 'wyplatoon' of https://github.com/bearrrrrrrr/PvE-CMSS13…
bearrrrrrrr Mar 8, 2024
aa4299f
oh goodness
bearrrrrrrr Mar 8, 2024
d759b93
flat scream
bearrrrrrrr Mar 8, 2024
fa437d2
jobs done lol
bearrrrrrrr Mar 8, 2024
d5f501e
access, unsure for what to do with it for rn or what i wanna do, will…
bearrrrrrrr Mar 8, 2024
b2bb74a
machine, i know you're here. i can smell the insolent stench of your …
bearrrrrrrr Mar 9, 2024
a990ad3
C O M E T O M E
bearrrrrrrr Mar 9, 2024
cdff73a
au7ghaah
bearrrrrrrr Mar 9, 2024
73d4922
80 / 20
bearrrrrrrr Mar 10, 2024
7627ee0
agony. pain
bearrrrrrrr Mar 10, 2024
458b1fc
goodbye yellow brick road
bearrrrrrrr Mar 11, 2024
2df5f1d
*medic
bearrrrrrrr Mar 13, 2024
93c7a17
Merge branch 'master' into wyplatoon
bearrrrrrrr Mar 13, 2024
4764fbc
fix
bearrrrrrrr Mar 13, 2024
2f5dfdf
aeeuauuagg
bearrrrrrrr Mar 14, 2024
fb75dd9
fixed
bearrrrrrrr Mar 14, 2024
5da4320
AUGAUGAUGHUAHUG
bearrrrrrrr Mar 14, 2024
6308016
i aint here to break it, just see how far it will beeend
bearrrrrrrr Mar 14, 2024
804b97b
auaguaguagga
bearrrrrrrr Mar 14, 2024
a789b4b
i look just like buddy holly
bearrrrrrrr Mar 15, 2024
0994adf
At Ends
bearrrrrrrr Mar 15, 2024
197c0d2
boo hoo
bearrrrrrrr Mar 16, 2024
0c64714
...LIKE ANTENNAS TO HEAVEN
bearrrrrrrr Mar 18, 2024
b3b5d23
WE'RE SO FUCKING BACK
bearrrrrrrr Mar 18, 2024
0490024
should be good
bearrrrrrrr Mar 26, 2024
6981eb1
HHHHHHHHHHH
bearrrrrrrr Mar 28, 2024
32c8336
oops
bearrrrrrrr Mar 28, 2024
7cb8246
hud (no tracker yet)
bearrrrrrrr Mar 31, 2024
14d1dd7
i hate house md
bearrrrrrrr Apr 4, 2024
979468e
Merge branch 'master' into wyplatoon
AndroBetel Apr 9, 2024
f13488e
Merge branch 'master' of https://github.com/PvE-CMSS13/PvE-CMSS13 int…
AndroBetel Apr 10, 2024
bb59976
Merge branch 'wyplatoon' of https://github.com/bearrrrrrrr/PvE-CMSS13…
AndroBetel Apr 10, 2024
2221a0f
rip sodera
AndroBetel Apr 10, 2024
3cac2ff
kill the poor
AndroBetel Apr 13, 2024
20c0bf0
Update pmc_pve.dm
AndroBetel Apr 13, 2024
f5b39ad
Update lead_hawk.dmm
AndroBetel Apr 13, 2024
09fd74a
Update lead_hawk.dmm
AndroBetel Apr 13, 2024
84f5365
step by step
AndroBetel Apr 13, 2024
0e5cc85
tweaks+featuers
AndroBetel Apr 13, 2024
7c4a719
Update uscm_ship.dm
AndroBetel Apr 13, 2024
8184764
Update lead_hawk.dmm
AndroBetel Apr 13, 2024
6a70b46
Merge branch 'master' into wyplatoon
AndroBetel Apr 19, 2024
97278c6
its so over
AndroBetel Apr 26, 2024
76ca666
Merge branch 'wyplatoon' of https://github.com/bearrrrrrrr/PvE-CMSS13…
AndroBetel Apr 26, 2024
96466c0
Merge branch 'master' of https://github.com/PvE-CMSS13/PvE-CMSS13 int…
AndroBetel Apr 26, 2024
fb13cd8
Update rifles.dm
AndroBetel Apr 26, 2024
99c4cb5
me when the
AndroBetel Apr 26, 2024
cfc40bb
fixes
AndroBetel Apr 26, 2024
edd0961
fixes
AndroBetel Apr 26, 2024
0825b12
Update lead_hawk.dmm
AndroBetel Apr 26, 2024
17d67e6
Update lead_hawk.dmm
AndroBetel Apr 26, 2024
312c1e5
Merge branch 'master' of https://github.com/PvE-CMSS13/PvE-CMSS13 int…
AndroBetel Apr 26, 2024
b4d8b14
naming fixes
AndroBetel Apr 30, 2024
5e3b3c9
tweaks+mapreview
AndroBetel May 1, 2024
7cc62f4
Update lead_hawk.dmm
AndroBetel May 1, 2024
967e980
Update cans.dm
AndroBetel May 1, 2024
c155dcc
knknk
AndroBetel May 2, 2024
e03897a
Merge branch 'master' of https://github.com/PvE-CMSS13/PvE-CMSS13 int…
AndroBetel May 2, 2024
6cc9e0e
Update squad_prep.dm
AndroBetel May 2, 2024
ae7d187
Merge branch 'master' of https://github.com/cmss13-devs/cmss13-pve in…
AndroBetel Jul 18, 2024
576f3ad
Update lead_hawk.dmm
AndroBetel Jul 18, 2024
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7 changes: 7 additions & 0 deletions code/__DEFINES/access.dm
Original file line number Diff line number Diff line change
Expand Up @@ -86,6 +86,10 @@ most of them are tied into map-placed objects. This should be reworked in the fu
///WY access given to field executives, like a marine liaison.
#define ACCESS_WY_EXEC 207

