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Heavy Pulse RIfle Rework #298

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@KoishiVibe KoishiVibe commented Jun 16, 2024

summary

  • removes Funny Bipod Full Auto Bug. kinda.
  • adds irremovable integrated bipod, adds collapsible stock.
  • makes the weapon more of a workable sidegrade even if not bipodded, mods statline to be closer to the M41A, but less stable in FA unless stock open + bipod out, whereupon it becomes more capable than the M41A. Kinda.
  • changes SFX to the M41A's
  • modifies sprite slightly, adds new integrated bipod sprite.
  • changes pathway of ammo to misc.dm, which should prevent it from fitting into the webbing rig and limit to just the general pouches + the G8?
  • minor tweak to APHE clip flavor text.

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Testing is complete. Standing by for review. I kind of want to nerf the moving scatter a little though...

@KoishiVibe KoishiVibe marked this pull request as ready for review June 22, 2024 06:17
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todo:

  • art pass to make the stock and bipod seem more integral
  • balancing pass, I suspect the basic nonextended mode needs to be scatter nerfed to make it less accurate?

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Feature complete, more or less. Ready to rock!

@AndroBetel
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will be testmerged on red

@KoishiVibe
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Nerf consists of a reduction in general scatter and accuracy, especially onehanded. Hopefully it should remain great in bipod with stock out and acceptable with stock open on the go.

I'll code a custom section for it tomorrow and also have the bipod reduce scatter while active.

@KoishiVibe
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hokay. ammo path fixed and damage should be corrected.

@cm13-github
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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Conflicts have been resolved. A maintainer will review the pull request shortly.

@github-actions github-actions bot added Sprites Mapping Missing Changelog Maintainers always document their changes. labels Nov 13, 2024
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3 participants