//theta
#define ACCESS_PMC_SQUAD_ONE 208
#define ACCESS_PMC_SQUAD_TWO 209

#define ACCESS_WY_PMC 210
#define ACCESS_WY_PMC_TL 211
#define ACCESS_WY_ARMORY 212
Expand All @@ -96,6 +100,9 @@ most of them are tied into map-placed objects. This should be reworked in the fu
///Senior leadership, the highest ranks
#define ACCESS_WY_SENIOR_LEAD 216

#define ACCESS_PMC_GUNNER 217


//=================================================

//Union of Progressive Peoples access levels (230-259)
Expand Down
11 changes: 11 additions & 0 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@
#define SQUAD_SOF "SOF"
#define SQUAD_CBRN "CBRN"
#define SQUAD_UPP "Red Dawn"
#define SQUAD_PMCPLT "AZURE-15"
#define SQUAD_LRRP "Snake Eaters"

// Job name defines
Expand Down Expand Up @@ -226,6 +227,16 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST

#define JOB_WY_GOON_LIST list(JOB_WY_GOON, JOB_WY_GOON_LEAD)

////-------- PMC PLATOON --------//

#define JOB_PMCPLAT_OW "OVERWATCH"
#define JOB_PMCPLAT_LEADER "Operations Leader"
#define JOB_PMCPLAT_FTL "Team Leader"
#define JOB_PMCPLAT_SG "Heavy Weapons Specialist"
#define JOB_PMCPLAT_STANDARD "Tactical Unit"
#define JOB_PMCPLAT_MEDIC "Medical Specialist"


//---- Contractors ----//
#define JOB_CONTRACTOR "VAIPO Mercenary"
#define JOB_CONTRACTOR_ST "VAIPO Mercenary"
Expand Down
1 change: 1 addition & 0 deletions code/__DEFINES/minimap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -64,6 +64,7 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))
#define MINIMAP_SQUAD_SOF "#400000"
#define MINIMAP_SQUAD_INTEL "#053818"
#define MINIMAP_SQUAD_UPP "#B22222"
#define MINIMAP_SQUAD_PMC "#ccffe9"

#define MINIMAP_ICON_BACKGROUND_CIVILIAN "#7D4820"
#define MINIMAP_ICON_BACKGROUND_CIC "#3f3f3f"
Expand Down
3 changes: 2 additions & 1 deletion code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -123,7 +123,7 @@ var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH,
var/global/list/ROLES_REQUISITION = list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION)
var/global/list/ROLES_MEDICAL = list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR)
var/global/list/ROLES_MARINES = list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE, JOB_SQUAD_RTO)
var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL, SQUAD_UPP, SQUAD_LRRP)
var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL, SQUAD_UPP, SQUAD_PMCPLT, SQUAD_LRRP)

//Groundside roles
var/global/list/ROLES_XENO = list(JOB_XENOMORPH_QUEEN, JOB_XENOMORPH)
Expand All @@ -142,6 +142,7 @@ var/global/list/ROLES_AI = list(JOB_SO, JOB_SQUAD_LEADER, JOB_SQUAD_MEDIC, JOB_S
var/global/list/ROLES_AI_UPP = list(JOB_SO_UPP, JOB_SQUAD_LEADER_UPP, JOB_SQUAD_MEDIC_UPP, JOB_SQUAD_TEAM_LEADER_UPP, JOB_SQUAD_SMARTGUN_UPP, JOB_SQUAD_MARINE_UPP)
var/global/list/ROLES_AI_FORECON = list(JOB_SQUAD_LEADER_FORECON, JOB_SQUAD_MEDIC_FORECON, JOB_SQUAD_TEAM_LEADER_FORECON, JOB_SQUAD_SMARTGUN_FORECON, JOB_SQUAD_MARINE_FORECON, JOB_SQUAD_RTO)
var/global/list/ROLES_WO = list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER)
var/global/list/ROLES_PMCPLT = list(JOB_PMCPLAT_OW, JOB_PMCPLAT_LEADER, JOB_PMCPLAT_FTL, JOB_PMCPLAT_SG, JOB_PMCPLAT_STANDARD, JOB_PMCPLAT_MEDIC)
//Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc.
#define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_SEA,\
JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE
Expand Down
1 change: 1 addition & 0 deletions code/__DEFINES/shuttles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,7 @@
#define DROPSHIP_NORMANDY "dropship_normandy"
#define DROPSHIP_UPP "dropship_upp"
#define DROPSHIP_CYCLONE "dropship_cyclone"
#define DROPSHIP_PMC "dropship_pmc"

#define ALMAYER_DROPSHIP_LZ1 "almayer-hangar-lz1"
#define ALMAYER_DROPSHIP_LZ2 "almayer-hangar-lz2"
Expand Down
11 changes: 10 additions & 1 deletion code/datums/ammo/bullet/smg.dm
Original file line number Diff line number Diff line change
Expand Up @@ -25,9 +25,18 @@
/datum/ammo/bullet/smg/m39
name = "high-velocity submachinegun bullet" //i don't want all smgs to inherit 'high velocity'

/datum/ammo/bullet/smg/pve
name = "squash-head submachinegun duplex bullet"
shell_speed = AMMO_SPEED_TIER_4 //high velocitisn't
bonus_projectiles_type = /datum/ammo/bullet/smg/duplex
bonus_projectiles_amount = EXTRA_PROJECTILES_TIER_1 //1 extra

/datum/ammo/bullet/smg/duplex
name = "squash-head submachinegun duplex bullet"
shell_speed = AMMO_SPEED_TIER_3 //high velocitisn't - lags behind first

/datum/ammo/bullet/smg/ap
name = "armor-piercing submachinegun bullet"

damage = 26
penetration = ARMOR_PENETRATION_TIER_6
shell_speed = AMMO_SPEED_TIER_4
Expand Down
5 changes: 5 additions & 0 deletions code/datums/ammo/misc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,11 @@
R.durationfire = BURN_TIME_INSTANT
new /obj/flamer_fire(T, cause_data, R, 0)

/datum/ammo/flamethrower/pve/drop_flame(turf/T, datum/cause_data/cause_data)
if(!istype(T)) return
var/datum/reagent/R = new flamer_reagent_type()
new /obj/flamer_fire(T, cause_data, R, 1)

/datum/ammo/flare
name = "flare"
ping = null //no bounce off.
Expand Down
33 changes: 33 additions & 0 deletions code/datums/factions/pmc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,39 @@
if(hud_icon_state)
holder.overlays += image('icons/mob/hud/marine_hud.dmi', H, "pmc_[hud_icon_state]")


var/datum/squad/squad = H.assigned_squad
if(istype(squad, /datum/squad/marine/pmc))
var/squad_clr = H.assigned_squad.equipment_color
switch(GET_DEFAULT_ROLE(_role))
if(JOB_SQUAD_MEDIC) hud_icon_state = "med"
if(JOB_SQUAD_SMARTGUN) hud_icon_state = "gun"
if(JOB_SQUAD_TEAM_LEADER) hud_icon_state = "tl"
if(JOB_SQUAD_LEADER) hud_icon_state = "leader_a"
if(squad.fireteam_leaders["SQ1"] == H || squad.fireteam_leaders["SQ2"] == H)
H.langchat_styles = "langchat_smaller_bolded"
else
H.langchat_styles = initial(H.langchat_styles)
H.langchat_color = H.assigned_squad.chat_color

if(!hud_icon_state) hud_icon_state = H.rank_fallback
if(hud_icon_state)
var/image/IMG = image('icons/mob/hud/marine_hud.dmi', H, "hudsquad")
if(squad_clr)
IMG.color = squad_clr
else
IMG.color = "#5A934A"
holder.overlays += IMG
holder.overlays += image('icons/mob/hud/marine_hud.dmi', H, "hudsquad_[hud_icon_state]")
if(H.assigned_squad && H.assigned_fireteam)
var/image/IMG2 = image('icons/mob/hud/marine_hud.dmi', H, "hudsquad_[H.assigned_fireteam]")
IMG2.color = squad_clr
holder.overlays += IMG2
if(H.assigned_squad.fireteam_leaders[H.assigned_fireteam] == H)
var/image/IMG3 = image('icons/mob/hud/marine_hud.dmi', H, "hudsquad_ftl")
IMG3.color = squad_clr
holder.overlays += IMG3

/datum/faction/pmc/get_antag_guns_snowflake_equipment()
return list(
list("PRIMARY FIREARMS", 0, null, null, null),
Expand Down
13 changes: 13 additions & 0 deletions code/datums/paygrades/factions/wy/pmc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,13 @@
prefix = "TML."
pay_multiplier = 3.5

/datum/paygrade/pmc/oplead
paygrade = "PMC-OL"
name = "Operations Leader"
prefix = "OPL."
pay_multiplier = 3.5


/datum/paygrade/pmc/elitelead
paygrade = "PMC-ETL"
name = "Elite Team Leader"
Expand All @@ -95,3 +102,9 @@
name = "Site Director"
prefix = "DIR."
pay_multiplier = 10 //it's a corpo director. money is what they care about.

/datum/paygrade/pmc/overwatch
paygrade = "PMC-OW"
name = "Overwatch"
prefix = "OW."
pay_multiplier = 10
12 changes: 12 additions & 0 deletions code/game/area/Sulaco.dm
Original file line number Diff line number Diff line change
Expand Up @@ -149,6 +149,18 @@
return FALSE
return TRUE

/area/shuttle/pmc
name = "dropship Orphan Stomper"
icon_state = "shuttlered"
base_muffle = MUFFLE_HIGH
soundscape_interval = 30
is_landing_zone = TRUE
ceiling = CEILING_REINFORCED_METAL

/area/shuttle/pmc/Enter(atom/movable/O, atom/oldloc)
if(istype(O, /obj/structure/barricade))
return FALSE
return TRUE

//DISTRESS SHUTTLES

Expand Down
50 changes: 50 additions & 0 deletions code/game/area/lead_hawk.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
/area/lead_hawk
icon = 'icons/turf/area_almayer.dmi'
icon_state = "almayer"
ceiling = CEILING_METAL
powernet_name = "lead_hawk"
sound_environment = SOUND_ENVIRONMENT_ROOM
soundscape_interval = 30
ambience_exterior = AMBIENCE_ALMAYER
ceiling_muffle = FALSE

/area/lead_hawk/medical
name = "Medical"

/area/lead_hawk/cryo_cell
name = "Cryo Cell"

/area/lead_hawk/engineer
name = "Engineering"

/area/lead_hawk/squad_theta
name = "Theta Squad Prep"

/area/lead_hawk/squad_omega
name = "Omega Squad Prep"

/area/lead_hawk/cafeteria
name = "Cafeteria"

/area/lead_hawk/briefing
name = "Briefing"

/area/lead_hawk/ares
name = "OVERLORD Restricted Area"
soundscape_playlist = SCAPE_PL_ARES
soundscape_interval = 120

/area/lead_hawk/computer
name = "Power Production Center"

/area/lead_hawk/ptsgt
name = "Operational Leaders' Room"

/area/lead_hawk/co
name = "OVERWATCH Center"

/area/lead_hawk/hangar
name = "\improper Hangar"
icon_state = "hangar"
soundscape_playlist = SCAPE_PL_HANGAR
soundscape_interval = 50
12 changes: 10 additions & 2 deletions code/game/gamemodes/colonialmarines/ai/colonialmarines_ai.dm
Original file line number Diff line number Diff line change
Expand Up @@ -82,13 +82,19 @@ GLOBAL_LIST_INIT(platoon_to_jobs, list(/datum/squad/marine/alpha = list(/datum/j
/datum/job/marine/medic/ai = JOB_SQUAD_MEDIC,\
/datum/job/marine/tl/ai = JOB_SQUAD_TEAM_LEADER,
/datum/job/marine/smartgunner/ai = JOB_SQUAD_SMARTGUN,\
/datum/job/marine/standard/ai = JOB_SQUAD_MARINE), \
/datum/job/marine/standard/ai = JOB_SQUAD_MARINE),\
/datum/squad/marine/upp = list(/datum/job/command/bridge/ai/upp = JOB_SO,\
/datum/job/marine/leader/ai/upp = JOB_SQUAD_LEADER,\
/datum/job/marine/medic/ai/upp = JOB_SQUAD_MEDIC,\
/datum/job/marine/tl/ai/upp = JOB_SQUAD_TEAM_LEADER,
/datum/job/marine/smartgunner/ai/upp = JOB_SQUAD_SMARTGUN,\
/datum/job/marine/standard/ai/upp = JOB_SQUAD_MARINE),\
/datum/job/marine/standard/ai/upp = JOB_SQUAD_MARINE),
/datum/squad/marine/pmc = list(/datum/job/marine/tl/ai/pmc = JOB_SQUAD_MARINE,\
/datum/job/marine/standard/ai/pmc = JOB_SQUAD_TEAM_LEADER,\
/datum/job/marine/medic/ai/pmc = JOB_SQUAD_MEDIC,\
/datum/job/marine/smartgunner/ai/pmc = JOB_SQUAD_SMARTGUN,\
/datum/job/marine/leader/ai/pmc = JOB_SQUAD_LEADER,\
/datum/job/command/bridge/ai/pmc = JOB_PMCPLAT_OW),\
/datum/squad/marine/forecon = list(/datum/job/marine/standard/ai/forecon = JOB_SQUAD_MARINE,\
/datum/job/marine/standard/ai/rto = JOB_SQUAD_RTO,\
/datum/job/marine/leader/ai/forecon = JOB_SQUAD_LEADER,\
Expand All @@ -98,4 +104,6 @@ GLOBAL_LIST_INIT(platoon_to_jobs, list(/datum/squad/marine/alpha = list(/datum/j

GLOBAL_LIST_INIT(platoon_to_role_list, list(/datum/squad/marine/alpha = ROLES_AI,\
/datum/squad/marine/upp = ROLES_AI_UPP,\
/datum/squad/marine/pmc = ROLES_PMCPLT,\
/datum/squad/marine/forecon = ROLES_AI_FORECON))

12 changes: 12 additions & 0 deletions code/game/jobs/job/command/cic/staffofficer.dm
Original file line number Diff line number Diff line change
Expand Up @@ -79,5 +79,17 @@ AddTimelock(/datum/job/command/bridge, list(
icon_state = "so_spawn"
job = /datum/job/command/bridge/ai/upp

/datum/job/command/bridge/ai/pmc
title = JOB_PMCPLAT_OW
// todo: funny AR goggles perma cyan gear_preset =
// todo: above gear_preset_secondary = /datum/equipment_preset/uscm_ship/so/upp/lesser_rank

gear_preset = /datum/equipment_preset/uscm_ship/so/pmc
job_options = list(FIRST_LT_VARIANT = "OVERWATCH", SECOND_LT_VARIANT = "OVERLORD")

/obj/effect/landmark/start/bridge/pmc
name = JOB_PMCPLAT_OW
job = /datum/job/command/bridge/ai/pmc

#undef SECOND_LT_VARIANT
#undef FIRST_LT_VARIANT
12 changes: 12 additions & 0 deletions code/game/jobs/job/marine/squad/leader.dm
Original file line number Diff line number Diff line change
Expand Up @@ -70,10 +70,22 @@ AddTimelock(/datum/job/marine/leader, list(
squad = SQUAD_UPP
job = /datum/job/marine/leader/ai/upp


/datum/job/marine/leader/ai/pmc
title = JOB_PMCPLAT_LEADER
gear_preset = /datum/equipment_preset/uscm/pmc/sl
gear_preset_secondary = /datum/equipment_preset/uscm/pmc/sl

/obj/effect/landmark/start/marine/leader/pmc
name = JOB_PMCPLAT_LEADER
squad = SQUAD_PMCPLT
job = /datum/job/marine/leader/ai/pmc

/obj/effect/landmark/start/marine/leader/forecon
name = JOB_SQUAD_LEADER_FORECON
squad = SQUAD_LRRP
job = /datum/job/marine/leader/ai/forecon


#undef SSGT_VARIANT
#undef GYSGT_VARIANT
12 changes: 12 additions & 0 deletions code/game/jobs/job/marine/squad/medic.dm
Original file line number Diff line number Diff line change
Expand Up @@ -96,10 +96,22 @@ AddTimelock(/datum/job/marine/medic, list(
squad = SQUAD_UPP
job = /datum/job/marine/medic/ai/upp


/datum/job/marine/medic/ai/pmc
title = JOB_PMCPLAT_MEDIC
gear_preset = /datum/equipment_preset/uscm/pmc/med
gear_preset_secondary = /datum/equipment_preset/uscm/pmc/med

/obj/effect/landmark/start/marine/medic/pmc
name = JOB_PMCPLAT_MEDIC
squad = SQUAD_PMCPLT
job = /datum/job/marine/medic/ai/pmc

/obj/effect/landmark/start/marine/medic/forecon
name = JOB_SQUAD_MEDIC_FORECON
squad = SQUAD_LRRP
job = /datum/job/marine/medic/ai/forecon


#undef LCPL_VARIANT
#undef CPL_VARIANT
12 changes: 12 additions & 0 deletions code/game/jobs/job/marine/squad/smartgunner.dm
Original file line number Diff line number Diff line change
Expand Up @@ -93,10 +93,22 @@ AddTimelock(/datum/job/marine/smartgunner, list(
job = JOB_SQUAD_SMARTGUN_UPP
squad = SQUAD_UPP


/datum/job/marine/smartgunner/ai/pmc
title = JOB_PMCPLAT_SG
gear_preset = /datum/equipment_preset/uscm/pmc/sg
gear_preset_secondary = /datum/equipment_preset/uscm/pmc/sg


/obj/effect/landmark/start/marine/smartgunner/pmc
name = JOB_PMCPLAT_SG
squad = SQUAD_PMCPLT

/obj/effect/landmark/start/marine/smartgunner/forecon
name = JOB_SQUAD_SMARTGUN_FORECON
job = JOB_SQUAD_SMARTGUN_FORECON
squad = SQUAD_LRRP


#undef LCPL_VARIANT
#undef CPL_VARIANT
12 changes: 12 additions & 0 deletions code/game/jobs/job/marine/squad/standard.dm
Original file line number Diff line number Diff line change
Expand Up @@ -82,6 +82,17 @@
squad = SQUAD_UPP
job = /datum/job/marine/standard/ai/upp


/datum/job/marine/standard/ai/pmc
title = JOB_PMCPLAT_STANDARD
gear_preset = /datum/equipment_preset/uscm/pmc
gear_preset_secondary = /datum/equipment_preset/uscm/pmc

/obj/effect/landmark/start/marine/pmc
name = JOB_PMCPLAT_STANDARD
squad = SQUAD_PMCPLT
job = /datum/job/marine/standard/ai/pmc

/obj/effect/landmark/start/marine/forecon
name = JOB_SQUAD_MARINE_FORECON
squad = SQUAD_LRRP
Expand All @@ -92,5 +103,6 @@
squad = SQUAD_LRRP
job = /datum/job/marine/standard/ai/rto


#undef PVT_VARIANT
#undef PFC_VARIANT
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